
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $17.6K — a different platform, not this one.
Midnight in Singapore. Your contact’s a no show, your client wants answers and your empty bank balance hangs over you like a neon-tinted Sword of Damocles. Welcome to 2037. Welcome to Chinatown Detective Agency. The world is in a state of flux as the global economy nears the nadir of its decade-long collapse. Singapore stands as a last refuge of order but even here the government struggles on the brink of chaos. That’s where you come in. You are Amira Darma, once a rising star at INTERPOL, now a freshly minted Private Investigator in the heart of Chinatown, and your first client is about to walk through your door… EXPLORE A WORLD ON THE EDGE Neon lamp-light reflected in pools of rainwater. The fury of the angry masses manifested in graffiti daubed across decaying cities. The encroaching murk of riverside London and the blinding lights of Shanghai. Explore over a hundred stunningly rendered environments from artist Ricardo Juchem and immerse yourself in the chaotic future of 2037.Travel the globe from your base in Singapore in search of leads, and talk with dozens of uniquely voiced characters each with their own mysterious agendas. SOLVE CASES WITH REAL WORLD RESEARCH The cases Amira takes on require smart thinking and intuition to beat - but what happens when the clues dry up? That’s when you’ll have to look beyond the game for answers. The mysteries of Chinatown Detective Agency require real world investigation, whether that’s an online search for an airport code or tracking down a mysterious quote. You’re not just playing a detective, you’re becoming one. DON’T GO BANKRUPT! In Chinatown Detective Agency, time is a precious resource. Use your time and money wisely to stay one step ahead, and avoid the looming threat of going broke. Every choice will affect the world around you and change Amira’s story for good. Can you save the city from the jaws of panic and pandemonium?
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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