
In this casual sim set in China, you step into the shoes of an average kid from birth towards the end of your high school. Study hard, have fun, make friends and face your ultimate challenge, the “Gaokao”. What will your life be after that? And when you have a child, will you be a Tiger Parent?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 9.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 27Kreviews | 91% | — | $7.5M |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刚开始很上头,玩个5代左右就玩不下去了
不好玩
高考475分重庆交通大学,学的计算机,,毕业做服务器程序员,有点意思丫 没想到还有二周目,等我做父母了再玩哈哈
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese, Traditional Chinese
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小时候没钱玩的盗版,和小时候的UI变了很多,感觉很粗糙,听说经过整改,很多内容都经过删改,游戏框架是不错的,但内容太少了,玩几把基本就是重复刷属性了,随机事件什么的太少了,宠物只有猫没有狗,说实话这个内容量和玩法深度其实不值得好评,但是想了想在国产游戏中算好的了,勉强给个好评吧,但这个游戏的题材导致制作组可能很难更新新内容了
玩一下还好玩久了就有点玩不下去了后面玩法和刚刚开始的时候一样就像进死循环一样这游戏还是推荐的无聊的时候可以打发时间
来个创意工坊无敌
六百六十六还出了艺考,那我必须品鉴一下 很早就接触过这个游戏了,今天也算是圆梦买下来玩了😋
不好玩,点来点去不知道在干嘛。让你看起来很忙、你的手也确实很忙很累,但是脑袋空空,没有任何的趣味,你也不知道在玩啥,全是一些他妈似是而非的东西,不知所谓。跟那些二次元手游也没什么区别了,毫无可玩性。
为什么不出几个dlc啊
8.0/10 要是人生也能像这样挖脑洞就好了。 后期重复度过高,数值平衡一般,上十几年的学没最后3天黄冈密卷有用。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.5K | 266 | 88% | $10.99 | |
| $26.3K | 449 | 86% | $1.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $36K | 467 | 80% | $2.99 | |
| $11.9K | 228 | 86% | $1.99 | |
| $2.7K | 85 | 68% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5M | 12.2K | 98% | $19.99 | |
| $7.5M | 8.7K | 79% | $34.99 | |
| $7.5M | 30.3K | 96% | $7.99 | |
| $7.5M | 13.7K | 82% | $29.99 | |
| $7.5M | 26.8K | 97% | $14.99 | |
| $7.5M | 16K | 69% | $19.99 |