
Children of Morta is a story-driven action RPG game about an extraordinary family of heroes. Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #49, worst RU #84 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Sep 8 → 12.29/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.19−90% | 23.3Kreviews | 88% | — | $775.5K |
| $21.99 | 3.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1065 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pixel art trop bien
bão de mais sô
Too many cutscenes and stale gameplay after maybe 5 hours or so, but given its price I think it's a deal and chill co-op game to try if you want to kill a bit of time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775.2K | 1.9K | 71% | $14.99 | |
| $776K | 4.6K | 100% | $3.49 | |
| $776.1K | 1.3K | 62% | $29.99 | |
| $774.7K | 2.1K | 83% | $13.99 | |
| $774.4K | 2.5K | 81% | $10.99 | |
| $774.2K | 2.2K | 80% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 7.5K | 87% | $14.99 | |
| $53.8K | 209 | 83% | $14.99 | |
| $15.3K | 79 | 84% | $14.99 | |
| $6.7K | 53 | 83% | $6.99 | |
| $2.6K | 77 | 78% | $1.99 | |
| $7.6M | 47.8K | 67% | $7.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Korean, Traditional Chinese, Japanese* +1 more
| $21.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $3.29−85% | 436ratings | 84% | — | not modelled |
| $21.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
jeux pour les suceurs de jeux indés, et qui font genre de pas aimés les jeux "maintream" ou AAA, ou est le cote roguelike ? ou est le gameplay ? la musique ? le sond design ? les items ? etc....
Got this only to try something new, and i was hooked on from the first level. A simple story, yet beautifullly told, memorable characters with each having their pros and cons, variable levels with infinite room to level up, good enemies and impactful boss fights, it had it all Will give it 10/10, after a long time i felt a game was perfect (the last one was God of War)!!!
早年入手玩了一会觉得操作打击都很烂就退了,后来玩了一次学习版,通关了,整体来说就是无聊无趣的一款游戏,用修改器都爽不起来。7个可玩角色,只有2个是远程,就是传统的弓手和火法,但在剧情模式里两个远程手感很烂,小火法勉强能用;近战也一样,只能玩约翰、马克,相对友好通关容易些,其他几个角色就是摆看的。说是肉鸽,没有一点感觉,每次通关只有金钱能带出来,而且掉落少得可怜,玩了两天受不了直接用修改器改钱,才勉强玩得下去。技能树,主动技能少得可怜,且大多实用性不高且CD长,总之我拿修改器改满了技能,金钱无限,最后也没爽起来,打怪一样捉襟见肘,怪物一个个都打了鸡血一样,移动快打击频率高穷追不舍。至于游戏剧情,额,真是难评,前边觉得还有点意思,奶奶牺牲自己时还有点小感动,但最后是什么鬼,烂尾了。最后也玩了几把试练模式,有点肉鸽的味道,但依然爽不起来,总之就是很烂的玩法,通关FB的收益太小了玩法也单一,很难有耐心重复刷。
I wish your combat animation/cast times were 75% shorter. Combat doesn't feel very good. Nice story and narrator. Unsatisfying progression system 7/10
muy divertido entretenido
yeah that 2nd to last boss is definitely extra hard on accident but I was able to beat it anyway via brute force and persistence. I liked the gameplay, leveling mechanics, and the plot was great. It does have a small learning curve but once you get used to it the game flows really well and it's easy to get stronger.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.