
"Chill with You : Lo-Fi Story" is a sound novel game where you work alongside Satone, a girl who loves writing stories. Customize lo-fi music, ambient sounds, and landscapes to create a focused environment. As you deepen your bond with Satone, you may discover a special connection with her.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 10 → 13/day in the week after.
About
Chill with You : Lo-Fi Story is a work-focused sound novel game where you work at your desk alongside Satone, an imaginative girl who loves writing novels. Customize the Lofi music, ambient sounds, and scenery that reflect Satone’s emotions to enhance your focus! The more time you spend working together, the deeper your bond will grow—perhaps you’ll even connect with Satone on a deeper level…?
We've added macOS support — thanks to your many requests! (May 13, 2025)
Whether you want to relax and work at a leisurely pace or boost your motivation with emotionally engaging melodies, Chill Talk offers a variety of original songs tailored for different work scenarios.
Immerse yourself in deep focus while listening to high-quality music from talented sound artists.

Sometimes, it’s best to turn off the music and listen to the soothing sounds of nature. Let the sound of wind, rain, and other natural elements sharpen your senses and create a deeply immersive work environment.
Customize the ambient sounds to suit your preferences.
Set up a Pomodoro timer before you start working to manage your break times effectively. Taking short, regular breaks helps maintain maximum concentration and efficiency.
During your break, take time to interact with Satone. The “precious moments” you share while working together will deepen your relationship, and if you build enough trust, she may eventually open her heart to you.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−25% | 12.7Kreviews | 98% | — | $2.2M |
| Free | 86ratings | 92% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上班必备
能帮助提高学习动力
前有宁静
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Portuguese - Brazil, Russian, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i'm slightly disappointed we didn't get a love confession or anything from Satone, but i recommend it. it's really relaxing, it feels good to have someone by your side, even if she's not real, and the music is award-winning good, i love it. it sometimes helped me reduce stress. although it really is just a work timer, and you can't speak freely with Satone, i recommend this chill, relaxing game,
Helps me stay on task and the story moments help me want to work more
自分はこういったゲームはしないのと好きではありません!! 所がどっこい!何と面白い、初めにあらゆる設定をし後は、ほぼ眺めている感じ? それがまた良い感じでずっと見ていられますwww 娘と会話をしている感じでgood!! かなりお勧めです。
她不一样😭
喜欢,希望安卓,国区也安排上
I see *Chill with You: Lo-Fi Story* less as a traditional story-driven game and more as a productivity tool with a layer of companionship. Its story and character interactions are enjoyable, but for me, the strongest part of the experience is how well it creates an environment that helps me sit down, focus, and actually get work done. One of the things I appreciate most is the sound design. The ambient sounds feel surprisingly natural and realistic, and together with the Lo-Fi music and the character’s calm voice, they create a convincing working atmosphere. It does not feel like I am simply playing background music. Instead, it gives me the feeling that someone else is also quietly working beside me. That atmosphere makes a noticeable difference to my concentration. I mainly open the game when I need to study, revise for exams, or work on assignments that require a high level of focus. From my own experience, I would estimate that my concentration while using the game has improved by roughly 50% compared with studying without this kind of environment. Of course, that is only my personal estimate rather than something I have measured scientifically. However, the difference has been noticeable enough that I now associate opening the game with entering “work mode.” During the period in which I have been using it regularly for studying and assignments, my academic results have also generally improved. I would not say that the game alone caused my grades to improve, but I do think that helping me concentrate more consistently has contributed positively to my study routine. The timer and productivity functions are simple, but genuinely useful. More importantly, the game understands that your actual work should come first. If I try to interact with the character while I am supposed to be focusing, she will sometimes encourage me to return to what I am doing. After completing a work session, I may unlock or become able to continue part of the story, but the game usually allows me to decide whether I want to watch it immediately. I think this is one of its best design choices. A productivity game can easily become counterproductive if it constantly distracts the player with rewards, dialogue, animations, or story content. *Chill with You* generally avoids that problem. It feels as though the game knows that it is supposed to support my work rather than compete with it for my attention. As a story and character experience, I would describe it as good rather than exceptional. The character feels natural, pleasant, and believable enough for this kind of game, and the dialogue generally works well. However, I would not consider the story especially deep or emotionally powerful. If I were judging it purely as a visual novel or buying it only for the story, I would probably find the content somewhat limited. For me, the sense of companionship is somewhere around 6 or 7 out of 10. It does create the feeling that someone is there with you, but it does not completely reach the point where the character feels deeply real or where I form a particularly strong emotional connection with her. However, I do not think the game necessarily needs that level of emotional depth. Its purpose is not simply to tell a dramatic story. The character is part of the working environment. Her presence, voice, occasional dialogue, and reminders create the impression that both of us are doing our own work together. In that sense, I would rate the game much more highly as a concentration aid—probably around 8 or 9 out of 10 based on my own experience. It does not talk too much, it rarely becomes annoying even when left open for a long time, and almost every part of its presentation encourages a calm and productive mood. I also do not think that a lack of constant novelty is necessarily a major weakness here. I do not open this game because I expect something new every time. I open it because I need to study. In that sense, its long-term value is similar to a familiar study playlist or a favourite place to work. The familiarity can actually become part of its usefulness. The biggest limitation is probably that the experience depends heavily on whether you like the character and this particular style of companionship. If you enjoy her personality, voice, and the feeling of quietly working alongside another person, the game can be a very comfortable study companion. If the character or style of interaction does not appeal to you, a large part of what makes the game effective may simply not work for you. Overall, I would describe *Chill with You: Lo-Fi Story* as half companionship experience and half productivity tool. The story itself is not deep enough for me to recommend it purely as a visual novel, and the feeling of companionship is good rather than extraordinary. But as a tool for creating a focused working atmosphere, it has worked extremely well for me. It has become something I open when I genuinely need to concentrate. And for a game whose purpose is to quietly sit beside you while you get your own work done, I think that may be one of the best compliments I can give it.
聪音啊,萌萌萌萌萌萌萌萌萌萌萌萌萌萌萌萌萌萌萌萌萌
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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