
In that unforgettable age, everything looks like childhood. This game bring you back to your childhood. This is a business game with hand-painted style, familiar old streets, primary school gate down to earth and various things that bring you back to carefree days of your childhood.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏会清档啊,玩了三个小时的存档没了,卸载告辞
辣条杂货店-令人感动的穿越时光回到童年,经典策略模拟经营休闲养成竞技娱乐独立游戏
几块钱的key,算了吧,进游戏看看画风
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
银行里的礼包以及建造加速功能后,我震惊了。(希望取消)
手游移植过来的,功能不全,bug贼多,好不容易就要达成的销售成就,再次上线就清零了,玩不动了。喜欢这个画风的可以去玩玩手游。
喜加一绑定的游戏。说实话,10分只能给6分。 1. 游戏中的成就设置不合理。(把猫喂到5 kg与把猫喂到10 kg的那两个成就)简单计算一下,在猫的三维都达到75%以上后每3个小时(真的3个小时,不是游戏中的3小时)长10 g。猫的初始重量为100 g,长到1 kg还需要 3 * 90 = 270 h,那么长到5 kg要270 * 5 = 1350 h (真实值比这个还要大),长到10 kg要1350 * 2 = 2700 h(实际时长比这个值还要大)。。。。。。。。 2. 吐槽目前发现的大问题:首先是出仓库想卖的食物:每次进了一批货后,在仓库里面对应点了隐藏(就是不想拿去卖),然后去卖东西的时候,每次都能看到其他我不想卖的东西也上架了!!!然后退出又去仓库里面调,又有这种情况,调好几次才能调成自己最开始的那种理想状态,非常气人!!! 第二个大问题是:玩着玩着,突然有人卖的某个东西变成的负值,不管你怎么去买你都买不了,数量也定不了,害得我直接卡了游戏剧情的进度,想推剧情都不行!成就也就卡那儿了!希望你们能解决这个问题。 3. 想吐槽房价,北京最贵的房价还比不上非洲、我们中国西部的一般房子??? 4. 情节能看得出来开发商下了血本,几百页的剧情是真厉害! 5. 小时候吃辣条的时候总幻想:要是我们家是做辣条的就好了,这样就会有吃不完的辣条了。玩了这个游戏,发现事情并没有想象中的那么简单。 PS:steam上唯一 一个没有英语的测评
老板,我中毒了,快给我包辣条! _(:з」∠)_
这游戏算是我第一次为买游戏花钱,感觉就是很烂
有点肝,在有点剧情单一,可操作性少
这游戏怎么说,智能托管小摊有点傻,作为一个经营游戏,买卖的模式和过程又有点过于简单了,有一种自己在玩4399的感觉,然后又乱入什么找女儿的剧情,强行煽情嘛。。。 但是作为一块钱入的游戏,我只能说作为喜加一来扩充游戏库的勉强不亏,但如果对于
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.3K | 170 | 84% | $6.99 | |
| $20.3K | 301 | 83% | $3.99 | |
| $20.3K | 67 | 96% | $14.99 | |
| $20.3K | 73 | 95% | $11.99 | |
| $20.3K | 79 | 86% | $9.99 | |
| $20.3K | 93 | 92% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $648.5K | 1.3K | 76% | $17.99 | |
| $90.6K | 358 | 54% | $7.99 | |
| $60.5K |
| 266 |
| 88% |
| $10.99 |
| $20.3K | 170 | 84% | $6.99 |
| $14K | 259 | 74% | $4.99 |
| $3K | 110 | 87% | $0.99 |