
A heartfelt game where you run a night market stall, cooking kaolengmian (grilled cold noodles). Customers come and go, stopping by to chat and share bits of their lives, joys, frustrations, and everyday struggles. At this little stall, you cook, listen, and keep living an ordinary person’s life.
Modeled estimate, not a reported figure. How we estimate →
About

You were once living a routine life, working an ordinary job, until you decided to carve out your own path and try starting a street food stall selling kaolengmian.
By chance, you meet a warm-hearted girl. Seeing that you are still new to running a stall, she decides to help attract customers by dressing in a trendy cosplay.
The two of you quickly hit it off, and thus begins your very own Chinese Street Food Legend!


During cooking, everything has to be done quickly: cracking eggs, brushing on sauce, flipping the noodle sheet, and serving the dish. Within seconds, the oil starts to sizzle, the aroma rises, and steam fills the air.
It is a tight, focused kind of concentration, not unlike those small moments in real life where there is no room for mistakes.
On a busy street where people come and go, you will encounter all sorts of customers: some cheerful, some cunning, and some carrying troubles of their own...
Different lives gather around this small street stall, where new stories begin to unfold.

Pay close attention to their orders, serve them delicious kaolengmian, and connect with them through heartfelt conversations. Who knows, some of them may even become close companions along the way.
Beyond the steaming hot kaolengmian, the game will also let you unlock a tanghulu stall.
Pick the fruit, skewer it, and dip it into syrup. The crystal-clear sugar coating wraps around the bright fruit, carrying a sweet-and-sour taste that feels like a bite of childhood.
One hot and one cold, one savory and one sweet. Managing both stalls side by side makes the night market feel even more lively.
As business picks up, you can unlock different skins, appearances, and decorations.
From a simple roadside stall to a brightly lit storefront, your kaolengmian counter, tanghulu stall, signs, and cooking tools can all take on a brand-new look.
The comfort of a simple street-side meal, or a casual greeting exchanged in passing, can be enough to hold all the small tenderness and joy of ordinary days.
Perhaps what makes life worthwhile is hidden in the steam rising from a plate of kaolengmian, and in every ordinary yet legendary story of people living earnestly and finding contentment in simple things.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Japanese, Traditional Chinese*, Korean*languages with full audio support
Engagement
Reviews
