
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩是好玩的,就是感觉太难了,考高分太难了,不知道啥诀窍
阿文大
游戏名字叫《中国式家庭》会更贴切一点。因为游戏从出生到高中毕业,贯穿整个童年和学生时期,全程下来都是以小孩的视角进行,而非家长。游戏后期,也就是最后一回合高考之后,给人的感觉是游戏草草结束,缺失大学时期的生活,美中不足的一点。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我觉得不错
很好玩的游戏,就是玩完一遍后有点重复了
不孬
终于刷完所有成就了,18年的游戏26小时。这个教我怎么培养一个孩子,虽然比较草率吧...孩子当过忍者,当过首富,当过电竞选手等等,有时候悟性不够真急死了。孩子有时候有阴影,一开始我很紧张,不想让孩子有一点阴影,怕离家出走,后来不在乎了,大概结算都有一半了。我和所有人谈过(有特殊建模的),挺不错的,算是给我一点恋爱经验吧,但是所有女生20%让我成中央空调了哈哈。不错的游戏
good
这个游戏是真的不错不过玩到后期就会有逆天数值,开始变得无聊了,不过也是给同年补票而且职业选择多,希望工作室可以多多更新,产出更好游戏
个人评价:B-(马马虎虎) 这个题材热度比较高,本质是在重复中收集词条的养成类游戏,很休闲放松。在多周目感受中过于单一。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.6K | 209 | 85% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $12.9K | 101 | 75% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 79 | 70% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 29.2K | 96% | $7.99 | |
| $7.5M | 16K | 69% | $19.99 | |
| $7.4M | 13K | 95% | $24.99 |