
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At the start, I really started to like the game - it was like a weird version of Stalker, but different time and memory manipulation storyline. However, as game went on and on, missions became way too easy, to the point I needed 2-3 minutes per mission, which were the "hardest version" of those beforehand, where I spent 30+min for. Not to mention, the entire story revolves around you making mistakes, and if you don't make any, the game FORCEFULLY make you dead/captured/insane on order to do some story parts, which are just looong exposition periods with nothing going on. Not to mention, I prepared for 30 days to do the final mission, did almost all side missions, and the game, again, FORCEFULLY made me fail the main mission just so I can experience some side story that was not fulfilled in 30+ previous choices. One thing is letting the players have their own path towards the end, and its something much worse to force the same thing on players, just in different ways. All in all, horrible design, horrible plot, small repetitive maps, unnecessary random story exposition-turned-full-missions, lots of going back and forth through the same 7-8 areas looking for a piece of paper you missed etc. Just, down-right wasted my time on this, thinking it would at least end in some interesting way. Stalker, the OG, did it x10 times better than whatever this wanted to be. 2/10
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Waste of time unfortunately. What could keep me playing but doesn't: Survival? You just walk around a few mostly empty maps with just a handful of braindead enemies, and you scavenge for supplies. Suplies you can only find via constant witcher-sensing (which is on a bloody cooldown no less!) because all the loot is impossible to see due to the counterproductive art direction that calls for thick vegetation, extremely dark shadows, and like 60 FOV. Exploration? What exploration? You get x-ray loot radar from the start. You always know where to go, everything else is just empty space. You can't progress past a blocker (e.g. locked door) if you haven't already brought the tool (lockpick) with you at the start. Doors are everywhere but there's no way to tell beforehand which can and cannot be open. Base building? There's no planning, you just mindlessly go through the tech tree only limited by the amounts of loot you can acquire in each mission. Progression? If you play through one mission and go through the basebulding menus, you know exactly what to progress through and at what pace. Quick napkin math gives you the number of missions to finish in order to progress to what is presumably the fnale. And if the missions don't click with you, ooh boy, then knowing what you have to drudge through can quickly put you off. After playing 2 missions you know exactly what to craft in order to 100% each map (and the design limitation associated with this are infuriating let me say). The central plot? Your character's story? Your motivation? Dead on arrival. I'm searching for my wife who I don't care about but who has to annoyingly talk to me every other minute from the ether. Very amateur character writing and voice performance don't help it one bit. The horror bits and the physchological gameplay? Again, amateur hour. Nothing but a bunch of cheap jump scares and wannabe eerie ghost of no consequence. Add to this poor sound design, merely servicable gunplay (which you will rarely use), dozens of minor design incoveniences, terrible UI and you have a game that is terribly average in every single aspect imaginable.
This is not a Stalker game, just remember that. Chernobylite is filled with endless talking NPCs and the most repetitive missions you'll ever see. The story is so far fetched and while there were many points in the plot I liked, it just didn't pay off in the end of it all. Choices do matter but you can just change them later to your liking. Base building was fun until at the 5 hour mark, once you've done it all and built your perfect hideout. If the game was 8 hours long instead of 14, I think Chernobylite would've been more for me. The game felt like it was just dragging on and on. It's a good indie game but won't wow you. It has sort of walking simulator elements in it with guns. Just be prepared for A LOT of talking. I can't recommend it. You do the same missions (sort of) over and over, and the game becomes just a story runner by the 7 hour mark.
The best thing about this game is the "Tour Around the Zone" feature which lets you free roam photorealistic maps of Chernobyl Exclusion Zone, talking to scientists and reading notes with images about the real Chernobyl disaster as well as other surrouding topics. One that fascinated me was the story of Anatoly Burgoski who recieved a blast of radiation to his skull, 600 times the fatal dose, from a high-proton beam, yet somehow lived and went on to get a PhD despite experiencing a light "brighter than a thousand suns" and paralysing half his face. Crazy stuff. As for the game itself, the constant recycling of maps for missions does the gameplay loop no favours. Unfortunately Chernobylite drags its feet with repetitive story narrative and environments after the first few missions but picking up the pace at the end with a fulfilling heist-style action sequence. The final mission is not totally unilke Mass Effect 2 in that [spoiler]to get the "best" ending, you'll have to complete the sub-missions for each member of your motley crew and make informed decisions[/spoiler]. The payoff for the story and characters is a deserving one and there seems to be a lot of effort made for that final sequence - which by that point in the game was a welcome injection of new environments, assets and art that were sorely needed throughout the mid-game. All in all, you really can't help but notice this game's ambition and respect for its 1986 base subject. It [i]has[/i] photorealistic and explorable maps, it [i]has[/i] base-building, it [i]has[/i] choices that matter and RPG elements, it even has a functioning and complete story and little to no technical or performance issues. Just know that it is light on all these aspects - the story is not the most compelling, characters feel like cookie-cutter types, maps are rotated and it is RPG-lite. TL;DR Chernobylite feels like it sort of takes flight, has a bit of wobbly turbulance then lands gracefully. Plus you get a free cockpit tour and learn something. It teters between a mostly/very positive rating for me. Recommend with Ukrainian dub.
