
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自分で自由に傭兵団を運営していく内容ではなく、 実質ミッションを難易度順にこなしていくゲーム。 その割にはフレーバー程度のストーリーしかなく、 せめて自由度かストーリーどちらかに寄せていれば・・・
I get people dont like the the time limit for the campaigns, the message has been delivered. But to bash a really well made and unique game down to mixed reviews, a game that was made by a solo dev who poured a years of the limited lifetime we have available into this is truly unfair. The same mixed review scammy half assed outright insulting releases from corps like EA and co receive, where on that side noone gives a damn about a botched project, here it strongly impacts an individual that both on a personal emotional and moral, as well as on a financial level is hugely affected by this "mixed" state on steam. Obviously this is driven by the fact most people have never finished creating a game themselfes and easily toss another persons work into the mud to quickly vent their own annoyances with a game they wish was made differently. A deeply flawed system.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WHY ARE SO MANY CHARACTERS CROSS EYED!?
扫雷有什么意义吗?浪费时间还分散还要给个限定回合
虽然游戏想法挺有意思,但是每个月都打势力战而且一共就那几个任务反复roll打的真的好无聊。
独立游戏不容易我知道,我是前面三个作品全部都购买了,已经非常支持开发者了,本作又发售第一天购买,可是乱七八糟 的任务我就不说了,好不容易攒点钱,换了好机甲和一搜好的战舰,然后突然告诉我时间到了,然后游戏结束了,我前面辛苦打了十几个小时任务,练级刷经验升机甲升战舰,升人物,还没打到佣兵团高等级,你居然告诉我结束 了,然后把我踢出游戏让我从头再玩,我一万头草泥马在心头蹦!!!!!!!! 作为铁杆混沌玩家还是提下自己的建议,希望开发者能把游戏做好: 1、强烈要求两年时间到了,可以继续游戏,让我能无限一直打刷经验和兵器战舰招募伙伴, 2、多给势力阵营加一些特殊战舰和特种兵器,最后加上混沌宇宙里的超级战舰和超级兵器,这样才有刷的动力和成就感。 3、而且4艘战舰太少了,需要5-6艘!大后期带上5-6艘超级战舰,每艘带6个小兵器也就是两队兵,两个大兵器, 4、去掉扫雷任务 ,纯粹浪费时间,一个扫雷任务起码耗费半个小时以上,分兵满地图找还没有收益。 5、抓捕作为本作的特殊玩法,目前一点意义没有。我打了十几个小时一个都抓不住,难度太高没有意义,垃圾兵器抓的没用,敌人专属兵器又不让抓,不停SL大法好不容易抓到一个BOSS兵器,然后BOSS跑了居然还自爆了兵器。而且敌人战舰居然不能捕获,真是气死人,建议敌人王牌机甲能正常捕获,如果能连人一起捕获最好,BOSS机甲也要能捕获,战舰也要能捕获,提高捕获概率,不然真的难打钱,每次赚的钱不够修理。 6、人物等级10级太低,战舰兵器等级6级也不够,希望人物等级上限能提高到30-50,战舰20,不然游戏体量太小敌人又太厉害,刷级的爽感和人物养成乐趣就大打折扣。毕竟这个游戏不像混沌宇宙是占地堆兵的,佣兵团是走精英路线的。 7、四大势力盟友后面内政选项只有付出没有收益,希望后期能完善增加内政玩法,比如开发经济军事防御,然后当个总督开发自己特殊武器机甲,象太阁一样能提议出兵帮助势力统一宇宙。 8、船厂里解锁战舰种类太少,混沌宇宙里补给货船是必带的,但是本作里货船没攻击而且只能补能量不能补耐久,一点用都没有。 9、人物还是 太少,希望多出各种人物让玩家收集选择,同时配上各种专属高级机甲让玩家努力刷才有快感。
