
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its amazing and really funny
Such a cool concept, and such a letdown. [u][b]PROS[/b][/u] - Trains - Atmosphere (to an extent) - UX-wise everything is in order, controls are intuitive, the tutorial and UI do their job, no bugs I also considered listing Charles as a pro, but that would imply that it's a fun enemy as a whole, and while the design and spidery animation are super cool, it seems like it's where all the effort and creativity went, and unfortunately also where they ended. I was so hyped for this game that, when I finally got the time, I bought it at full price without hesitation. And so, while I understand the number of reviews (clearly I wasn't the only one hyped), it's mind-boggling to me now that 92% of them are positive. I mean, if it was truly fun for so many people, who am I to negate their experience. But to me, it seems like the dev cashed in on the hype, and only pushed the game to... well, I cannot even say "bare minimum", because honestly it's not even that at times. [u][b]CONS - MY EXPERIENCE (FIRST 15 MINUTES)[/b][/u] So, for the cons, I don't even know where to start. Perhaps I'll just retrace my experience from the beginning. - Starts with an exposition cutscene, where a character calls us to come to the island to help with the monster (Charles). We close in on the NPC in a phone booth. As the camera zooms in, I realize... the character's mouth isn't moving as he speaks. "Haha, it's actually refreshing to see that in 2026, I guess the dev focused all the effort on gameplay and story, instead of going for form over substance. Good for him!" - You arrive at the island. The graphics are pretty simple, but totally appropriate for such a game. Lighting and fog make up for it - as long as the atmosphere is there, I'm happy. - You follow the NPC during the tutorial. He then sends you alone to fetch a key from a shack. Earlier he said "Stay close; Charles isn't the only thing to fear around here" and now he sends you alone, so, you know, "ooo, the horror part begins!". While walking through the grass, I started hearing noises all around me, as if some creatures were sneaking up on me. Quickly realized there are no creatures, it's just literally the SFX of walking through the grass. "Well, it's pretty blatant, but totally expected of a horror game". Carry on. - You unlock the shack where the train is. The building is pretty large, with some crates and an upper floor. Naturally, before getting to the objective, I explore the building, but there's literally nothing to find there. "I guess it's still the tutorial, straight to the point, I can respect that". - You start the train. Stuff happens, no spoilers, but it's pretty cliched. But also short, so at this point I'm still like "Cool, the game is not pretending to be something that it's not. Let's get to the gameplay!" - For a moment, it feels great. It's you, your train, and an open world in front of you. How cool is that! Well... I could go on, but hopefully the pattern is clear. You keep stumbling upon half-baked elements, which, if I just listed them, you could say that I'm nitpicking. But they keep piling up, and you keep telling yourself "OK, the dev skipped this part, probably to focus on that other part", but at some point you realize the good part isn't coming. [u][b]CONS - LIST[/b][/u] A couple of other negative reviews already explain the issues pretty well, but here's my list. Disclaimer: I didn't even reach half of the game before refunding, but looking at the reviews (and skimming a playthrough video), I didn't miss much, it's mostly the same until the end. - Lazy sound design (constant rustling to a point where you just stop paying attention to it, sometimes an animal howls somewhere, and that's it). - Lazy writing, everything is just spelled out and cliched. - Lazy objectives. "You're here to help us? Thank you. Go there, fetch me something, and I'll give you scraps to upgrade your train". Repeat. - Lazy graphics. Low fidelity can be totally fine if done right (Witch Hunt or early Frictional titles are on a similar level, and I got totally immersed in them and loved them). And I actually like the crudely hand-drawn style. But when you see wooden walls that look more like mud, a metal tank with an ugly, obvious texture seam running straight through it, blatantly repeating patterns on water and bridges, or an NPC with a huge texture glitch on both his shoulders, which makes him look like a mannequin (in case the dev reads this, I mean Daryl), it doesn't really help with immersion. I mean, in 2022 there were already dozens of techniques which could fix these in 15 minutes (even for a self-taught solo dev), if only the author cared. So at some point you realize that NPCs not moving their mouths is not "cute", it's just lazy. - Empty world. While I hate typical collectibles and having to press the use button constantly to gather all the junk literally on every step, I don't think the opposite extreme is good either. I'd expect some lore, easter eggs, but there's nothing. Just those scraps here and there, and a lazy