Ok...this may not be a "game review" per se...but I just have to give my "thumbs up" for this game. Just because it brings forth things about the soviet union I've would not know if I would not been interested in the subject before. I was born in 87 in western europe but my father is polish and I have alot of friends that grew up in the satellite states of the soviet union. I know some stories and the moment a npc character in this game told me about the "siberian cannibal island" I knew he was talking about the "Nazinskaya tragediya" and I....well I can not say speechless as I am writing this..but I am still baffled. If you're keen to listen and know more of the past....and (and I am saying this with a grain of salt) love the stalker vibe...get this game, play it once for the story, then again for the freeroam. If your stalker heartstrings till pull to hard...install stalker gamma anomaly. If you know what I am getting at, if you loved the Stalker Games for the vibe and story...this is a game for you.
For an indie title, holy shh, this game is amazing. A nice alternative to STALKER/METRO that holds its own. Will give the second one a shot once it leaves Early Access.
Жаль, что нельзя вернуть деньги. Доигрываю через силу, чтобы узнать, чего же ещё в сюжет напихали "гениальные" разработчики. Так интересно, что часто засыпаю, поэтому столько часов наиграно XD Зря поверил отзывам. Ждал чего-то атмосферного, с детективным сюжетом. Ничего подобного в игре нет. Чернушная атмосфера, разрабы слово ЧёрноБыль поняли буквально - один стрём и чернуха. Начнём с того, что герой игры псих или полный идиот, хотя и профессор. Лезет в зону под контролем ЧВК с двумя военными, хотя ему нужна целая команда профессионалов, в итоге собирает команду из бомжей, гопников и таких же психов, как он... нда. Озвучка мерзкая, персонажи несут лютую дичь. Его "возлюбленная" (сомнительной красивости) зачем-то читает мерзким языком перевранные стрёмные сказки на хохляцком. Зачем? Почему? Не известно. Зато съездили в Чернобыль на фотосессию, видосиков дурацких посмнимали, "контент", фигли. Всё в игре создаётся (внимание!) из грибов, травы, химии... ну вы поняли, под чем делалась игра. Разобрав маленький шприц с адреналином, вы получите больше компонентов, чем в него могло влезть ))) Дурацкая система сохранений. Маленькие, забагованые рельсовые локации. Уже пол игры прошло или больше - из врагов только два вида "чудовищ", солдаты и "чёрный сталкер". Если его завалишь, то можешь свободно бегать по локации (ага, для гринда) сколько влезет. Локатор работает так себе, может подсветить какой-то объект вдали, но не подсветить гриб практически под ногами. Оружия и брони мало, в половине вообще нет смысла, баланса тоже нет. Игра напоминает дешёвую (грубую и очень дешёвую) пародию на "Метро 2033" и "Once Human". И вишенка на торте - куча отборной антисоветской пропаганды образца 2014 года (майданной). Собрали самые лютые байки: и про кровавую гэбню, и про голодомор (без него вообще никак!), и про продажу радиоактивного мяса в республики, про "ужасную" жизнь в московских(!) хрущёвках, про ковровые бомбардировки, эксперименты над людьми (куда же без них!), массовые расстрелы людей в Чернобыле... короче, всё, во что хoxлы неистово верят, и хотят, чтобы наши дети поверили. После каждой миссии один из персонажей высирает по такой истории. В общем, доиграю, может ещё найду, над чем ещё поржать. Не покупайте этот шлак ни в коем случае.
你他妈的告诉我这是个充满跳杀、咒死、迷路、生存和潜行要素的,有复杂基地建设系统的资源分配养成刷子游戏?你是怎么想到拿后末日辐射背景去缝这么个怪胎出来的?
Brilliant intro and then immediately down hill from there. It feels like the game doesn't know why it wasn't to be. It sets you up for this paranormal horror game, only for it to switch to an incredibly generic loot extraction game.
What is the point of the manual ''save game'' when all it does is tell you about your autosave a few seconds or minutes ago? Just remove the feature then if it doesn't work?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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