![[Chilla's Art] Yuki Onna | 雪女](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1191070/8178f168a0ed98cfc3d81cc2a6598bb501163a86/header.jpg?t=1760425610)
Yuki Onna | 雪女 is a PS1 inspired survival horror game. Some children went missing out of the blue. You receive a letter that says, "Come alone or I'll freeze them to death." Out of desperation, you decide to embark on a daunting rescue mission to an abandoned inn up the piercing cold mountains.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Yuki Onna | 雪女 is a PS1 inspired survival horror game.
Jin is your son and the locals panicked when they heard that he went missing along with 2 elementary school girls. While the police were holding a heavy search around town, you receive 3 photos of the missing kids with some writing behind, "Come alone or I'll freeze them to death." Out of desperation, you decide to embark on a daunting rescue mission to an abandoned inn up the piercing cold mountains.
Yuki Onna | 雪女 is a similar game to Aka Manto, not a psychological horror/walksim.
The game is around 90 ~ 120 minutes long depending on your skill and playstyle.
Warning: This game is very challenging. You are only granted one life and death would mean a start over. If you are not confident with the ability to stay calm and persevere in the scariest of situations, you may find this game frustrating.
Features:
PSX/PS1 aesthetic: A nostalgic horror experience with visuals inspired by 5th generation games.
Survival horror - The enemies will constantly try and hunt you while you explore. You may resort to hiding, but who knows how well that goes.
Explore - Navigate through claustrophobic hallways. You may encounter interesting characters along the way.
Atmosphere - Old and abandoned Japanese house setting.
Puzzles - Bizarre and intricate puzzles.
Perma Death - One life, no saves. Every death counts to do better on the next round.
Replay value - Good ending? Bad ending? See which one you'll get.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyundaki bulmacalar için bir plan yapmaya çalışırken aniden sizi kovalayan bir düşmanla yaptığınız planları unutmanız çok kolay oluyor oyunun haritası 3 katlı bir bina ve dışarda bulunan 2 katlı bir binadan ve bir japon hamamından oluşuyor ve bitirene kadar tüm haritayı full ezberledim haritaya hakim olamadan bitiremiyorsunuz çünkü oyunda save sistemi yok öldüğünüzde oyun baştan başlıyor sadece japon hamamının orada bedava ilaç var diğer ilaçlar için otomat makinesine atmak için 100 yen bulmanız gerekiyor onları bulmak çok kritik onlarsız oyunda save yok ve baştan başlıyorsunuz oyunu bitirdiğimde sonunda bitirdim diyebildim galiba yuki onnayı öldürmek için tüm oyuncak bebekleri toplayıp benzin tankı elde edip alev silahı ile yakarak öldürebiliyorsunuz ama ben o sona ulaşmadım öldürmeden bitirdim.Kısacası oyunu tavsiye ederim.
Find this to get that so you can get in there and get access to a thing that needs another thing that you need to find to get that so you can get that so you can get in there and get access to a thing that needs another thing that you need to find to get that so you can get that so you can get in there and get access to a thing that needs another thing that you need to find to get that so you can get that so you can get in there and get access to a thing that needs another thing that you need to find to get that so you can get that so you can get in there and get access to a thing that needs another thing that you need to find to get that so you can get in there and get access to a thing that needs another thing that you need to find to get that so you can get that so you can get the thing you need to do something that doesnt even matter in the grand scheme of things. Whichever one of Chilla is making this version of their games needs to stop. Hopefully the later ones get better.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un concept plutôt intéressant dans l'idée mais avec quelques défauts qui cassent un peu la crédibilité par fois et le côté horrifique ... Pour commencer, la mécanique de tout faire dans un seul endroit est vraiment sympathique mais seulement quand il se passe des choses et que l'on a pas juste à faire des allers retours en se faisant poursuivre h24 par un monstre qui attaque a distance et qui... met des pièges de slim par terre ? En plus de ça si vous avez la malchance de mourir vous devrez tout refaire, ce qui est je pense une technique pour faire rester le joueur plus longtemps possible sur le jeu. Enfin, le jeu manque cruellement d'éléments vraiment horrifiques ce qui est dommage car honnêtement il y avait du potentiel. Sinon le style ps1 est vraiment cool et l'ambiance que le jeu dégage est pas mal même si honnêtement ça aurait pu être mieux en mettant moins de poursuite et en jouant plus sur les sons, lumières et jumpscares.
