
Chippy is good in low places and Noppo is good at jumping. It is an action puzzle where two guys work together to make a toy with a theme! What kind of toys are those two really good friends going to make,and what kind of future are they going to make?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
拼拼好评!中文语音好评,经常读心共鸣!
跟老婆玩无敌的
能不能出个远程同乐。。。。。。非常需要。游戏很可爱,玩起来一般不会吵架。还是非常需要远程同乐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is janky in almost all of its aspects. The platforming just feels off, and that combined with the limited camera positions, it can be annoying. Speaking of which, the camera only has a fixed number of positions, and there were many times where that made it difficult to figure out how certain blocks should be positioned in the model you're tasked with building. With regards to the carrying and positioning of the blocks and pieces, they're unfortunately fiddly. There's a button for picking up (which is the same for dropping) the piece, a button for raising the piece up, and another button for lowering the piece down from the lifted position. It feels unecessarily complicated. Also, if you pick up a piece that's of a certain size or bigger, then that character will move incredibly slowly unless the other character also starts carrying the piece. Also, if you're carrying a piece that's heavy, you can't jump very high until the other character starts helping. With all that said, many of the puzzles will require you to assemble something on a high place OR construct a very tall thing, and considering the awkward carrying controls, it can lead to frustration. Also, expect to have to reposition your character since its pretty common to find your character itself obstructing where the piece needs to be positioned. When it comes to placing your piece, that also has its own headaches. Its very easy to accidently place your piece in the wrong spot, and once a piece is placed, you can't unstick them (unless your playing a level that has a cutter in the right position, but only a few levels have cutters in them). Meaning, you have to hit the undo switch. I really wish that the undo command was just a button though because having to hit a switch just breaks the flow. Regarding the models you're supposed to assemble, all you're given is a picture of the completed model from one angle and a wireframe of the fully assembled model. The problem though is that you're supposed to place certain colored blocks in certain positions, and since the wireframe is just a wireframe, the only colored reference you have is the fully assembled model from one angle. This has led to annoyance with my friend and I trying to figure out where certain pieces need to be placed. And everytime we got less than a 3 star review is because the reference picture and wireframe weren't sufficiently helpful The translation also needs some work. There are several instances where sentences are worded strangely and other instances of where words are just positioned awkwardly. The last major complaint I have is I'm almost positive that the 3rd to last puzzle in the outer space section is broken because my friend and I spent like 90 minutes trying to build that astronaut, but we couldn't figure out how to build it the way we're supposed to. If someone could post video evidence of that puzzle being solved, I'll retract this complaint. Did my friend and I have some fun playing this game? Sure. Was this game probably made by a small team? It sure seems like it was. But overall, there were too many gripes that keep me from wanting to give this a thumbs up.
Chippy & Noppo is a delightful cooperative puzzle-platformer that turns simple teamwork into the foundation of a genuinely charming and engaging adventure. Developed by peakvox and O-TWO inc. and published by O-TWO inc., the game combines colorful toy-factory aesthetics with clever environmental puzzles that constantly encourage communication and coordination between players. While the overall concept may appear straightforward at first, the game steadily introduces enough creativity and mechanical variety to keep the experience consistently enjoyable from beginning to end. The story and setting are intentionally lighthearted, focusing on two adorable characters working together inside elaborate toy-making facilities. Chippy and Noppo each possess different physical traits and abilities that naturally shape how puzzles are approached. Chippy is small, agile, and capable of fitting into narrow spaces or operating lower machinery, while Noppo is taller and better suited for reaching elevated platforms and interacting with larger mechanisms. Nearly every puzzle revolves around combining these strengths effectively, creating a strong sense of interdependence between the two characters. What makes the game especially enjoyable is how naturally it promotes cooperation. Most levels are carefully designed around shared responsibilities, forcing players to communicate constantly while operating machines, transporting toy components, activating switches, or navigating environmental hazards together. One player may need to move platforms into position while the other carries materials through dangerous areas, and many puzzles require careful timing to succeed. The constant teamwork creates a satisfying rhythm where both players remain actively involved instead of one person dominating progression. The cooperative gameplay feels particularly rewarding because the puzzles rarely rely on frustrating complexity. Instead of overwhelming players with impossible logic problems, the game focuses on creating accessible but creative scenarios that gradually increase in difficulty. Each factory introduces new mechanics such as conveyor belts, color-changing devices, moving machinery, and environmental hazards that steadily expand the gameplay without making it unnecessarily complicated. The progression feels smooth, and the developers do a good job teaching new ideas naturally through gameplay rather than lengthy tutorials. The toy factory setting gives the entire experience a warm and playful atmosphere. Every