
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Спасибо, Клим Саныч. - Старались! - Честно говоря, потраченного времени жаль. - Да! - Пятикратно переваренный кал. - Да!
💸 Worth Buying 🔲 Free 🔲 Complete waste of money 🔲 Could be cheaper. Overpriced ✅ Wait for sale ✅ Yes ⏳ Length (Story) 🔲 0 (No story) 🔲 Short (0 - 10h) ✅ Average (11 - 30h) 🔲 Long (31 - 150h) 🔲 To infinity and beyond 🔁 Replayability 🔲 Just one run 🔲 For achievements. 🔲 If you wait a few months/years for more content ✅ Definitely 🔲 Infinitely replayable 🪲 Bugs ✅ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a bug 🛡️ Difficulty 🔲 Easy 🔲 Normal ✅ Hard 🔲 A challenge to be reckoned 🌄 Graphics 🔲 Didn't survive the years 🔲 Very Bad 🔲 Very Good ✅ An original artistic vision. Beautiful 🔲 Masterpiece 📖 Story 🔲 This game has no story. Basic elements of a story 🔲 Bad story 🔲 It's there for people who want it ✅ Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by 🎵 Music ✅ Just filling/trivial noises 🔲 Good and fitting the game's artistic world 🔲 Unbelievable 📝 Rating 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 🔲 8 ✅ 9 🔲 10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is clearly for a lot of people, but it's definitely not for me. Overall, I'd give it a 6/10. Pros: -Weapon upgrades are great and feel impactful to your playstyle (stealth, tank, explorer, etc) -Similarly, while armor isn't customizable for the situation, you can carry multiple armor sets to tackle situations differently -Unique skill upgrade system, where the game literally has you train with a companion for said skill. Some sequences are a bit janky, but overall it's a fresh look on skill upgrades rather than just ticking the box you'd like to upgrade -Environments are gorgeous, if a bit linear -Interesting approach on environmental decay. You choices can increase enemy presence and make weather worse Cons: -The concept of a drip-fed plot is fine in many instances, but it's done terribly here. The entire point of Igor being in Pripyat is to find his wife. He doesn't have amnesia. He's not a stupid person. And yet he reacts to basic facts about his past with astonishment. What this results in is a feeling of "Why, exactly, are we here? She disappeared in Pripyat 30 years ago... can't imagine what would have happened (sarcasm)". I'll admit that I didn't finish the game and maybe there's some huge reveal later on, but this is not how you tell a story. -Absolutely terrible voice acting from all NPC's other than the protagonist and his wife. Sincerely sounds like an 80's cartoon most of the time -The typical survival rounds of "resource gather > base build > companion attention > sleep" just didn't click in this game, primarily from the two first steps -Resource gathering never felt rewarding and was always a chore. The primary way to find resources is to highlight them using your scanner, which is wildly unpredictable. Sometimes it'll highlight objects 20+ meters away, other times it misses an item right at your feet. Pretty unacceptable given that using your naked eyes to find resources is next to impossible as they blend into the environment perfectly. -Calling this a base builder is a bold claim. You have a base, sure, but you didn't build it (you're in a warehouse). You can place objects, but there's only a few dozen objects to choose from and next to zero customizability. Some of it also just feels silly. If you place a weapon workbench, your companions are disappointed because they don't have enough comforts. How to resolve this? Build 12x folding chairs in a corner, apparently. -The goal of a self-sustaining base is technically possible, but not worth the effort. For example, a mushroom farm takes 6 mushrooms to create, but only produces 0.5 mushrooms daily. So you need twelve days before you start to see returns. Meanwhile I can just send myself and all companions on a scavenging mission and come back with 20+ mushrooms in one day.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ 1 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Dentro de que jugablemente no es nada del otro mundo, de hecho todas sus mecánicas son simples, su combate es del montón y que el sistema de manejar el refugio y a los supervivientes es súper sencillo, el juego brilla por su ambientación. Un título que ha recreado con técnicas de mapeado en 3D en la propia zona de exclusión de manera increíble la zona de Prípiat y sus alrededores, haciéndote sentir que estas paseando realmente por sus calles, algo que en otros juegos ambientados en esta zona no había sentido. La historia no está mal, la jugabilidad del montón, ¿terror? bueno, hay algún momento y situaciones que sí pueden hacerte sentir un repelús pero no es el plato principal. Repito, para mí lo que hace que haya jugado el juego completo es su magnífica ambientación y representación de Chernobyl. Si te gusta Chernobyl y todo lo que tiene que ver con su historia, aunque esta sea una historia de ficción, te va a gustar. Además, hay que tener en cuenta que es un juego súper barato que se puede conseguir por poco más de 1 euro. Muy recomendado si tenemos en cuenta eso. Habrá que probar la segunda parte (aunque esperaré a que salga del Acceso Anticipado).