note at best. - Despite all the rustling, and despite what that first NPC said, there's actually nothing to fear there. No danger, except for Charles popping up every now and then out of nowhere. - The game is not scary. - You can hear Charles from afar, but as far as I could tell, there's no actual mechanic involved. He appears, you shoot him, he retreats. If you try to reverse, he attacks the front of the train, while the gun is at the rear, so he's in the one single blind spot and there's not much you can do except die and restart. So if you hear him it's best to actually do nothing, just keep going in his direction so you pass him and then you can shoot him from the rear gun while he's chasing you, until he retreats. - It's supposed to be "open world", but the train tracks are pretty linear and, again, there's not much incentive for exploring on foot, because there's nothing to find. - The train upgrades are just speed, damage and armor, 3 progress bars that you fill linearly, nothing changes visually on the train. There are also guns you can unlock and swap, and while the system is quite OK (you have to swap them manually, manage overheating and conditions like how close Charles is), it's not enough to save the game. - Here's a good one. A slight spoiler I guess, but not really. The main objective is to collect 3 items, each in a different cave/mine, I believe. So you go into the mine, the game teaches you the leaning mechanic, but there's literally nobody there all the way through. At the very end, you hear a whistling enemy. Now, get this. He just walks in a loop around a small rectangular building, passing the item every minute. So you can literally just go behind his back, pick the item and leave. At first I thought "well, I better leave quickly, before he notices the item is gone and starts chasing me". Nothing of that sort. He just keeps walking right past the now empty pedestal, still whistling, still looping. At this point it hit me that the game is probably not getting any better. [u][b]SUMMARY[/b][/u] I don't refund games, my mind doesn't automatically go there, I don't start counting 2 hours etc. But in this case, at some point it struck me "wait, I don't want to play this". I shut it down at 2:03 h, but fortunately Steam accepted my refund. If anybody wants to play a good solo dev horror game, one that is actually scary (but not jump-scary), with great atmosphere, graphics with similar fidelity, but executed with more heart and care, with great sound design, world-building and gameplay, I highly recommend Witch Hunt from 2018. And as for Choo-Choo Charles... I really, REALLY wish someone took the concept of "riding through a scary world in a train which is your weapon, and your shield", and did it justice. But it's so specific that it would probably be plagiarism, so it's never gonna happen, which just makes me sad.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.7M | 13.8K | 49% | $24.99 | |
| $7.6M | 17.1K | 61% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $311 | 3 | 100% | $4.99 | |
| $8.5K | 33 | 82% | $9.99 | |
| $9.5K | 46 | 87% | $5.99 | |
| $6.8K | 33 | 73% | $9.99 | |
| $4.4K | 72 | 93% | $2.79 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Strangely toothless for a horror game, it's a fine enough way to spend a couple of hours.
[h3]Choo-Choo Charles — Tchou-Tchou, Boo, Pan-Pan[/h3] [i]Éléments à prendre en compte avant de craquer pour le jeu : vérifiez que vous n'êtes ni arachnophobe, ni coulrophobe. Le monstre mêle l'enfer des pattes d'araignée à l'horreur d'un masque de clown. Surveillez aussi le prix. À 5€, c'est une bonne affaire. À 20€, fuyez.[/i] Il y a des monstres qui rampent dans l'ombre. D'autres hurlent sur des chemins de fer. Une île perdue dans la brume devient un abattoir à ciel ouvert. Vous n'êtes pas venu pour admirer le paysage, mais pour traquer un cauchemar. Une bête d'acier et de chair, un train arachnéen qui se nourrit de sang et de terreur. Charles ne se cache pas, il rôde. Son sifflet strident déchire le silence, ses yeux fous illuminent la nuit, sa silhouette mécanique annonce votre trépas. Face à cette abomination, votre seul allié est un vieux tacot jaune équipé d'une mitrailleuse rouillée. En parcourant l'île, les rares survivants vous confieront des quêtes aussi rapides que saugrenues. Retrouver un bocal de cornichons ou nourrir une sorcière vous permettra de glaner des ferrailles précieuses. Ces composants améliorent la vitesse, la blindage et la létalité de votre locomotive. Le titre installe une boucle simple mais redoutablement efficace. L'angoisse naît de l'impuissance hors des rails. Charles surgit de façon aléatoire. À bord, vous pouvez le repousser à grands coups de plomb. À pied, la moindre erreur est fatale. Éloigné d'un bâtiment, vous n'avez aucun moyen de défense. La discrétion devient votre unique armure, surtout face aux cultistes armés qui vénèrent la bête. Si vous êtes repéré, il faut courir à perdre haleine vers votre train pour nettoyer la zone au fusil lourd. Les contrôles sont fluides, l'avatar se meut avec aisance et l'inclinaison du terrain permet