
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly nothing special but deserves a good review for storytelling and aura around the Pripyat easy 100%
JOGO BEM TOP
Tatyana is annoying. Good game. A bit repetitive. Very entangled endgame.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 16.4K | 93% | $19.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12M | 38.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $22.5K | 26 | 65% | $19.99 | |
| $2.6K | 88 | 68% | $0.99 | |
| $1.7K | 6 | 100% | $7.19 | |
| $897 | 31 | 55% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely worth playing
stalker dos menos afortunados
so goood
Just finished, atmospheric and immersive it's been a while since I've been hooked on a game. I liked that choices matter, definitely will give it another run through to see what happens with different choices. Definitely worth giving the game a shot. I actually bought this years ago and didn't like it at first and refunded, but decided to give it another go and I'm glad I did.
It feels like this game focuses heavily on appeasing female gamers. Main story is a lovestory between the main character and his dead ghost (i think) wife. It's a boring love story. It's like when Bethesda decided that you must have a kid and finding that kid is the main theme in Fallout 4. Making such decisions makes you lose people's intrest. The graphics are decent but many flat surfaces like doors. I honestly struggle to find the door in my room (ingame) because it is a flat surface. This game is a poor version of S.T.A.L.K.E.R If you like mystical love stories and things that doesn't make any sense then go for it.
Banger game. Great graphics and atmosphere. Interesting story.
6/10 Imagine a mix of Stalker and the mechanics of Fallout 4, and you’ve got Chernobylite. I’ve played through the whole game, and here are my thoughts. Pros: +good graphics, +interesting blend of the themes and atmosphere of the Stalker games with the mechanics of Fallout 4, +the shooting is quite good, +crafting and weapon upgrading elements, +atmospheric locations, +well-chosen music, though nothing breathtaking Cons: -the simulation missions near the main character’s bed are boring, unnecessary walking sims, -repetitive enemies, -monotonous gameplay – the maps are empty, the tasks are repetitive, the characters have untapped potential, and generally there isn’t much to do in the game apart from killing the same enemies and mass-collecting items to upgrade weapons and the base, -little content for a closed-world game, -the entire main storyline is literally simpy and cheesy - we’ve got a bloke who, 30 years on, still can’t come to terms with the loss of his lover, obsessively searches for her and asks practically everyone if they’ve seen her. A psychiatric hospital, hello? -the enemies’ AI is stupid – they have X-Ray vision the moment we attack them (even if we do it quietly) and immediately know our position, -I couldn’t pick up notes when ‘enemies were nearby’, even though they were on the other side of the map because I’d run away from them. Why? -minor dialogue bugs, -stealth is practically useless when fighting more than one enemy, as everyone automatically detects you, -ZERO use for the titular Chernobylite stones. I finished the game with about 50 of them, and I couldn’t do anything with them throughout the entire game, -health and sanity bars don’t regenerate at all whilst sleeping - Why x2? To sum up - the game has some decent elements, but there’s clearly a lot of untapped potential here. Would I recommend it to fans of Stalker, Metro and post-apocalyptic games? Yes. Give it a go if you’re tired of playing through the aforementioned franchises for the hundredth time. I should warn you, though, that the 15-hour game starts to get boring around the 6-hour mark and isn’t much fun after that. Would I play it a second time? No. I prefer Stalker.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.