Один друг мне сказал, что есть классная игра в стилистике сталкера, а мы (жители снг), такое любим. Сначала играл на PS, но из-за геймпада бросил игру на половину. Заимев ПК вспомнил об этой игре и купил. Есть у нее свои плюсы и минусы: Плюсы: +Дизайн локаций и графика: Игра красива. Зона Припяти и Чернобыль здесь сделаны на высоте - эти заброшенные корпуса, живописные леса, оставленные машины, пустые поселения самоселов - пару скриншотов хочется сделать (благо внутренний фоторедактор позволяет). +Кастомизация оружия: Отдельный респект за прокачку персонажа и апгрейд оружия. Можно заточить АК под скрытного сталкера нацепив глушитель и прицел устраняя наровцев исподтишка, либо, аки Рэмбо, поставить длинный ствол и увеличенный магазин расстреливать врагов. +Кастомизация персонажа: до этого я нигде не встречал, чтобы при прокачке ГГ нужно было проходить отдельные мини-задания, либо слушать диалоги. Интересная механика. +Персонажи: Герои прописаны живо, у каждого своя мотивация, а так же разветвления сюжета. +Механика стрельбы: Опять же не встречал игр, где нет стрельбы от бедра - только в прицеливании. Кому-то может не зайти, но лично я проблем не заметил, т.к. во всех шутерах стреляю в прицеле. Минусы: -Сюжет и развязка: Да ♥♥♥♥♥ это ужас позорный. Концовка предсказуема ещё в середине игры. Очень жаль, что так поднасрали. Из-за этого не писал обзор после прохождения, ибо очень сильно расстроился и сидел у монитора со словами «и этого я ждал?». -Татьяна: Простите, но она бесит. Постоянно лезет с нравоучениями, её логика поступков в ключевые моменты сюжета вызывает только желание отправить её подальше. Со своим «я же говорила» она перетягивает одеяло на себя и портит впечатление от остальных, более харизматичных напарников. Все диалоги с ней скипал, а её просьбы игнорировал. -Игровой мир: Он красив, но нет ощущения, что он жив. Наровцы тупы, и в упор тебя не видят. Монстры предсказуемы. Единственное только бродяги иногда появляются в разных местах. К общему итогу хочу сказать, что игра цепляет, но не сюжетом, а персонажами. Их сюжет изучать интереснее, чем лор Тани и Черного сталкера. Вот если вырезать Татьяну, оставить черного как босса, и сделать из игры фриплей-стелс шутер с раскрытием второстепенных персонажей - было бы круто 7/10
I'm surprised at how well the game presented itself in its first moments. It was practically designed with purpose, contrary to my idea that it was gonna be a STALKER clone. For the price I got it for during the sale, I'm kinda optimistic about the game (will probably add an edit to say my final thoughts about that later lmao), but if there's one immediate and glaring flaw I have to point out immediately, [b]enemies are f*cking damage sponges[/b]. Holy crap, how many bullets can one skull take?! Edit: I finished the game at full speed midway through my playtime because I realized how repetitive the game was and somehow I got stuck trying to find clues for the 3rd simulation because apparently we're supposed to explore alternative endings in the same run. The final battle was surprisingly challenging but not all that fun to deal with. I think my whole post-review can be summed up with 3 key points: 1. The story felt like it was comprised of a lot of mandatory side content, making the progression towards the ending really drag on. 2. With how many runs the game expects you to do, there isn't a lot to actually craft, interact with, or engage with. There's just too little content and variety for an extraction shooter that has you run anywhere between 25 to 30 runs, each lasting like 20-30 minutes per dive. 3. I like how the game differentiates itself from its inspirations. There's clearly some Metro and STALKER influences strewn across the game but it never became its whole identity. That, I can praise the game for. Would I still recommend this game? Well, I wouldn't go out of my way to stop you from buying it if it had a deep sale for its price but it's not something I'd actively tell people about. The game just doesn't offer a positive enough experience for me to tell people about it but for all its worth, the devs were adventurous when they made this title and they deserve credit for that.
I wanted to like this game. The atmosphere and visuals are genuinely impressive, and the core gameplay loop of exploring the Zone has a lot of potential. You can tell the developers put effort into capturing that eerie, desolate feeling. However, the execution of the horror elements was a dealbreaker for me. The game relies far too heavily on cheap, jarring "jump scares." These aren't suspenseful or atmospheric; they are genuinely startling and unpleasant. It creates a stressful and uncomfortable experience rather than a thrilling one. I found myself not wanting to continue simply because I didn't want to be shocked out of my seat yet again by another sudden, loud, and abrupt event. It's a shame, because without the constant barrage of jump scares, this could have been a really compelling experience. As it stands, the discomfort they cause overshadows the game's other qualities. I cannot recommend this to anyone looking for a more atmospheric or suspenseful horror experience, and I won't be continuing with it myself. It's just too unpleasant.
Tengo 62 años y no ves lo bueno que es para la memoria .Ostia puta ,lo justo tengo para retener mi cuerpo. Que tengo que andar mirando recuerdos. No me acuerdo de lo que comido hoy. Menos mal que aquí puedes hacerte con lo recuerdos. Pero antes muerto que perder vida. Lo recomiendo al 100%100
I wish I could give a "Middle Review". Pick this up if you're ok with jank and obvious budget constraints, but lots of heart and soul poured into a game. Also there's not many games out there that fit this genre of base management, fps, scavenger, narrative, and person management. It's very obviously low budget once you start playing it, but it's got a lot of heart and has some fun and interesting mechanics. My complaints just comes from the feeling of emptiness/lack of direction of feeling of progress. Once I got the silenced revolver, I had no reason to get anything else. And every mission feels really barren. Even though the environment is really pretty and is in fact quite crowded with decor, there's not much I'm actually interacting with.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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