des sauts gigantesques, quitte à briser vos chevilles instantanément soignées par une régénération passive généreuse. Choo-Choo Charles est une farce macabre qui réussit son pari atmosphérique. L'histoire est un prétexte ridicule, mais l'ambiance sonore est profondément immersive. On boucle le titre à 100% en trois petites heures. C'est pourquoi le plein tarif à 20€ s'avère totalement excessif au regard du marché actuel, malgré la nécessité de soutenir la scène indépendante. Attendez une solde ou optez pour un bundle comprenant le jeu. En mode normal, la difficulté est inexistante. Les objectifs sont à deux pas des donneurs de quêtes, les débris débordent de vos poches et la mort ne punit jamais le joueur. Le mode Cauchemar, en revanche, redéfinit les règles du jeu. La mort y est définitive. Charles devient un bolide impitoyable. Plus rapide. Plus dangereux. Les cultistes, eux, sont capables de vous abattre en une seule balle. Hélas, ce défi exigeant souffre d'un sérieux problème d'équilibrage. Les phases d'infiltration approximatives et les apparitions aléatoires de Charles pendant vos trajets à pied peuvent ruiner une partie parfaite sur un simple coup du sort. Quel dommage que cette obscurité renforcée, véritable point fort du mode Cauchemar, ne soit pas proposée en option dans la campagne de base. Pour les chasseurs de succès, l'aventure est une promenade de santé jusqu'au 24ème, sur 25. Le dernier demande de vaincre le boss en difficulté maximale. Si la frustration l'emporte sur votre patience face à cet équilibrage bancal, la magie des fichiers PC permet de dupliquer votre sauvegarde normale pour berner le système. C'est un moyen efficace d'économiser de précieuses heures de jeu et arriver directement à la confrontation finale. Le combat restera rude, alors accumulez les débris pour réparer votre moteur sous les assauts de la bête. Au fond, ce jeu a la saveur d'une blague de fin de soirée qui a miraculeusement pris vie. Ce train-clown-araignée n'a aucun sens, mais sa proposition est très récréative. C'est une expérience courte, percutante et plus originale que les classiques manoirs abandonnés, bases sous-marine, stations spatiales. [code]Vous avez aimé cette analyse ? Découvrez en d'autres en suivant notre groupe de curation : [url=https://steamcommunity.com/groups/le-pixel-legiste/curation][u] Le Pixel Legiste[/u][/url] Découpages de pixels, éviscérations de logiciels, on plonge les mains dans les entrailles du game design et on vous raconte tout. [i]Pour ceux qui joueront après ![/i] [/code]
THIS GAME WAS AMAZING. highly recommended if you want a scare. Its really the worth the money. good story, the weapon look cool. such an amazing game.
Игра так то не плохая. Есть как плюсы, например, неплохой сюжет, прикольная графика, немного кастомизации поезда, и большая карта. Так и минусы-довольно быстро проходится, игра не очень страшная, хотя должна быть хоррором, после минут 30-40 игра становится скучной т.к. надо тупо бегать и выполнять какие-то квесты, которые обычно заключены в том чтобы, куда-то приехать, что-то забрать и принести челу. Так же было бы прикольно если бы в игру добавили мультиплеер но его пока нет. Мне кажется что для игры за 710 рублей как-то маловато конечно добавили найтмар мод, но все таки за эту сумму как-будто мало. если брать по скидке то игра хорошая, но брать за полную цену не советую(сам брал на распродаже).
To całkiem przyjemna gra, a na koszmarze staje się nie do przejścia (polecam spróbować). Jest jednak zbyt krótka, by była warta swojej ceny, więc najlepiej brać ją tylko na promocji.
Choo-Choo Charles es un juego que tiene su encanto tanto en su premisa (deschavetada) como en su ciclo jugable. Una experiencia cortita con un mapa que se presta para ver una que otra curiosidad. Culminando con el respectivo enfrentamiento final, que eso si, supo ofrecer un espectáculo a la altura de sus propias ambiciones. Simple pero efectivo. Aunque claro, todo esto es siendo muy permisivo dado su naturaleza de origen de desarrollo indie. Porque en contraposición si tiene algunas (muchas) cosas que arreglar como la optimización, algunos crasheos, mecánicas como el sigilo el cual esta totalmente mal hecho y como cereza del pastel: que el juego no se cierra. No sé que onda, pero cuando le picaba a salir del juego, el mismo no finalizaba sus procesos, con el propio Steam diciendo que AUN estaba ejecutando el juego e intentando forzar su cierre (toco recurrir a reiniciar el PC en todas las sesiones que jugué). Así que como dije, siendo permisivos con esto... Puedo decir que, en lo que es el juego por si solo, es un experiencia curiosa y entretenida.
- Charles apareceu pouco (na minha opinião) - O humor é bom. - Armas e melhorias são boas. - Missões são medianas. - Atmosfera e ambiente são ótimos. - Inimigos são engraçados. - MIL VEZES MELHOR QUE GARDEN OF BANBAN. Nota: 7/10 (Feito por um só cara, impressionante.)
One of the best horror games I have played! If you love being chased by a scary train with guns then this is a perfect horror game for you! 10/10 recommend this!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.