
A pixel-art turn-based Galaxy total war game. You can select 14 factions, 61 heroes, hundreds of warships and mecha, and command multiple fleets to carry out grand strategic operations on the map of the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
About




Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.24−65% | 304reviews | 83% | — | $32.7K |
| $14.99 | 6ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
上手后欲罢不能。好玩解压。
Amazing Game some parts is similar to classic fire emblem games but in space form
Pretty fun, if simplistic 4X strategy game. It's the formula of the older Romance of the Three Kingdoms games put into an epic space opera setting. Good for casual sessions.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
| $14.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
连续通关了两个势力,是个非常正统的策略类游戏。佩服作者,厉害。
I had to play this for a while to realize I got what I wanted out of the game, but I still find it hard to recommend. If you played the developer's previous title set in the same universe, you will see countless ways this game takes one step forward but two steps back. Most of my review will make comparsions to the game Chaos Sector since is the best way to understand if this game is for you or not. Unlike Chaos Sector you can freely roam with your fleets across the galaxy, but is a massive time wasters and if you have a war declared far away from you a lot of turns can pass before any battles get to take place. Is also why sieges feel like such a slough, depleting the defence number either by bombing or ground invasion over multiple turns really bloats the play time in comparsion to the previous iteration just having you fight a battle for a planet and being done with it. The battle map is also worse, there is a lot more clutter, personal example being with the faction East Galaxy Corp's commander Black Beared whilst using their specialist unit the Kraken Class Submarine, that unit has a whomping eight movement opportunities but those tiles you can traverse is easily covered up by the UI showing is health energy and moral. Is a big problem since those units are meant for ambushes and not being able to use them properly due to a problem not even present in the previous title is a real blunder. There are certain other aspects this game does better than Chaos Sector such as the commanders being able to act out seperate objectives on their own, instead of just being able to work on one project at a time, you can exploit your numbers to fight multiple battles or develope worlds across. Speaking of development, is the best part. You both have the old increasing taxation and defence, but you also do it passivly with commanders assigned as governors. So it become a nice balance act of either spending money on a plant to get more in the short term, or saving money and earning free development in the long term. The cap on planets resource output seems to be reasonable from experince doing two campaigns so far. Compared to the previous game, this has a wealth of content and multiple victory conditions. It even has more replay value thanks to the various events that break and form new factions which is a nice treat. Late game I can't judge yet, but I fear from my meager experince it is too easy for certain factions to blob and reach a state were they can simply out number your commanders and take your worlds cause you can't engage them all in battles at once. I struggle a lot with recruitment compared to the AI getting commanders like free candy but this might be personal inexperienced with these type of strategy games. The battles themselves as I touched on seem like a major downgrade compared to the previous title as I experinced problems with the UI blocking the screen unlike the much better placed one in Chaos Sector, the battles are also very one sided and the reinforcment mechanic is a novelty most of the time since most battles are based on first turn advantage and not defensive passive fleets (oh also they just take too long to show up, so if you are far from the enemy so are your reinforcments and if you are close you win too fast for them to help). Diplomancy is a joke, I do not bother making friends or alliances. I heavily abused the vassal stance to declare war with a soverign backing me up and tieing down the enemy fleets whilst I nab the exposed planets for myself. Whilst leaving my liege when I just wanted to conquer on my own or could not bother waiting on a truce (such as when I was about to take a planet and my liege made peace with the enemy, forcing my hand to revoke my vassal stance). There is also events that just give bad relation, so if you are offered to be annaxed, no ♥♥♥♥ it gives you a game over but please just have it auto resolve instead and give me the minus imperial relation instead of wasting time with a easy to miss press instant game over button. I want to make clear that this is not a bad game, but is slow and it rewards the player that takes their time each turn even when you just want to mash the pass turn button. I do enjoy my time fighting battles and forming the best combination of units for each faction. I just know how this game will frustrate others. I still want to show my support towards the devloper since I did buy all their games and have enjoyed them. This one just had many more faults compared to Chaos Sector.
Great old school strategy game in the vein of Romance of the Three Kingdoms.
Chaos Galaxy, developed by Han Zhiyu and published by ChaosGalaxyStudio and 2P Games, is a strategy title that proudly embraces the traditions of classic Japanese tactical games while expanding its scope to an interstellar scale. Rather than pursuing cutting-edge visuals or modern cinematic storytelling, it focuses on delivering an experience built around commanding fleets, managing heroes, and conquering a vast galaxy. The game's retro presentation immediately establishes its identity, offering pixel art aesthetics and turn-based gameplay that feel inspired by an era when strategy games prioritized depth and replayability above all else. Set thousands of years into humanity's future, the game presents a universe divided among countless powers vying for control. Empires, republics, pirate coalitions, corporations, religious organizations, and rogue forces are locked in a perpetual struggle across thousands of star systems. The setting successfully captures the grandeur of classic space operas, giving players a sense that they are participating in a conflict much larger than any individual battle. While the narrative remains relatively straightforward, the extensive lore surrounding the factions and heroes helps create an engaging backdrop for conquest. Every campaign feels like another chapter in a sprawling galactic history filled with ambition, betrayal, and warfare. One of Chaos Galaxy's greatest strengths is the sheer amount of content packed into its relatively modest package. Players can select from fourteen playable factions, each offering unique advantages and strategic approaches. The roster includes more than sixty heroes and hundreds of different units, ranging from traditional battleships to imposing mechanized weapons. This variety ensures that no two campaigns feel entirely alike, as each faction encourages players to rethink their priorities and battlefield tactics. The game's emphasis on experimentation makes it particularly rewarding for strategy enthusiasts who enjoy mastering multiple playstyles over dozens of hours. Combat unfolds through a deliberate turn-based system that rewards preparation and thoughtful decision-making. Positioning fleets effectively, deploying heroes at the right moment, and balancing offensive and defensive capabilities all play critical roles in securing victory. Chaos Galaxy does not hold the player's hand, and its mechanics occasionally reflect the uncompromising design philosophy of older strategy titles. As a result, newcomers may initially struggle with some of the interface decisions and limited quality-of-life features. However, players willing to invest time in understanding its systems will find a remarkably satisfying tactical experience beneath its old-school exterior. The game's audiovisual presentation complements its design philosophy well. Its pixel art is colorful and expressive, while the various ship classes and mech designs possess enough individuality to make each faction feel distinct. Battles are easy to follow despite the large number of units involved, and the soundtrack reinforces the feeling of commanding forces in an epic interstellar conflict. Considering that the project was primarily created by a single developer, the overall level of ambition on display is impressive. Features such as Steam achievements, cloud support, and controller compatibility further enhance the package and demonstrate a level of polish that exceeds expectations for an independent production. Chaos Galaxy is not a game intended for everyone. Players accustomed to streamlined interfaces and modern accessibility standards may find its retro sensibilities somewhat intimidating. Yet that same commitment to its inspirations is ultimately what makes it memorable. It delivers a dense, content-rich strategy experience that confidently targets fans of classic tactical and grand strategy games. By combining expansive faction diversity, satisfying turn-based combat, and a compelling space opera setting, Chaos Galaxy succeeds in carving out its own place within the genre. Rating: 8/10
游戏还算可以,不一个连外挂都没有大佬给做的单机游戏......你说它好吧··嗯····感觉又好像有些牵强···唉··一般吧
100% Recommended for its price. Fun grand strategy game. Not overly complicated. Nice Pixel art.
还是买版本第2代 吧,版本1代感觉就是试水
Players by region
Where this game's players are, estimated from review languages.
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