
《破东荒》是一款roguelike类横版动作游戏,抛弃了传统的地牢关卡形式,糅合了大量的中国元素,简单粗暴的游戏体验以及大量的游戏内容,带给玩家易上手、趣味多的直观体验。深度研究国内玩家体验偏好,打破一些传统模式,为玩家带来新奇体验。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
https://blog.naver.com/jampuri/223046023822 <- 장문의 리뷰는 이쪽. 중국산 벨트 스크롤 액션 게임. 로그 라이크 게임을 표방하고 있지만, 던전 탐사 요소가 없고 턴제도 아니다. 게임 방식은 벨트 스크롤 액션 게임으로, 스테이지 클리어형에, 스테이지 내에 나오는 모든 적을 다 쓰러트리고 보스까지 때려잡아야 클리어할 수 있는데. 로그 라이크 문법으로 풀어내 캐릭터 육성에 제한을 두고. 죽는 걸 전제로 한 플레이를 해서 장르의 아귀가 맞지 않아 게임 구성과 레벨 디자인이 불합리한 수준에 이르렀다. 로그 라이크를 만들고 싶었다면 온전히 로그 라이크를 만들어야지, 왜 로그 라이크의 장르적 특성을 버리고 벨트 스크롤 액션 게임을 만들어 놓고서 로그 라이크 제한적 요소만 집어 넣은 건지 모르겠네.
手感太烂了依托大份
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $165.8M | 543.2K | 95% | $14.99 | |
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| $23.1M | 265.8K | 98% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 137 | 69% | $2.49 | |
| $11.6K | 86 | 87% | $6.99 | |
| $11.6K | 196 | 57% | $2.99 | |
| $11.6K | 162 | 78% | $4.99 | |
| $11.6K | 92 | 76% | $7.99 | |
| $11.6K | 131 | 93% | $4.99 |