
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atmospheric game with an unpredictable scenario.
tiene ganas y buen fondo, dais mucho la chapa con opinar por la jeta claro esteam
boa narativa
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 16.4K | 93% | $19.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.2M | 21.3K | 92% | $19.99 | |
| $12M | 38.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $22.5K | 26 | 65% | $19.99 | |
| $2.6K | 88 | 68% | $0.99 | |
| $1.7K | 6 | 100% | $7.19 | |
| $897 | 29 | 59% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Daora
The storyline and the gameplay are very boring. I personally hate flashbacks and this game is 70% chasing dream-like, ghost-like images of your loved one. The enemies' AI is too simple, and there's no progression altogether except for very minor skill improvements.
今どき決定が「F」でなく、ENTERって何かのギャグかな? もうこれだけでやる気を失った。
УНЫЛИЙШЕЕ РАСТЯГИВАНИЕ ВРЕМЕНИ! Ты уже обжился стал элитным ЧЕРНЫМ СТАЛКЕРОМ, но тебе по прежнему надо ходить на вылазки. Чисто бесполезные вылазки как в Fallout Shelter когда уже прокачал убежище и жителей. Сюжетная завязка читается с самого начала, когда выскакивает какой-то хер и удивляется нам, а потом у нас почему-то такая же пушка портальная и иконка персонажа, и голос. ЕЩЕ КАК ПО МНЕ НЕДОЧЕТ - МЫ МОЖЕМ БЕГАТЬ СЛОВНО Хищник из одноименного фильма вырезая все и все на локации, обмазавшись всякой антиматерией, но при этом в соло штурме мы сдохнем как лох. Члены отряда сами по себе просто для галочки чтоб на базе стояли.
Amazing game you can tell that the devs loved working on it. good story and the tour around the zone mode is also very informative.
All in all a great game! I was completely hooked on the story. Being able to see parts of the Exclusion Zone without putting yourself in danger was one of my favourite parts of the game! Some things have been a bit repetitive, but it wasn't too bad! If you wanna "enjoy" the Exclusion Zone in a somewhat calm way, this game is for you! (Also a good game for achievement hunters, easy 100%!)
Negatyw, bo gierka lubi się scrashować kilka razy, umiejętność wyczuwania wrogów odblokowuje się bardzo późno w fabule, a ich eliminowanie po cichu bez niej jest trudne, wydaje mi się, że patrząc na gameplay jest lepsza od sequela, mechanika ze zmianą wydarzeń jest niejasna
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.