
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 15.6Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esse jogo se simplesmente horrível, os devs fumaram muito orégano estragado no desenvolvimento desse game!
头几个小时还挺有意思的,然后就是无尽的大!份! 我自认为是通马桶圣体,对很多游戏的枯燥支线与收集品都有较强的适应力,只要整体瑕不掩瑜,我都很愿意尽量去完成游戏里的各类支线。但前提是通马桶之外的地方要有点意思,你不能TM只有马桶给我通! 游戏内容极其重复无聊,只提供了几张并不算大的地图,稍微跑几趟就没新东西了,有的只有大量重复无聊的填鸭式任务。我起初以为他会是杀手那样虽然地图复用但地图可探索可互动内容不少,任务有较多花样的模式,但实际上他就是重复的去一个地方点一下一个资源或是资料,打打刷出来的敌人,然后听NPC说几句话,就没有了。可以说,你所有地图都走一遍,那么这个游戏80%的内容你就都体验过了。我是说所有,从主线到支线到各种机制各种隐藏全部加起来的所有你可能玩到的内容的80%,因为剩下的全是差别极小的重复内容! 武器种类极少,只有那么几种。敌人只会用AK喷子,地图上能刷的再加一把左轮,然后就得你自己造,但能造的也不多,一把潜行用的弩,一把PM手枪,和带点科幻的什么激光什么枪来着,种类极少很没意思。一个FPS游戏,甚至连狙击枪都没有,得用改装AK客串狙,你苏联的SVD呢? 难度曲线极度不合理。中等难度简单到无以复加,全员没有头盔,只要拿着一把有消音器的枪,瞄头打就能随便杀穿全场,压力为0。但一旦往上调一个难度到困难(往上还有更高),那么敌人数量立马加倍,全员头盔装甲配齐,让你无论如何不能爆头秒杀,开枪必然惊动其他敌人,让上一个难度极度逆天的消音器变得彻底无用。且还会刷出无法近战暗杀的重甲兵,耐心潜行暗杀也不可能了,敌人翻倍后会更喜欢抱团,你想把无法近战暗杀的重甲兵引到偏僻处再用大枪杀死?不存在的,他们都离得很近,开枪都能听到。游戏也没有扔石头或者扔瓶子这种主动制造噪音控制敌人走位的机制,你其实并不能把敌人勾出多远,只能先在他面前晃悠到他注意你再躲起来,把他勾到你刚刚出现的位置,可操作性极小,一旦碰到成群的敌人刷在必经之路上,你除非绕路,否则基本上必然要火并。从中等升到困难后,本来随便开几枪就能扫死的敌人全部穿护甲,变得很难杀死,火并也变得没意思了。 你说你很有耐心愿意慢慢潜行多次尝试?那你一定不能错过这个游戏狗屎一般的存档机制!你永远无法搞通游戏到底是靠什么判定的,除了在基地里,他永远不会即时存档!永远都会往前存十几秒到1分钟!最夸张的时候他能给你存到3分钟开外的地方去!(皆为实际游戏时间,如果你挂机去上个厕所在回来,他能给你存到十几分钟前,哈哈)你以为你完成了什么重要操作,顺手存一下档,然后一读档就会发现,你回到了你完成这个操作之前^_^你要么就不要允许玩家随时存档,稍微上点压力,要么你就正正常常存,你这样倒退存档是想干嘛?是想限制玩家随便存档吗?你觉得靠这种恶心的方法来限制很有创意?然后这个存档读档还会改变世界线,死掉的敌人可能会复活,存在的敌人可能消失,敌人的兵种也可能变。你觉得这很好玩吗? 和NPC对话时,确认按F,快进到下一句话却是回车。我猜制作组的初衷是怕玩家一路快进不小心点到分支选项吧,所以特意分成两个不同按键,但你一定要分到两个隔这么远的按键吗?我必须把整个手挪个位置才行,你快进功能分给空格,不就又不会误触又方便了? 扫描器初始扫描间隔长到离谱,得有十几秒吧,一个游戏常见的扫描功能,你也要这么恶心人吗?要是别的游戏类型你这样也就算了,但你这个游戏的核心玩法就是找东西捡垃圾,然后你又不给可互动内容加点别致的光线或者扎眼的独特画风,使得物品基本和场景完美融入,只靠肉眼很难分辨,必须依赖扫描仪,这时候这么长的间隔就极其令人反感了。这种情况要等到找到鼠王解锁相关技能才会改变,但技能点亮之前真的牢完了。 游戏虽然是捡垃圾游戏,但制作组又不想让你刮地皮太轻松,在一张图呆太久就会刷个小BOSS出来,我可以理解这是想要限制玩家在一个地方逗留太久,但你这个小BOSS来的又快,打完又不给什么奖励(只有第一次击杀给一个线索),打起来还贼难受(会瞬移,开几枪就打不到了),那你这不纯恶心人呢? 游戏核心玩法是捡垃圾,但资源管理和调控完全没做好,一旦你前期捡足一定数量的资源,造出所需建筑,那么后期需要资源的地方会陡然减少,瞬间你就失去了在地图上捡垃圾的欲望,然后就只剩下重复度极高的各种任务,进一步暴露短板。 建筑系统更是天使!我没见过这么难用的建筑页面,难用到如果我想详细地讲清楚他为什么难用,恐怕就得专门写一篇小作文。简单概况一下就是,键位设置反人类,建筑分类迷幻,选择方式变态,放置设计奇葩。更细致的我懒得写了,就这样吧。 剧情也堪称稀烂,我不是什么剧情党,但你这个剧情我真是没眼看,前因后果交代不清楚,重要道具切尔诺贝利特也说的马马虎虎,然后就是各种高强度炮轰前苏联歌颂西方,我对你们独联体地区的爱恨情仇不评价什么,但你这个拉踩频率已经严重影响到其他剧情的描写了,我只想知道男主为了找老婆干了什么,打算干什么,而不想反复反复反复听你们高喊前苏联垃圾西方美好。甚至前几次听我还觉得当地居民挺可怜,这方面历史我也多少知道一点,然后致死量的拉踩之后我反而觉得你们没完了是吧,离了这三板斧是不会说人话了是吧?毁掉一件事的方法就是200%的执行他,编剧成功印证了这个道理。 然后就是许多极其影响游戏体验的bug!!!时不时卡一下,整个游戏完全卡住,且触发频率并不算低。已经探过的问号事件有时会在你走远后又刷在地图上,让你以为是不是又发生了什么,然后你再跑回去发现屁都没有,哈哈。基地种里的草药和蘑菇有时候不能采,有时候只有一部分能采,我TM种那么多就是图一个稳定的收益,你莫名其妙不让我采摘我还种毛线! 前几个小时我以为这是一道虽然不宏伟但也算得上精致的小菜,但吃到后面才发现原来是超级大狗屎啊!
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая игра. Локации, сюжет, механики базы - все нравится. Единственное с чего я выпал это с концовки. Жаль игра короткая и не имеет разных концовок, на один раз сыграть достаточно.
Неплохая задумка, но довольно скучноватая реализация. К тому-же пропитана духом злых и глупых КГБ, гулагов и прочих ужасных стереотипах о СССР. Игра крутится вокруг сюжета, но сам сюжет довольно слабый и невнятный. Такие же невнятные соратники героя. Хорошей идее был крафт и строительство базы, но реализовано всё это тоже очень слабенько. Ну и сверху - посредственная русская озвучка.
