
Craft your culinary adventure in a beautiful pixel art world. Manage your restaurants, forage and hunt for ingredients, befriend locals, and grow your culinary empire. What kind of chef will you be?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 22 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love a good cozy game. the steam summer sale came around and Chef RPG has been on my wish list for a while. finally picking it up i found a fun little cozy style game in the same vein as Stardew Valley. (although to its credit, chef rpg gives you the reigns to do everything pretty fast unlike SDV) i've come across some jank and some bugs but in early access they weren't huge. people being stuck in walls when i enter their home (i think it was Bea and their kids) but hey, that's early access :P also i saw people complaining about the hunting and the animals running away? honeslty, unfounded and stupid. yeah animals run when you lodge an arrow in their ass. follow them and finish hunting them its easy xD im SO eager to see more of the game and, more furniture, more stations, more to everything as the games developed :)
I would have like an option to control the length of the day, not sure which games give that option but yes. other than than that have absolutely loved the 11 hours played till now. Waiting for the Tidehaven updat now to start a new play through.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 184 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is peak, been looking for a restaurant game for years, good cooking games are hard to come by but this hits hard. I would wish for more variety in the music department tho, that single song going on and on gets tiresome, i enjoy in game music. But so far there is nothing other than that i have a gripe with, every hour has been very enjoyable
The game looks really charming! I'd greatly appreciate an Italian translation or other languages to make it more accessible!
I can't believe I didn't get this sooner--consider me HOOKED. I got it on sale, but I 10000% would've paid the full price. Wouldn't have guessed this is still in early access. There's already so much content, and gameplay mechanics are quite intuitive, also loving the popup tutorials that only show up when players reach a relevant point in the game. I'm actually confused by reviews saying it's confusing. The tutorial is *right there*? Maybe I'm just a seasoned farming sim gamer. + the levels go up to 70, not 40 anymore. The days do go by really fast compared to some other farming sim games. For me tho, this is a plus. With Stardew or Coral Island, I used to rush everything and achieve as many as possible within a day. Since I can't control how fast the day goes, I just push off things I can't finish to the day after. It's a lot more relaxing that way. There's no punishment, so why rush? Real life is rushed enough. I love the minigames in general, cos I usually get sick of em quite fast, but it's not the case here. Plus, there is an option to turn it off, but you'll still get extra reward (like high chance for 2x dish) if you choose to do the minigame! My only complaint is...honestly, two insufferable characters 🤣 so it's just flavor, but I wish I could opt out of helping them. And possibly decorating. Tile placement/removal. But I guess in such games, decorating is a bonus. If you're still wondering whether you should buy this game, this is your sign to do it!! ;)
nah, just save your money, I was so excited for this game, and everything about it was a huge let down- to the point that I took a break from it FOR A YEAR- I come back and nothing has changed EXCEPT THEY ADDED CONTROLLER SUPPORT- Janky asf controller support at that, all of it is just bad. having to waste all your energy gathering ingredients- all the NPCS are extremely rude and it was a huge turn off INTERACTING WITH ANYONE. The hunting mechanics are honestly BULL-SH-T! You chase the same animal until its health gets low enough- then it goes out of frame and its health RE-UPS as you follow- or it just disappears all together- yea save your money. if it ever actually gets ANYTHING ADDED I will return and change my review- but come on over a year and nothing new? yall arent even working on it anymore. smh
Saw the trailer for this game years back and decided to try out the early access recently. Really fun and interesting with all the different mechanics + cool art of the different food. I enjoy the storyline so far and the resource gathering! Only issues personally are the slightly lackluster character dialogues (repeats dialogues after a while, especially with romanceable characters though I understand this isn't a romance-focused game), the automated paths for waiters clearing/serving dishes (sometimes the waiter at the nearest uncleared table will walk all the way to the other side of the room to clear another dish instead of clearing the table they are standing near at, hopefully this can be tweaked?) Had to download a mod to allow the player character to keep running after they interact with any objects too so that was another issue. But overall lovely art and mechanics, hope to see further improvements with this game!
