
Create and manage your dream restaurant! Menus, purchasing, décor, staff, equipment, customers… and don't forget the actual cooking! Experience the daily life of a restaurateur and earn your awards from the Michelin Guide.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 22 → 3.5/day in the week after.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.8Kreviews | 84% | — | $1.8M |
| $49.99 | 1.1Kratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
额滴妈好累你在游戏里加了什么....好细致的做饭游戏....好累....
手柄比键盘交互体验感好很多,另外期待出个中餐或者甜品的dlc,谁不喜欢做小蛋糕呢
游戏质量尚可,大部分该有的模拟经营要素都具备,如果是以打折后的价格购入算是物超所值,允许摆盘自研定制菜品这点在同类型游戏里算是相当有吸引力的。但是这游戏问题也很明显,其一就是测评区提到的一部分操作逻辑很混乱,比如说为什么E、F以及空格的功能无法统一?你玩这个游戏执行互动的过程就像是在学习英语的时态,在互动操作中具备大量的特例,一款游戏在功能实现上应该如同中文一样简洁高效。这游戏的第二个问题是为了拟真,加入了菜品的预制部分,有些材料会在当天开业以前提前制作以便在用餐高峰期内加速制作流程。但这游戏的平衡也和其它游戏一样遵循水多加面面多加水原则,允许你在开业前预制菜品的代价就是极致得压缩了在营业期间顾客的等待时间内,别说是在得到顾客点单以后从头让你制作某一件菜品,只要是工序复杂一点的菜品,即便你可以预制的部分全部预制了,顾客给的等待时间也十分拮据。加上前面提到的互动按键功能不统一可能导致的非技术性失误,所以实际上在营业环节内游戏是一个比之胡闹厨房还要高压的环境,一点也不让人休闲放松。游戏也提供了可以关闭顾客等待时间的选项,但是说白了,这种头痛砍头的平衡难度选项其实是相当失败的,如果真的完全不需要你动脑子处理多线工作也就完全没意思了对吧,全是机械操作没有挑战性玩多了也会觉得无聊。而且这样一来冰箱和保温炉这些设备也基本失去了其存在价值(这游戏的冰箱作用有且仅有保存当天的预制素材,所有的菜品、预制素材乃至原材料都会在当天结束营业后被清空),这着实算不上高明的平衡手段。其实主要问题就出在这个预制部分,过于考虑写实而忽略了游戏性,你在游戏内每天的白天时段大量操作制作预制素材,只是为了应对顾客过短的等待时间,然而实际到了晚上依然可能出现预制部分没用光或者提前用光需要现场从零开始做起的情况,这对于玩家的挫败感是很强的。能接受住压力的模拟经营爱好者我还是很推荐这个游戏的,玩模拟经营只是为了休闲放松的玩家我建议还是慎重购买。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 156 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
喜欢做饭的小伙伴肯定喜欢
I've sunk 70 odd hours into this this game and it was so worth it (even if I did get it on sale). A cosy cooking game that is fairly low stakes but still advances in a satisfying way. I think the biggest issue is that it takes some getting used to. Controls aren't super intuitive (but keys can be remapped), and I assume are much better with a controller than a keyboard/mouse. You have to check recipe cards to see which things can be prepped and left on warmers/in fridges, otherwise they disappear. Took me way too long to figure out that you have to go to the prep cook counter and hit V to assign prep before the restaurant opens. I think the effort/reward ratio is good. You have to start off doing most everything by yourself, but automation via other chefs levels up in a satisfying way. I like the customization - complete control over the kitchen and restaurant layout, a good about of character customization (though I wish I could buy more makeup styles), and I LOVE that you can endlessly redesign plating (sometimes the limits on this are annoying but I like having targets to hit rather than just pure freedom). Plenty of freedom to play how you want, but effort pays off in terms of money, and in terms of levelling up dishes, unlocking new things, etc.
A veces se bugea un poco el sonido, pero es un juego muy entretenido
電ファミのツイートに乗せられてうっかり三ツ星レストランごっこがしたくて買いましたが、とても楽しいです! Dear devs, the game is so good! I spotted a typo in JP localization. The explanation on the end of this review: いいとこ👍 ・お料理がしたい人向け。経営シミュではない ・1料理はかなり工数がかかるが、ギリ楽しいレベルの負荷。かなりストレスコントロールがうまいと個人的には感じる ・アシスタントがレベル4以上になった瞬間別ゲーレベルで負荷が減る。アシスタント進化まで耐えられるかが好き嫌いを分けそう ・盛り付けはかなり楽しい要素で最高!おしゃれでとても楽しい ・キャラのストーリー(タスク)もあるし、作業だけにならない ・毎日の仕入れは雰囲気を高めるためくらいの作業量なのでちょうどよい ・毎日の片づけは自動でストレスフリー ・曲もいいと思う ・「実際のレストランのシェフはもっと大変なのマジ?」と真面目に青ざめることができ、自分がリアル世界で行く飲食店にこれまで以上に感謝できるようになる 改善点👎 ・スパイスを入れたり蓋をしめたりするとき、1アクションを入れないといけないことは改善してほしい。焼かれてる肉を見ながら塩を振りたいのに、「スパイス」画面を一度開いてからじゃないと塩が振れないのでシームレスだと嬉しい To Devs: Looks like the Dough Workstation is called "Stand Mixer" in Japanese, and the same issue is reported in English too: https://steamcommunity.com/app/1122340/discussions/0/3829792817306555986/ The inconsistency of the translation made me confused a lot when the game showed "You need to buy Dough Workstation" while it's called as Standing Mixer on the catalog. It would be great if you could check the word so people can buy the machine and enjoy working on multiple pasta in the menu.
非常好玩,很上瘾
刚开始是好玩的,后期恶性bug非常影响体验:游玩游戏中的一天耗时很长,但常常因为恶性bug就要从头重开不止一次,就算是休闲玩家也很难接受这种无奈的挫败感。 部分操作反直觉,游戏操作中的动画时间过长,前期会觉得休闲,但后期会严重拉低游戏性。游戏引导并不清晰,很多任务的达成细节完全需要自己去猜,没有探索的感觉纯粹是在磨洋工般的试错。 只能说让人眼前一亮但缺乏打磨的游戏。
muito bom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.8M | 2.6K | 87% | $13.99 | |
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