
Navigate an open-world island in an old train, upgrade it over time, and use it to fight an evil spider train named Charles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #58, worst CN #95 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 2 → 35.29/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.9Kreviews | 91% | — | $7.6M |
| $19.99 | 2.9Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1363 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice funny game
Choo-Choo Charles fue una experiencia que disfruté muchísimo. Desde el primer momento logra crear una mezcla muy original entre exploración, supervivencia y terror. La idea de enfrentarse a un tren monstruoso con patas de araña es tan extraña como divertida, y consigue mantener la tensión durante toda la aventura. Explorar la isla para conseguir mejoras para el tren hace que el progreso se sienta muy satisfactorio, mientras que cada encuentro con Charles pone los nervios de punta. El estilo visual, la atmósfera y la música ayudan a crear un ambiente inquietante que mantiene el interés de principio a fin. Aunque la historia es relativamente corta, nunca se siente aburrida. Cada misión aporta algo nuevo y las mejoras del tren hacen que las batallas sean cada vez más emocionantes. El combate final resulta muy satisfactorio y da un buen cierre a la aventura. En general, Choo-Choo Charles es un juego original, entretenido y diferente a cualquier otro. Si te gustan los juegos de terror con exploración y acción, es una experiencia muy recomendable. Calificación: 10/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech +12 more
| $19.99 |
| 1.9Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ES UNO DE MIS JUEGOS FAVORITOS
ypu can play it on chomeos
太棒了很有挑战性
Dang... I waited a long while so i could snag this on sale, knowing it was a relatively short game, but 2.5 hours is so sad. I had fun, but it feels like this game could have been so much more. Hopefully someday a sequel comes along that can really flush out this experience, but definitely recommend picking it up on a sale if you're intrigued.
:)
fezes de jogo pior jogo da minha vida o pior jogo muito ruim por eu ser ruim jogo veio podre prefiro cs o unico inimigo do jogo que é a porcaria do trem nem é a prr do inimigo mais dificil pq krls tem inimigos com armas que dao htkill mrda de jogo cs é poggers 67 moggados
I was initially attracted to this for the unique premise. Unlike many horror games which have you exploring a linear facility, this one seemed to have an open world where there was an Apex Predator hunting you down...Charles, the Train-Spider. You need to stay alive long enough to build up your train and defend yourself, as well as find a way to take down Charles for good. Fortunately, there ARE some survivors on the island. Talking to them allows you to do quests that will unlock either more scraps to build your train with or new weapons (some faster, or stronger, or further reaching than the default train weapon). There is no weapon for when you are on foot...so when you are exploring the games mines to get the things you need to reach the climax, it is basically a stealth game at that point. I didn't really like these segments as much, and would often lure the "bad guys" in these areas back to the train so I could shoot them there. Fortunately, these people run just a bit slower than you...so you can keep kiting them around with relatively little danger. I got all but two achievements on a standard difficulty run. There is one more collection-based one that I could easily go back to do (especially with a guide). In addition, the dev added a "nightmare mode" that has an achievement as well. The game is terribly difficult...so it would probably be do-able. Oh, and in case anyone is wondering...you don't have to worry about dying and losing scrap to respawns. There are also yellow chests that occasionally appear on the side of the track that have scrap for upgrades as well. I'm not sure it is possible to get yourself in a position where you cannot get all the upgrades because you "used it up" on respawns. I got about three hours out of this game, and probably would expect another couple of hours (maybe another three?) if I went for the last two achievements. This makes the full price a bit questionable for me, but the sale price more agreeable.
yter
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $311 | 3 | 100% | $4.99 | |
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 47.8K | 67% | $7.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
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| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.7M | 13.9K | 49% | $24.99 |