
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After 100% was a lot of fun, I really enjoyed the characters and their backstories as well. Combat and graphics looked awesome and I really enjoyed Tatyana's missions that took you around Chernobyl giving real life context to the Chernobyl disaster.
I've played 8 .5 hours so far but I just don't know if I can slog through the rest of this game. It's just so, so, so dull. The opening is promising, but rapidly it degenerates into going into the same maps, fighting the same braindead pockets of enemies, running from point to point to receive some dialogue. Story is totally forgettable, so there's nothing driving this forward. Might be tolerable as a 4-hour game but at its actual length it's way too much of a grind to see through.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That's one of those games that could be really incredibly good, but unfortunately it's just good or okay. Pros: - Incredibly good atmosphere and graphics - Very impressive! - Lots of detailed elements (computers, buildings,...etc.) - The story is not bad, but the side stories somehow interrupt the flow - Decisions can have consequences - You can travel back in time and change your past or decisisin using a maschine in your base. - Good ideas everywhere, or taken from other games - a good mix of everything but quantity compromises quality which you unfortunately can see and feel the whole game. - [strike]The game runs very smoothly for the most part. [/strike] At the beginning or until the first half of the game, the performance is good, but as the game progresses, there are sometimes performance drops. The loading times between sequences or when you die can be very long. Occasionally, there are frame drops and lag, even on the loading screen. Sometimes the game freezes completely during loading screens - Maybe it's my computer or something. Neutral: - It takes a while to get to know the controls and gameplay. - Short missions - The side effect is that you want to play another “short” mission, then another and another... - The sound could be better overall - I turned music off, then the game feels better. - It's only fun on high difficulty and later on when the elite opponents show up. Otherwise it's not very exciting... - Mini-base building is quite nice, but not necessary (or shall be better somehow) - It can also be annoying. - Looting, crafting, weapon modding, item management, etc. nothing special and not the berst, but works. - Some good conversations, some are far too long and annoying. Uninteresting stories. - Sympathy for comrades is very limited. I can live without them, that would be also fine. Cons: - Too small arsenal of weapons and no explosives (grenades, mines,...etc.) - Somehow yo umiss that. - Peformance issues later in the game. Crashes or stucks sometimes (loading screens, cut scenes). - Loading screens are annoying after a while. - The English voice acting is not good enough. Igor's voice doesn't quite fit, even though it's good in itself. Many characters and stalkers have similar voices > Better to set to Russian + subtitles. - Level recycling at its finest (or worst) - Not ideal but okay, because they are really well designed and the weather and time of day make them seem different. - The controls are sometimes disastrous (base building) and the button layout is really poorly chosen. - Any kind of bugs, glitches, stuttering, somewhat long loading times - annoying but not so dramatic. Most of the time you can play the game good. - The base building menu is poor and confusing - but as mentioned, not really important and you can live with it. I'm sure I've forgotten to mention a few things. I've had a lot of fun with it so far and can recommend it, but only partly because I'm willing to overlook its faults. The intense atmosphere and design, or rather the game world, more than make up for this. Somehow, you drag yourself through the game, but it never really feels right. The story is abstract, and to understand everything, you have to read everything, talk to everyone, and change the course of history with your decisions if they were wrong before. That wouldn't be so bad if it were more exciting or better presented. At a certain point, the game slows down and some parts feel kind of artificially extended. Still, it's not bad. Overall it's not the best game, but good. Once finished, you will not touch it again (I suppose), because the replay value is very low. If you like similar games, you can give it a try. I would only buy it on sale.
S.T.A.L.K.E.R., Metro series, Survarium, Deadside, Chernobylite, I like them all. There's something in the game that makes you nostalgic, even though the horror is surreal.
Отвратная игра, виснущая на каждой второй карте. Еще и фашисско-бандеровскую мразь поддержтвают
Not open world at all, but tiny boring maps. Gunplay completely unsatisfying. There are a million games to play, and this one failed to grab me despite my love of looting/survival/post-apocalyptic shooters. Janky ahh game
grafikler güzel oynanışı biraz karışık
Tengo 62 años y no ves lo bueno que es para la memoria .Ostia puta ,lo justo tengo para retener mi cuerpo. Que tengo que andar mirando recuerdos. No me acuerdo de lo que comido hoy. Menos mal que aquí puedes hacerte con lo recuerdos. Pero antes muerto que perder vida. Lo recomiendo al 100%100
I'm surprised at how well the game presented itself in its first moments. It was practically designed with purpose, contrary to my idea that it was gonna be a STALKER clone. For the price I got it for during the sale, I'm kinda optimistic about the game (will probably add an edit to say my final thoughts about that later lmao), but if there's one immediate and glaring flaw I have to point out immediately, [b]enemies are f*cking damage sponges[/b]. Holy crap, how many bullets can one skull take?! Edit: I finished the game at full speed midway through my playtime because I realized how repetitive the game was and somehow I got stuck trying to find clues for the 3rd simulation because apparently we're supposed to explore alternative endings in the same run. The final battle was surprisingly challenging but not all that fun to deal with. I think my whole post-review can be summed up with 3 key points: 1. The story felt like it was comprised of a lot of mandatory side content, making the progression towards the ending really drag on. 2. With how many runs the game expects you to do, there isn't a lot to actually craft, interact with, or engage with. There's just too little content and variety for an extraction shooter that has you run anywhere between 25 to 30 runs, each lasting like 20-30 minutes per dive. 3. I like how the game differentiates itself from its inspirations. There's clearly some Metro and STALKER influences strewn across the game but it never became its whole identity. That, I can praise the game for. Would I still recommend this game? Well, I wouldn't go out of my way to stop you from buying it if it had a deep sale for its price but it's not something I'd actively tell people about. The game just doesn't offer a positive enough experience for me to tell people about it but for all its worth, the devs were adventurous when they made this title and they deserve credit for that.
Сложно сказать, сразу было интересно, но сюжет натянут, геймплейно могли бы добавить перки по возможности убивать людей в броне. Забил на половине игры. Рекомендовал бы я её? Думаю нет, есть другие игры подобного характера, не тратьте время и деньги.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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