
Chernobylite is a science-fiction survival horror RPG. Set in the hyper-realistic, 3D-scanned wasteland of Chernobyl’s Exclusion Zone, explore a non-linear storyline in your search to uncover the truth of your tortured past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 5 → 2.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.4Kreviews | 82% | — | $12.1M |
| $5.99−80% | 6.4Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
сюжет может быть и интересный, но геймплейно уныло, не советую
мне игра зашла, фанатам сталкача понравиться
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 32.6K | 96% | $9.99 | |
| $12.1M | 16.3K | 93% | $19.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.2M | 23.3K | 92% | $19.99 | |
| $12.1M | 26.2K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $22.5K | 35 | 74% | $13.99 | |
| $2.6K | 88 | 68% | $0.99 | |
| $897 | 31 | 55% | $0.99 | |
| — | 0 | — | — | |
| $654 | 3 | 100% | $7.19 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Polish, Spanish - Spain, Italian, Simplified Chinese, Japanese, Portuguese - Brazil, Hungarian, Ukrainian +2 more
| $29.99 |
| 2.1Kratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
故事不算太长约15-20小时的体量, 但说实话是不错的独立游戏佳作。整体来说枪械与怪变化比较少, 前面一两小时觉得有点无聊想快点完结, 但到第三小时后开始有点上头, 十多小时后面是觉得有点重复, 但很快就到终局还是可以接受的, 我给7.5分。 游戏不是在开放大世界进行, 而是分成6张小地图在里面转来转去, 同时在一些重要事项会出现影响后续的选项。游戏有生存要素以延长游戏时间, 不想太花时间收集物资的可以独立选超简单的生存难度, 因应个人喜好调整体验这一点是不错。再玩到后面有重新选择过去的系统, 这一点有被惊喜到。然后再想了想整个模式不就是低配版本的dead loop吗... 故事也写得不错, 我觉得有点心思。最后一张地图需要同伴于不同位置协助, 就好像mass effect2最后一战般整个小队一起攻略劫天行动, 气氛是真的好, 只是小队里除有一半人都是疯子... 缺点则如开头说的, 后面很重复而且怪也沒什么变化, 但打超折时就40块左右, 以这一点来看是完全可以接受。
This is a hidden gem 100%. It has some very intresting mechanics. If you like Stalker and Fallout. Then i would suggest pick this game and have some fun. The story is very good 7/10. The game play can feel a bit bland at times as you can get OP if you know how extraction shooters and survival games work. The mechanics regarding it is amazing. Your choices carry weight and affect the game in various ways. That all being said I'd give the gameplay a solid 8/10. Graphics isn't crazy but it is rustic and gritty which fits the game well 7/10. Overall I'd give it a 8/10 as i really enjoyed it and looking forward to see what we get from the devs in Chernobylite 2!
Get over the technical issues, dont be a child, commit into the game and reach the end, you wont regret it. Its a very nice story. Gameplay could be better but its good enough to serve the story. The story makes up for everything. Its not System Shock but its pretty good even compared to System Shock.
Озвучка режет ухо, самое худшее что есть в этой игре это русская локализация, она ужасна, сюжетно игра неплохая, атмосфера имеется, скримеры работают, в целом игра больше понравилась, чем нет
https://youtu.be/_64psC81JF8?si=pU1QCE1VnRaJdQle
сталкер 2 для ультра бедных
So.. I have just finished the game and managed to get all the achievements in it. Here is my review for this game. I have just finished the story. For me this was quite a difficult game to play but probably not for the reasons you may think. I have played a lot of single player story games in my time but I can't say I have played one quite like Chernobylite. It is very unique in terms of storytelling, graphics and playstyle. I will start with all the good parts of the game. The graphics are really really good, back in the day I used to play this on a 2080Ti and couldn't use raytracing or high spec graphical options but on my 5090 I found this game to be really beautiful. The story of the game is also good, not 'very' good, just good and I will get to that. It follows along reasonably well but sometimes I felt there be a bit of filler content just to kind of buff out the games run time but it was enjoyable to play so that was fine. The base building aspect of the game is also reasonably fun as well and after some trial and error you can get your head around it. The ending, which I won't spoil, was unexpected and reasonably hard hitting for a indie production game. Its not the ending I would have put into the game but it was good none the less! The bad things about the game... and there are a lot... but they aren't *really* bad, they are just kinda annoying. In terms of learning how the game works its a bit difficult. Earlier in the review I spoke about playing this on a 2080Ti, this is because I tried to play this game about 3 years ago but I found it way to hard to get my head around