Chernobylite is incredibly boring, the gunplay is too janky to be any fun and the story sucks.
Игра приятная: классные локации, красивая графика, атмосфера бесподобна, играется хорошо и сюжет прикольный. Механика с изменением решений в прошлом очень необычна. В начале игры мне не зашло из-за того, что в начале туго расходниками, а потом эта проблема изчезла и я начал наслаждаться игрой. Фонарик быстро кончается и это очень бесит, так как он довольно часто нужен. Я долго пытался понять как пройти игру и спасти всех, но так и не понял, скорей всего нужно все отношения убалансить до встречи с генералом ближе к концу игры. В целом игра хороша, особенно тем кому нравится мрачная атмосфера чернобыля, а особенно за цену во время скидок.
Bland and boring from the first minute till you quit. Extremely repetitive, you'll start replaying the same 10 minute maps within 3 hours, and that's the entire gameplay loop. Do not buy for over $10.
Не говно и не мед, короче НОРМ
Какой-то странный психодел. Слишком кривой геймплэй для игры 2021 года. Погружаться в это дальше, к сожалению, не захотелось
Chernobylite a diferencia de juegos como S.T.A.L.K.E.R o la saga METRO, tiene un enfoque distinto a los horrores radioactivos. En esos juegos normalmente estas siempre a los tiros, pero aca te encontras con tipo de RPG (?) y supervivencia que recrea una ambientacion hiperrealista, hermosa y opresiva que te eriza la piel al caminar por Pripiat. La gran diferencia con otros juegos parecidos, es que aca tenes una gestion de recursos, de una base y de aliados que podes reclutar, los mapas estan muy bien y los "sub-objetivos" o "interacciones" entre otros personajes es buena. Una de las mecanicas principales podria ser la construccion ADENTRO del mapa lo que cambiaria ciertas cosas como los enemigos o la radiacion. Si miramos la historia, tiene una premisa dentro de todo, simple podria decirse ya que tenemos que buscar a nuestra desaparecida esposa (?),[spoiler] mientras exploramos vamos descubriendo pistas o hechos que nos dejan "revivir" la secuencia en una simulacion [/spoiler] La combinacion de la historia, el sigilo, la ambientacion, la forma de lootear me parecen increibles y me parece un titulo que totalmente es necesario jugarlo. mi opinion es un 9/10, es de esos juegos que merecen la pena jugarlo a nuestra propia manera sin spoilers ni buscando la solucion o cosas (Cabe aclarar que NO me termine el juego, doy mi experiencia desde el punto de visto de alguien que escribe mientras juega) TL;DR: Un juego basado en chernobyl con hermosa ambientacion, una historia que trata de buscar a nuestra desaparecida esposa mientras vamos descubriendo secretos, con una recoleccion de recursos y gestion de base con diferentes objetivos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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