environment feels imaginative and full of personality, with oversized machinery, colorful production lines, mechanical gadgets, and whimsical decorations constantly reinforcing the sense that players are exploring giant toy workshops. Different areas introduce unique themes and visual variations, helping each stage feel distinct while maintaining the same cheerful identity throughout the adventure. Visually, Chippy & Noppo is extremely charming. The bright cartoon art style, expressive animations, and colorful environments create a cozy atmosphere that feels immediately welcoming. Character movements are full of personality, and even simple interactions with machines or environmental objects are animated with enough detail to make the world feel lively. The presentation may not aim for technical realism, but it succeeds perfectly in capturing the cheerful and family-friendly tone the game is built around. The soundtrack also contributes significantly to the relaxing mood. The music remains upbeat and pleasant without becoming repetitive too quickly, and the sound effects complement the factory setting nicely. Mechanical noises, moving conveyor belts, and assembly systems all produce satisfying audio feedback that helps the world feel interactive and alive. The game consistently maintains a comfortable and positive atmosphere, even during more challenging puzzle sections. One of the strongest aspects of Chippy & Noppo is its accessibility. The controls are simple, the mechanics are easy to understand, and the game avoids punishing players too harshly for mistakes. This makes it especially appealing for families, younger players, or casual gamers looking for a relaxing cooperative experience. At the same time, later stages still contain enough coordination and puzzle complexity to keep more experienced players entertained. The game also supports solo play by allowing one person to control both characters, though this significantly changes the experience. Managing both Chippy and Noppo alone introduces additional challenge and multitasking that can become surprisingly demanding during later stages. While the single-player mode works reasonably well mechanically, it also highlights how strongly the game was designed around cooperative interaction. The puzzles feel far more natural and enjoyable when solved with another person. However, the game is not entirely without flaws. Although the puzzle mechanics remain entertaining throughout most of the adventure, the core gameplay loop eventually becomes somewhat repetitive during extended sessions. Carrying parts, activating machinery, and navigating environmental obstacles remain enjoyable, but players may begin noticing that the overall structure changes less dramatically than expected as the game progresses. Difficulty balancing can also occasionally feel uneven. Some stages suddenly demand much tighter coordination and timing than earlier sections, which may frustrate younger or less experienced players. Certain puzzles require fairly precise execution that clashes slightly with the otherwise relaxed pacing of the game. Solo play in particular can become noticeably more difficult because later puzzles were clearly designed with cooperative coordination in mind. Another limitation is the lack of full online cooperative support. Since the game’s greatest strength is its teamwork-focused gameplay, the absence of dedicated online multiplayer feels disappointing. Local co-op works extremely well, but players without access to couch co-op partners may find it more difficult to fully enjoy the experience. Remote Play Together partially helps solve this issue, but proper online functionality would have significantly expanded the game’s accessibility and replay value. Even with these shortcomings, Chippy & Noppo succeeds because of its charm, creativity, and sincere focus on cooperative fun. The game never tries to become overly complicated or mechanically exhausting. Instead, it delivers a consistently enjoyable puzzle-platforming experience built around communication, teamwork, and cheerful exploration. The simplicity of its design ultimately becomes one of its strengths because it allows the puzzles and character interactions to remain the center of attention. For fans of cooperative puzzle games and family-friendly platformers, Chippy & Noppo offers a highly enjoyable experience filled with personality and inventive level design. Its charming visual presentation, satisfying teamwork mechanics, and accessible gameplay make it easy to recommend for players looking for a relaxing co-op adventure that emphasizes creativity and cooperation over difficulty. Chippy & Noppo ultimately captures the simple joy of solving problems together. The colorful factories, lovable characters, and clever cooperative mechanics combine into an experience that feels wholesome, entertaining, and consistently fun throughout its adventure. While the repetitive structure and lack of online multiplayer prevent it from reaching its full potential, the game still stands out as a wonderfully charming cooperative indie title. Rating: 8/10
好玩但是俩人得一起玩,不能远程
合作拼积木小游戏~中文化做的很赞w有些关卡还挺烧脑的~二周目虽然是重复但是只是给部件纯拼,如果有色块根据颜色去做主题会简单一些,大面积纯色就太地狱了TAT【】总的来说可以给到一个夯<( ̄︶ ̄)↗[GO!]~
简单休闲好玩
🏭
操控赛博小人,安装电子乐高 《奇皮与诺宝》是一款主打双人互动的休闲解密作品,游戏中玩家需要操控奇皮与诺宝两个体型不同的小人来完成玩具工厂给出的各式订单,并通过自身的想象力和操作来完成拼装,游戏画风卡通可爱富有童趣,玩法也简单明了易上手,十分适合各个年龄层段的玩家进行体验。 游戏的核心十分简单,就是按照说明书来组装各种颜色的模块,所需要的操作并不复杂,基本就是抓去放下,跳跃搬运,上手容易度max。由于游戏中的关卡设计是由易到难,所以别看前期的物品图纸设计十分简单,后期的模块是还是蛮多的,有些还需要自己去上色,因此还是需要玩家多动脑子好好观察,当然动手上也需要一丢丢的要求,不过比较好的一点是游戏的时间仅仅是计时而非倒计时,否则就真的和“闹厨房、胡闹搬家”胡等让人手忙脚乱的作品一样了。 除去基础的拼装模式以外玩家还可以在通过后解锁修复模式体验更多内容,此外还有秘密工厂可以允许玩机自定义各种的模块组合,算是官方提供的小自由工坊了,当然能正式开放创意工坊,允许玩家做出更多关卡就更有意思了。 让我比较惊喜的一点是早期本作是没有中文的,现在不但有了本地化,而且配音也有了中文的配音,经过处理以后还是蛮可爱的,各种语气词十分符合气氛,听起来很到位。 不过目前游戏也有一点点小小的体验瑕疵,那就是操作方式上,强制要求链接两个手柄,而不能采取手柄+键盘的常规模式,在操作兼容度方面不是很好,而且游戏的图标没有键盘的映射,所以只有手柄模式才是体验最合适的方案;并且远程同乐连接不是很好,所以更建议本地双人进行体验。 总的来说是一款十分适合好友、情侣之间一起体验的互动佳作,没有胡闹厨房那样的紧张时限,也没有撕逼run那让的互坑互怼,有的仅仅是不断升温的默契体验,十分推荐。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Players by region
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