While the loop got a bit boring after the first restaurant, the game is filled with plenty of content to keep me busy. The cooking minigames are also a great way to immerse the player in the experience
It's definitely fun for an early access. Biggest gripe right now is you're stuck with useless tools for a pretty long time it seems like. If you want better tools your options are to full rush befriending npcs and ignoring all content at all costs if you don't want to scythe one lettuce 50 times which is a bit dissapointing. Would be nice to have an OK tier above it that isn't NPC quest related that way you have "bronze" tools then you have to interact with the npcs to upgrade further perhaps. - Update: Made a new character with this social rush strategy and now the game breaks. The game has the talk->gift pitfall to unlock everything in its current state and the unlocks are massive. We’re talking about better tools being hidden behind characters, a delivery system to your kitchen, cheaper prices and I managed this all by day 10. It feels that the progression of the game is too heavily reliant on spamming close friend status all the merchants in Ash Harbor rather than it being from the fruits of your labor THEN or AND you can experience fun character stories. In stardew valley terms it feels like everyone is Shayne, you rush his marriage for blue chickens and you’re done with him which is a shame. Would very much prefer that characters have super late game unlocks or fun/gripping narratives that provide a benefit rather than regular tool upgrades or machines. - If there were a nerf/overhaul to relationships definitely more gift variety and gift fatigue when giving the same exact item and probably one dialogue a day towards friendship progress. What would be nice is that the bulletin board has the option to create take out meals, being able to gift take out meals on my own would be great. - The greenhouse is fun albeit basic, a workshop for sale would also be nice to store all the machines we receive like the furnace and fermentation machines that way the home stays as a home and the workshop/barn is for all other the machine stuff. - Hunting is extremely strong and immensely profitable more than even running your restaurant. If you rush max friendship with Pomarine you buy an upgraded bow then hunt everything to extinction and you’re pulling in about 4-5k a day at around day 13~. I mention this because this strategy is so much more lucrative than running your kitchen, working on your greenhouse, foraging and especially mining. - Mining could use a big overhaul. The feel of early game mining feels bad because the animation is soooo long. Pickaxes in other life sim games (not just SDV) feel fine because the animation to pick 5 times is so quick rather than watching your character do long drilling animations 3-4 times for ores. - The recipes and minigames for cooking are fun I like them. Some minigames like the recipe finding could be slightly more clear about filling in and flavors but I caught on after a bit of practice. - Not sure if I’m missing something but maybe buff auto cook a little bit? I’m able to consistently 90-100 dishes but auto cook puts out 50s-60s. - Being able to train staff or having staff npcs with storylines and upgrades would be nice. I understand you can eventually have multiple restaurants and it would be nice to build up a community of trusted cooks and waiters to help with your other establishments. - I actually really love the portrait work and I’m a big fan of their animations. I was wondering as you grow closer with the citizens of Ash Harbor could their portraits be slightly friendlier? Namely Prisca is who I’m thinking of because she’s intense to start then very quickly is friendly in her dialogue but her portrait is still intense. Something like that would be cool to see evolve. - As for the kitchen it would be very helpful to see how many portions I have of everything before starting service. - The romances are a bit underbaked and fast. What I hope to see from a romance and an overhaul NPC update is a build up like SDV/Sandrock Stranger -> Acquaintance -> Friend -> Good Friend -> Close Friend -> Dating -> Close Couple -> Married. Since interactions with NPCs are just spamming talk and shoving gifts there's not much build up. I think Sandrock's version is best (albiet maybe too expensive to develop for this game) where you get all the 2-4-6 heart cutscenes that SDV provides but you get their story, you build a friendship and you advance their personal storyline then you can date them. Sure it makes it so not everyone is instantly romanceable but it does make it fun that some characters are locked behind personal story/acts so people who are really involved with a character can really chase after them like Logan, Fang, Nia who are locked behind further progression. - I think the character's storylines are underbaked but that is clearly because they are unfinished in terms of dialogue I'll mention Sandrock again but I really hope this game doubles down on character storylines, strong friendships and deep romances. Since there isn't that much interaction with characters because the story is unfinished I can't "see" characters perform their archtypes. I know Prisca feels there's a lot of weight on her shoulders but I can't get to know that my leveling up my connection with her. Bianca is also stand-offish but she's trying to protect herself but she doesn't reveal that until you date her. Would be nice to find character development during the Friend -> Good Friend -> Close Friend stages. I hope to see future blogs on how character storylines and romance will be planned. All this to say I still find the game very fun and am hopeful for the future updates coming to the game.
画风很吸引人,但游戏玩的很累,比星露谷还要累,但星露谷好歹是个正反馈游戏,这游戏玩下来我只觉得我在坐牢。 走路奔跑可以通过安装mod解决,但按住移动键过完图还是会停住,要重新按下去。并且如果你提前站在了马上会触发互动的地方(比如说提前站在冰箱前等着拿食材或者提前站到上菜的位置),会没反应,我不知道是bug还是什么,没看到有人说这个。 做什么都要体力,采集要体力,烹饪要体力,战斗要体力,钓鱼要体力,我就搞不懂我上海边捡点蛤蜊海带为啥还要体力啊? 而且透支体力晕倒之后第二天在医院醒来,我的任务进度也会被推到下一天。 赚钱也很难,开店自己烹饪加上菜最多也就服务三个人,要是雇人赚的就会变少,新手期不说给什么很赚钱的食谱,好歹给点食材好获取的吧。 没办法看到背包里冰箱里的食材菜谱用不用得上,必须要挨个菜谱看。 还有研究,为什么不能让店里和家里的冰箱连通,想研究就要把店里的食材全带回家塞进冰箱,然后研究完了再把家里的食材全放进包里,再塞回店里冰箱。 整个游戏都做得太繁琐了,期待下一次更新。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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