
Craft your culinary adventure in a beautiful pixel art world. Manage your restaurants, forage and hunt for ingredients, befriend locals, and grow your culinary empire. What kind of chef will you be?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 22 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best of the genre, has a bit of everything from gathering, crafting, hunting/combat, fishing, mining with a sprinkle of cooking minigame ala Cooking Mama and restaurant management!
I really enjoyed playing the game! As someone who had never played a game like Stardew Valley before, it felt fresh and fun. Since the game is still in Early Access, I'd like to share a few suggestions. One of my favorite parts of the game was the festivals, restaurant management and decoration, recipe research with its huge variety of dishes, the business management aspect, and the romance system. For romance, I wish there were more freedom. Although I like that romance isn't restricted by gender, it's a little disappointing that players can only date one person. It would be nice if polyamorous relationships were also possible. I also think relationships would feel more meaningful if affection gradually decreased when characters were neglected. Dating itself feels quite limited and mostly ends after a few events. Since this is Chef RPG, it would be fun to cook together during dates, cook for your partner, have restaurant dates, or complete cooking-related quests that are unique to each character. Increasing affection also feels a bit too easy, so giving different characters different romance difficulty levels could make it more rewarding. Finally, this is completely subjective, but I personally found the romanceable characters' designs a little disappointing. Aloy was the only one I found particularly attractive. The bath bomb feature is a nice detail, but it currently has no gameplay purpose. It would be great if changing the bath water provided a bonus, such as restoring stamina. Stamina and health also feel too generous. Even after a lot of mining and hunting, I almost never run out of stamina before midnight, so food is rarely necessary except in emergencies. Considering how many dishes and drinks the game offers, it would be nice if food played a more important role. The alcohol brewing system also feels more complicated than it needs to be. There are too many different machines, and the process takes a long time. Simplifying it would make the system much easier to understand. The pet system could also use some improvements. Cats and dogs currently just exist in the house without much interaction. It would be nice to at least check their condition or happiness. Right now they don't even need to eat, which makes them feel less alive. I would also love to take the train to a larger city, explore a new area, and buy items that aren't available in the main town. Finally, movement can sometimes feel unclear, especially around stairs where it's difficult to tell where to walk. Furniture placement could also be improved. Chairs can be rotated, but many other furniture items cannot. Overall, I had a great time playing and I'm excited to see how the game develops. Thank you for making such a fun experience!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game. Lots of different things and systems to play with if you want to get deep into it.
Feels like restaurant city all over again, love the game!
快跑,不管谁推荐的都快跑 换图会卡顿只能上下移动过一会才好,一捡垃圾就从奔跑切换成走路,想捡垃圾要不停按空格切奔跑……一点都不爽快 类似杏林物语的不规则拼图解锁菜谱很无聊,不能筛选属性,只能每个材料一一看过去找要什么属性,想要贵的菜谱只能耐着性子一层一层解锁……唯一比杏林好的是交任务给钱/材料 做菜小游戏很微妙,不喜欢玩,也不想每个菜都玩破小游戏,自动做菜有几个厨具会卡住不让人离开,只能眼睁睁看着前面的菜烧糊白做 晚上2点晕倒扣钱,晕倒后不能触发新剧情,必须在家睡着才能触发 解锁了自动贩卖机也没见到哪里有卖,家具店的自动贩卖机只能看不能买 最雷霆的是餐馆升满了冰箱都不能扩大啊啊啊啊找修冰箱的也没选项什么bug搜了下别人是一升级就扩大冰箱的……血压上来了卸载 还不如回去种地当村子工具人
I really enjoy this game, so I won't be asking for a refund. That said, within just the first few minutes of playing, it's very clear that the game is still in Early Access. Some buttons trigger actions you didn't intend — especially "use item" and "talk to NPC", which are mapped to the same input and end up conflicting with each other. Also, when you switch your inventory to a weapon, the aiming state appears automatically before you've even pressed anything, which gets pretty annoying. I actually wanted to keep playing, but the restaurant UI is honestly so rough that I couldn't push through it (the UI really needs a lot of polish). If possible, I'd love to see Traditional Chinese added as a language option.
Super jeu, gameplay varié, musique plaisante, on ne voit pas le temps passer. Je recommande
So far, I'm having a lot of fun!
Super fun!! I remember watching the person making all of the different places on youtube!!! I knew I had to play it!!!! I cant wait to get to the bath house. it was my favorite video to watch while waiting for the game to come out
Amazing game. Always excited when I see a big update because I cant wait for more content. A perfect blend of cozy and challenging, just the way I like it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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