Themes across 510 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 沙威玛传奇最成功的本土化翻作,青出于蓝而胜于蓝 [/h1] 从Demo开始,发售后也是啪的一下就买了很快啊,玩起来就像嚼了炫迈根本停不下来(⚠️腱鞘炎警告⚠️) [h2] 游玩建议:优先提高生产效率(即优先升级煎锅、国潮助手、香肠袋等),从手摇曲柄到自动化流水线,极大优化游戏手感。 [/h2] 以下是一点个人看法:(谢邀,玩完准备也去支个摊烤冷面bushi) 你可以说这款游戏是沙威玛传奇抄袭或是真·国潮翻版,但它很好地融合了轻文字群像视觉小说,特别是非常有梗的文字内容,不论是东百往事、牢大、老八等等,总能让各年龄段人群会心一笑;与此同时,漫展、美食街以及食客(从下晚自习的学生、劳累一天的建筑工人、加完晚班的社畜,甚至还有精神小伙)都非常具有本土化特色,代入感极强;[spoiler] 看见那个穿着校服要1个鸡排1根烤肠1个冰红茶一个烤冷面的学生,仿佛看见了当年的我 [/spoiler] 而自这些大众群像中精炼出的NPC(包括主角),更是当代新时期CN人间百态的一段精准侧写。 令我最印象深刻的,是游戏中的小姐姐[spoiler] 哎呀这制作组怎么这~么坏故意设计[u] 在场时 [/u]才能加一块钱,对不起郑清小姐姐我真的不是故意拖你的单,🐭🐭只想多挣一点点米给晓燕买皮肤555 [/spoiler]对流浪生物的救助这一段。这不禁让长期沉浸于哈基米难被路躲的我也冷静下来思考:怕影响食品安全吓跑食客而驱赶流浪猫狗的摊贩没有错,小动物们并不知晓人类世界的道德律法,它们饿了就要找东西吃,这是生物本能也没有错;真正爱护动物的(以[spoiler] 郑清 [/spoiler]小姐姐为代表的流浪动物救助志愿者尽己所能,合理救助(定点喂养、及时去势、寻找领养),更没有过错,那么,有错的是谁呢?[strike] 希望各位在养宠物前务必三思:自己是否有心力顾及一个额外的小生命,自己的经济状况是否允许,以及是否能容忍它(它毕竟不是人,吃饭如厕等等都要人教)。这不仅是对小生命的负责,对你个人的负责,更是对整个社会的负责。 [/strike] 牛逼闪闪的玩家以来头一回写这么多(尤其是这种小体量游戏),欢迎在评论区求同存异 [h2] In memory of Milk 愿世界上像牛奶这样善良的小生命能被善良的人温柔以待 [/h2] [spoiler] 如果能遇见晓燕这样的女孩子,瓦塔西......瓦塔西......😭😭😭 [/spoiler]
没有玩过demo,今天刷社区刷到了,真的还蛮好玩的,五个小时就全成就了,剧情大概看了一遍就是励志小故事,玩法大概是国潮沙威玛这样。出乎意料的是一个18块的小游戏居然是两个小店哈哈哈,挺值的,至少又让我坐在电脑前面疯狂玩了五个小时,给五颗星吧。
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Hours played at review time, across 510 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
嗝,好玩,直接从头打到尾,该睡觉了,而且感觉比沙威玛好玩多了w 腱鞘炎没有那么费手 实际上可以更慢游玩 太上瘾了 睡之睡之
剧情还不错,接地气的同时融了一些互联网老梗,尺度恰到好处,玩法没啥好说的。
玩之前只是觉得是一个仿沙威玛玩网络梗的游戏,没想到游戏有独立的剧情,在做接地气的本土小吃的同时剧情书写着人间的烟火气,怀着梦想的学生和运动员以及有烦恼的社畜和老人、努力拼搏的小情侣,最后都因种种原因走向了自己向往的生活。充满善意的环境难能可贵,倘若现实有如此充满善爱的环境相必我想也当一个卖烤冷面和糖葫芦的小摊主吧。
有点短,两个摊加一起的时长也只有沙威玛的一半。刚需增加垂直同步或者帧数限制啊,这么个小游戏让显卡跑上千帧谁受得住。
并非模仿沙威玛传奇的抽象跟风之作...我反而在这款游戏之中感受到了一些奇妙的烟火气。这应该是某些知名国产文创作品所追求的东西,但是在一款十几块钱的小游戏里面居然出现了。 首先我得承认我是被这个抽象的国潮风女主角吸引进来的,我经常点外卖但是对于这种国潮外卖店点收藏还送烤肠还有劣质小饮料,好评还可以返现的店我是一向避而远之的...然而不得不承认这玩意成为了当下时代的缩影,其实仔细想想如果可以选择的话真的没人会主动去吃这种外卖吧? 话说回来,这个作品却完全不像是那种国潮外卖店里面会出现的劣质感十足的食物。它虽然看起来粗陋,但是并非预制菜也不是工业化食品,也许里面的一些材料并非原生态,但是那大火烹炒的锅气是切实存在的。它不是很上台面,有些粗俗,有些重口味,为了让人品尝它也许还加入了一些看起来花里胡哨的东西...但是这意外的融合的很好,呈现出了一种最底层的烟火气,也就是平凡生活的本质,一种人在夜市上也会感知到的东西,即这个世界的大部分人都在过着的最基础的生活气息。 残酷的现实里绝大部分人所面对的东西就是这样:梦想不一定会实现,天赋也未必可以兑现,工作就是一大堆的麻烦,生活里面的困难未必会有转机,我们只能一步步往前走,哪怕明知道前路并不好走。但是还是罗曼罗兰的那句话:“世界上只有一种真正的英雄主义,那就是在认清生活的真相后依然热爱生活。” 所以我给这款游戏8分,它有些可以品尝到的缺陷,但是吃完之后感觉还不错,比起烤冷面或者糖葫芦更像是我喜欢的炸串或者炒河粉...生活感很足,让我想起了...有点深夜食堂或者人生一串的味道。但绝对不是国产的深夜食堂(这片子国产的版本就是彻头彻尾的垃圾),但让我回忆起我在深夜食堂评论区看过一句评论:如果中国有深夜食堂的话,那么这个食堂应该在烧烤摊里...那么玩完游戏之后的现在的我认为烤冷面和糖葫芦结合在一起,也未尝不是一种烧烤摊嘛! 剧情上的遗憾就是没有看到母亲再出场,我认为可以给母亲一个机会...不说认可吧,最起码来尝一下也是不错的...别的姑且也就没有了。至于体量问题,十几块钱的游戏我认为这个长度也可以接受了,毕竟,一份烤冷面或者糖葫芦,干脆利落地吃完才是最好的,对吧?
开始以为是个烂俗的国产换皮游戏。剧情意外的不错,成年人的童话故事,每个人都找到了适合自己的事业,没有恶俗烂梗,没有女角色卖肉。 升级物品不卡关,玩起来不会特别累,五小时就能完美通关,这个体量价位也合适,推荐购买。
재밌는데 짧음..맵을 다양하게 늘려도 나쁘지 않을꺼같은데 마라탕 이라던지 마라탕 이라던지 마라탕탕 후루후루
好玩,爱玩,就是太短了,搞点dlc吧,小两口那个糖水店0w0
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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