Yuki Onna is a survival horror game developed and published by Chilla’s Art, a studio that has built a strong reputation for crafting unsettling horror experiences inspired by Japanese folklore and urban legends. Drawing from the legendary spirit known as the Yuki Onna, a ghostly figure associated with snowstorms and frozen deaths, the game combines supernatural storytelling with old-school survival horror design to create an experience centered on fear, vulnerability, and tension. Rather than overwhelming players with constant action, the game focuses on atmosphere and careful progression, allowing dread to build naturally over time. The story begins with a deeply personal motivation. Several children have disappeared under mysterious circumstances, and after receiving disturbing information connected to the incident, the protagonist sets out alone to investigate. The search eventually leads toward an isolated mountain location and an abandoned inn hiding something far more dangerous than expected. What starts as a rescue mission slowly becomes a desperate struggle for survival as supernatural forces reveal themselves and the truth behind the disappearances begins to unfold. Chilla’s Art demonstrates once again how effective environmental horror can be when handled carefully. The abandoned inn serves as the primary setting, and nearly every area contributes to a feeling of unease. Narrow passageways, dim lighting, abandoned rooms, and silence create an oppressive atmosphere that remains consistent throughout the experience. The building itself feels hostile, turning ordinary exploration into a stressful activity where uncertainty becomes a constant companion. Unlike horror games that rely heavily on empowering players with weapons and combat systems, Yuki Onna embraces vulnerability. Survival depends less on fighting back and more on staying alert, making intelligent decisions, and avoiding danger whenever possible. Threats hidden within the environment force players to remain cautious at all times. Hiding mechanics become critical tools for survival, and panic often leads to mistakes that carry significant consequences. Exploration forms the backbone of progression. Players search rooms carefully, collect useful objects, solve environmental puzzles, and uncover clues necessary to advance deeper into the mystery. The game trusts players to observe carefully rather than guiding them through every objective. This design creates stronger immersion because progress feels earned through investigation and persistence rather than automatic direction systems. Inventory management adds another survival element that strengthens tension. Resources remain limited, forcing players to think carefully about priorities and preparation. Certain tools require maintenance or limited supplies, creating additional pressure during dangerous situations. Small decisions carry weight because mistakes can make future sections more difficult to survive. One of Yuki Onna’s most effective strengths lies in its presentation style. Chilla’s Art intentionally adopts visual influences associated with classic survival horror games from earlier generations. The retro-inspired appearance enhances the atmosphere rather than limiting it. Reduced visual clarity and darker environments contribute directly to uncertainty, making players question what may be hiding nearby. The aesthetic creates a nostalgic horror identity while simultaneously strengthening the supernatural atmosphere. Audio design deserves particular praise because sound becomes a major source of fear. Subtle environmental noises, distant movement, and unsettling ambient effects create constant tension. Silence itself often becomes uncomfortable, forcing players to pay attention to even the smallest sounds. Headphones significantly enhance immersion because audio cues frequently shape both emotional impact and survival awareness. Difficulty also separates Yuki Onna from more forgiving horror experiences. The game asks players to approach situations carefully and accept consequences when mistakes happen. Failure carries meaningful weight, creating stronger tension during exploration and encounters. Some players may find this approach demanding, especially those more familiar with modern horror titles that offer greater flexibility. However, the challenge reinforces the atmosphere and supports the survival-focused design philosophy. The influence of Japanese folklore strengthens the overall experience considerably. Rather than simply borrowing visual ideas from mythology, Yuki Onna incorporates supernatural traditions directly into its themes and atmosphere. The legendary winter spirit becomes more than a monster—it becomes part of the game's identity. Chilla’s Art successfully transforms folklore into interactive horror without losing the cultural inspiration that gives the experience its uniqueness. The overall runtime remains focused, allowing tension to remain effective without unnecessary repetition. The game delivers a concentrated horror experience that values atmosphere and pacing over length. This restraint benefits the experience considerably because the horror rarely loses momentum. Yuki Onna succeeds because it understands how survival horror creates fear. Vulnerability, isolation, uncertainty, and environmental pressure work together to produce an experience that feels unsettling from beginning to end. Chilla’s Art continues proving that effective horror does not require large production budgets when atmosphere and thoughtful design lead the experience. Players who appreciate Japanese supernatural horror, exploration-driven gameplay, and survival mechanics that reward patience will find plenty to admire here. Yuki Onna captures the spirit of classic survival horror while maintaining its own identity, creating an experience that feels both nostalgic and deeply unsettling. Yuki Onna delivers a memorable survival horror experience through strong atmosphere, rewarding tension, effective folklore integration, and a design philosophy that places fear and vulnerability at the center of every encounter. Rating: 8/10
"Yuki Onna" is based on Japanese folklore, and we get to learn about her backstory by collecting ice crystals around the map. While I enjoy horror games with PS1-like visuals, this one has some small flaws that I have to point out (they aren't a big deal and didn't stop me from enjoying this game, though). For some odd reason, the keybind controls always reset, even when we enter and leave the building-nothing serious anyway, since the gameplay is very simple, so there are just a few key functions. The camera's shaking is annoying sometimes. It's okay if it just shakes a little, but the way it shakes in this game looks weird; I even thought it was a glitch at the start. The objectives aren't quite clear when you begin to play, but you eventually start to understand them once you explore around the map. I recommend you leave the items you find in a room you can remember, since we only have four inventory slots. There's no map menu, but you will eventually memorize where each room is and what's left to be done. There are no checkpoints, so once you die, you restart the whole game. The game is short either way, and the items always spawn in the same spots, so you should be alright. The ghost glitched sometimes. She would get stuck in some places, especially when we hide in the kitchen (the room with the furnace) ; she gets stuck there and doesn't leave, so we have to leave the pot and run/hide somewhere else. You have two endings, so it's up to you if you want to try both. It can be quick to complete.
Aka Manto aber diesmal zusätzlich mit Bugs. 3/10
Collectothon horror... I'm not much for this form of horror game.
> 事故物件
Not a fan, but you might like it
화이트아웃 그 자체(...) 폭염 때 더위 식히긴 좋다.(...)
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Players by region
Where this game's players are, estimated from review languages.
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