
The principle is simple, the more time you spend, the richer you will be, you can do nothing and get money, but the decisions you make will allow you to get even more!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English*, Polish**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢠⡄⢠⣤⣤⠀⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⣤⠀⣤⣤⡄⢠⡄⠀⠀⠀ ⠀⠀⠀⢸⡇⢸⣿⣿⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿⣿⡇⢸⡇⠀⠀⠀ ⠀⠀⠀⣿⡇⢸⣿⣿⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⣿⣿⡇⢸⣿⠀⠀⠀ ⠀⠀⢀⣿⡇⢸⣿⣿⠀⣿⣿⣿⠟⠛⠛⠛⠛⠻⣿⣿⣿⠀⣿⣿⡇⢸⣿⡀⠀⠀ ⠀⠀⢈⡉⢁⣀⣉⣉⣀⣉⣉⣉⠀⣴⠖⠲⣦⠀⣉⣉⣉⣀⣉⣉⣀⡈⢉⡁⠀⠀ ⠀⠀⢸⡇⢸⣿⣿⣿⣿⣿⣿⣿⠀⣿⡄⢠⣿⠀⣿⣿⣿⣿⣿⣿⣿⡇⢸⡇⠀⠀ ⠀⠀⢸⡇⢸⣿⣿⣿⣿⣿⣿⣿⠀⣿⣧⣼⣿⠀⣿⣿⣿⣿⣿⣿⣿⡇⢸⡇⠀⠀ ⠀⠀⢸⡇⢸⣿⣿⣿⣿⣿⣿⣿⣀⣉⣉⣉⣉⣀⣿⣿⣿⣿⣿⣿⣿⡇⢸⡇⠀⠀ ⠀⠀⠘⠇⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠸⠃⠀⠀ ⠀⠀⢰⣄⠈⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠁⣠⡆⠀⠀ ⠀⠀⠘⠛⠃⠈⠙⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠛⠋⠁⠘⠛⠃⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
At the time of writing, this game does not have a complete English translation, despite what the store page says.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overly simplistic to a fault; you run out of things to do in the first 5 minutes of running the game and subsequent gameplay devolves into opening a chest every 4 hours hoping you unlock something new.
SImple idler.
Muy lento. No tiene sentido clickar.
[h1]#tinygamereviews[/h1] [code]impossible even with an autoclicker; cool aesthetic, bad "game"play[/code] [list] [*][b][u]Overall Score[/u][/b]: 1/5 [/list] [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/]Nostalginauts[/url][/b][/h1]
I dont get it ,But its free go for it
Nice
o jogo e bom para que so que abrir ele 1 ou duas vezes por dia
você fica horas farmando para no final perceber que precisa de npc's específicos que vão te ajudar na hora de receber recompensa offline de uma determinada construção. CCC é um jogo que apela para que você fique constantemente clickando sem ganhos, upgrades demoram para serem desbloqueados e são muito caros, não tem nada para fazer além de continuar clickando. Lado positivo é as referências a Breaking Bad. (youtube: Azaroth_Kazty)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3K | 83 | 83% | $6.99 | |
| $0 | 46 | 57% | Free | |
| $426.1K | 1.6K | 87% | $5.59 | |
| $182.2K | 520 | 86% | $9.99 | |
| $51.4K | 324 | 82% | $5.99 | |
| $33K | 97 | 66% | $6.99 |