
A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in this acclaimed puzzle experience.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
별 거 아닌 게임인데 이상하게 자꾸 돌아와서 하게 됨.
No sé como ni cuando llegué a 80+hrs de juego xd Para pasar un buen rato.
I have loved this game for a long time. I can play it for hours in total bliss. I would love even more if it were Steam deck compatible! It MEGA isn't. Throws an error and won't even open. But on PC it's still a fave!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mi piace davvero moltissimo. Ha delle musiche molto belle che sono parte integrante del gioco. Davvero molto, molto carino
i think it is a good game because it is vaey good at calming others.
Wyzwanie i odprężenie w jednym.
Want a to revel in the pure puzzling that the Tetris piece can deliver? Then check out this Cheapness affordable gaming review of Tricky Towers and Chime [Episode 76] https://youtu.be/XN52F5foo1A Quick text review of Chime only: Part 2 - Chime was made by Zoe Mode and published by One Big Game. This cheap gaming review shows how: -It has nice, clean visuals with some flashing and mild changing background effects (If there isn't much to see) -Great pure puzzler excellently repurposes the Tetris shapes towards a fun, unique, new game that can be calming or challenging depending on your taste (Create quads with the pieces to score) -A freeplay mode is available if you don't want any time limit (If it MIGHT require you getting 50% coverage on levels for the next one to be available, but I maintain that's quite doable if that's the case) -Great music (6 Levels corresponding to tracks from classical to a very upbeat version of Glados' "Still Alive") that repeats and shifts to more complex phases with increased board coverage and reacts to the pieces you placed on gets amplified because of them -No story or distractions - very focused puzzler! Practical concerns: -Good value for money (R2.63 / $0.31 / £0.25 per hour for me) -Incredibly small download as it takes up 99.02 Mb on the hard drive -Easy to run
The problem with Chime is that it's play modes just don't scratch the itch that puzzle games usually give me. I can either choose Free Mode for a challengeless sandbox, or Timed Mode where (despite earning a few small time bonuses) I'm basically noodling about for exactly the amount of time I tell the game that I want to play at the start. What I want is to feel like my skills are earning me progression deeper into the game with each play, and Chime just isn't giving me that. Maybe there's something fundamental I've missed that will give me that experience? Or maybe I'll just play something else.
Es un juego muy relajante y entretenido, me gusta mucho la mecánica de que tienes que ir rellenando el cuadro creando más cuadrados y lo que más me gusta del juego son los efectos de sonido y la música que consigue que el jugador disfrute el juego. Creo que debería haber más niveles porque son muy poquitos, pero realmente con los que hay son buenos y satisfactorio. Por el precio yo creo que vale la pena y es un jugo muy disfrútable y si te gusta este tipo de juegos también es muy regulable. Si te gustan estos tipos de juegos lo recomiendo totalmente.
This is a barebones puzzle game that has been compared to Tetris in other reviews, but I think it also resembles Lumines. You place pieces similar to tetris pieces (though not tetrominoes) and the pieces are cleared whenever a sweeping line comes across rectangles of a certain size. However, the aim of the game is largely to cover the area of the playing field in rectangles until every block of the playing field has been scored on. You can place pieces wherever you want on the board, which makes the mouse the best fit for the game, although controllers can be used. The game is rather simple and has a limited number of levels, but it's a reasonable experience for the price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 25.1K | 97% | $2.99 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $1.6M | 6K | 83% | $14.99 | |
| $556.9K | 4.7K | 93% | $4.99 | |
| $545.5K | 3.5K | 93% | $9.99 | |
| $313.8K | 1.2K | 75% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.8K | 191 | 89% | $19.99 | |
| $69.8K | 98 | 62% | $19.99 | |
| $69.8K | 664 | 98% | $2.99 | |
| $69.7K | 398 | 43% | $8.99 | |
| $69.9K | 527 | 43% | $5.99 | |
| $69.9K | 491 | 78% | $5.99 |