how I play it. This being the base building and also the idea of what I am actually meant to do. The game does NOT hold your hand in terms of telling you what to do and for new/inexperienced gamers I can understand why people would give up on this game, as I did. But I came back to it after Steam suggested it and decided to ride it through. The game is quite long, it took me about 20H to complete the game and I was moving at quite a pace towards the end but unfortunately this was due to the filler content. There are certain missions (particularly the ones were your wife makes you find things around a certain area) which feel really long.. with not much impact on the story. In terms of the story, it leads you through really well and creates a super cool foundation for what I thought was going to be a cool and/or heroic ending. The ending was.. flat.. good but flat and really didn't go in the direction I feel it should have. There were a few graphical glitches and I also had the enemies difficulty at the max and still found myself to not have died a single time or really even got close to it the whole time. Remove that stupid feature where you can see where the enemies are about to shoot and it would make it much more immersive. All in all... its a good game, really it is. The story is nicely played out, characters are well thought out and for once I didn't really find any characters to be annoying or unlikable (Most games there is normally at least one character you cannot stand). The choices you make throughout the game feel like they have meaning and it is good to see your choices effect the map when you wake up. Overall this game is a solid... 6.8/10. Its not quite a 7 but I felt like 6 or 6.5 Didn't do it justice. It is definitely worth a try. Thanks for reading if you got this far :)
S.T.A.L.K.E.R., szczególnie ten pierwszy, czyli Cień Czarnobyla, bardzo szybko zdobył sobie wśród naszych rodzimych graczy status kultowego. Co innego wejść w świat kolejnego ataku kosmitów na Stany Zjednoczone, a co innego w taki, który zdaje się być naszym własnym podwórkiem, albo przynajmniej bliskim jego sąsiedztwem. I choć twórcy Chernobylite zaprzeczyli jakoby S.T.A.L.K.E.R. był dla nich inspiracją, zamiast tego przywołując Fallouty i Silent Hille, nie możemy zignorować pewnych podobieństw między tymi grami – nawet, jeśli są poniekąd płytkie. Chernobylite również jest umiejscowiony w strefie wykluczenia wokół czarnobylskiej elektrowni, napotkamy w nim zmutowane okropieństwa i będziemy zbierać rzadkie i cenne materiały, dzięki którym zbudujemy swoją potęgę. Zasadniczo gry różnią się od siebie natomiast mechaniką – tutaj eksploracja i akcja są przeplatane elementami RPG, budowania bazy, zarządzania zespołem i strategizowania ich akcji. To naprawdę fajna, wciągająca i zróżnicowana kombinacja… ale do czasu. Wraz z postępem akcji pewne czynności mogą najprawdopodobniej zacząć wydawać się nam wtórnymi, powtarzalnymi, nudnymi wręcz. Może nie do tego stopnia, co, dla przykładu, minigry z zarządzaniem flotą czy handlem w Assassin’s Creedach, ale jak na tytuł, który można przejść w ledwie kilkanaście godzin, a w nieco ponad dwadzieścia wycisnąć z niego wszystko, co ma do zaoferowania, jest to problemem, którego nie jestem w stanie przemilczeć. Z drugiej strony nie mogę też nie zwrócić uwagi na to, że nasi rodzimy twórcy podczas tworzenia gry mieli ograniczony budżet i możliwości. Biorąc pod uwagę powyższe muszę tym samym oddać im pokłon za to, jak dopieścili inne aspekty Chernobylite – przede wszystkim mapy, które przyjdzie nam odwiedzić. Poziomy zostały stworzone na podstawie map 3D prawdziwych miejsc na Ukrainie – co widać, naprawdę. Wygląd, rozmiar, umiejscowienie budynków oraz zieleni wręcz krzyczą z ekranu, że nie są fikcyjnymi wytworami czyjejś wyobraźni, tylko stylizowanym zapisem rzeczywistości. Zostało to okupione kosztem podziału świata gry na mniejsze poziomy, zamknięte w sobie i ładowane osobno. Wracając do myśli z początku – to zbiór niezależnych „podwórek”, a nie pełnoprawny otwarty świat obejmujący całą strefę wykluczenia. Pytanie zasadnicze na koniec – czy polecam zakup? Właściwie tak – uważam, że zalety Chernobylite biorą górę nad jego niedoskonałościami. Owszem, nie jest to dzieło wybitne, ale zrobione z sercem i pasją przez nasz rodzimy zespół. Nie musi być to rewolucyjna megaprodukcja zgarniające same oceny dziesięć na dziesięć, bym ją polecił.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.