可以給好評,但不得不說,很難想像這是在有AI時代(AGENT)以及作者已經做了幾次的遊戲後的初版完成度。 我除了最早的那一代都有買,一,二,代,也大部分的勢力跟結局都打完了, 但不得不說,這一次,我個人確實認為跟之前的作品比,確實有點差強人意,原因很多,我慢慢解釋: 首先,看得出來這一次作者真的把大部分的心力都放到美術上面了。 導致遊戲系統,平衡性,故事等全部都差強人意,我先說系統: 系統看似很多,但其實也就那樣,重點還是在於兵種跟隊友還有部隊整體的養成與配合。 但一個看似養成的遊戲,跟以前一樣,人物的數值比技能更加明顯。除了少數靈能者跟特定技能外,主動主能影響跟一前一樣, 比較大,人物的數值很重要。結果就是人物數值,特定技能,直接影響了人物的強度跟基本配合,這很廢話我知道。 但我要敘述的是,整體人物的養成自由度其實不算很高。依然跟之前的作品一樣,強者強,弱者弱 而這一代,還會出現有些腳色加入已經在中後期了。就不說那幾個中後期人物,當然不是說前中期人物不強。 而在敘述依然少了人物自由度,這是人物養成的問題點,跟以前一樣。 接下來敘述其他點,改造專用機系統,根本就是,看似很酷,但很可惜的系統。前期就是運動跟限界影響很多。 反正這遊戲,大部分就是。只要運動跟限界還有人物夠強,配合基本戰術跟戰略腳色,先把會用格鬥的打贏。 之後靠閃避根跟射擊我的我方王牌就可以慢慢清掉了。有些地圖武器要拿到的時候,幾乎要破關了。 我說的就是某些大型機體跟故事會出現的那個戰艦。不劇透。 反正專用改造系統幾乎無意義,後期錢又太多,對了,機體升級的幅度大於改造價值。 可惜了,專用改造系統。然後這遊戲,機體爆掉了。過關付維修費就好,還有這遊戲的兵種跟戰艦都是要過任務結鎖的。 也就是會去買戰艦跟機體。我整個遊戲只買了四個鐵砲兵跟一艘母艦。畢竟要拿比較強的特殊機體要用捕獲的。對了。我是焰火團,基本上,後期依然是靈能機跟某個大型機體亂舞,當然不是說一般MS沒用,而是變成了特殊清戰艦或特殊敵人用。 反正戰略的槽點這一代比前兩代更多,畢竟前兩代,勢力多,相對特色化,問題被隱藏了。但這代就只能先選兩個主角。 戰略問題很明顯。還有大部分的補給。請用修生命值了,這遊戲基本上不缺能源,除了少數機體外,根本不缺。狀態異常,看似煩 也就那樣了。 接下來敘述,戰爭功績跟提案,我破關了。最後的幾個決戰。難易度小於第三個戰爭的難度(歪臉笑)。笑死我了。 畢竟打那個是要面對真正滿等地的機體跟戰艦。而決戰不一定。決戰打的都是戰艦角。而且我們有幫手,雖然沒啥用。 但還是有基本的肉盾跟部分清理功能。也就是說,一開始要換好戰艦,要參加戰爭。但第三個不能做,很正常,畢竟一開始的難易度就是這樣設計的,但就算做了。軍功績是300。而中等是200,初等是100。說實話打第三個幾乎不划算。所以我只打第二個跟第一個而已。然後這遊戲好的戰艦除了很後面後面的任務結鎖外,確實可以用到最後。畢竟四個戰艦。換一到兩個就差不多了。 接下來說,提案的部分。完全沒有意義的功能。 我這遊戲,我只幫他們打贏戰爭而已。他們自然而言的就會比較強了。反正又不能滅亡勢力。所以他們其實就是壓在幾乎最後的都市跟兩個都市而已。那個政治數值說真的對於玩家幾乎沒有太大意義,還要花我的軍功。我為什麼要花?又不影響我要走的結局。 說到決戰。這遊戲最奇怪的還是。到了觸發決戰的時候。我還可以加入我敵對的勢力。甚至不加入。我就發呆,也能看到結局。不是那一個時間到的結局。 講真的,這次的遊戲槽點真的很多,更別說傭兵團這麼多,人物是很多,但有些傭兵團,你後面幾乎看不到他們。 戰爭的時候也看不到,因為這一次的戰爭跟任務不是動態的。就是刷腳本而已。很多人物看似設定很多。 但,對於玩家的印象度極低。到現在我都不知道我幫的勢力。那幾個人。除了我看到的介紹外,他們到底實質上是誰。 看得出來。作者這是在給混沌銀河三鋪路。但這樣鋪路真的好嗎? 反正,這遊戲。目前可以玩,但要想成是跟前一二代,或者是看介紹的。以為是高自由度遊戲。 我只能說暫時不推薦,可以玩,還算可以,但確實會被誤會成是一個像是帶有沙盒SRPG的遊戲。 目前,不太算是。自由度不是很高。我也不是認為作者一定要做這個時代大家喜歡的類型。我沒那麼無聊。 但,目前的狀態會被以為是半成品,我可以說,幾乎是必然的。 畢竟,這不是這個作者的第一個遊戲,我買,我玩,是因為我之前的作品我買我玩了。 我以為是一個我認為的好續作。但,目前,不太算是。 對了,這遊戲的音樂,跟之前的一樣。我知道有人在意這點, 但我認為他們在意的就是。作者實質上到底把心力花在那的問題點,為了,有人想要所謂的類機器人大戰的畫面。 花了,這麼久的時間在這上面,結果遊戲的完成度,比不上前作。這樣真的好嗎? 我確實有點說過頭了。但那是因為我其實滿喜歡這個系列的,但有點可惜的感覺。 忘記敘述,傳統(歪臉笑)我點了瞬殺跟補機體,畢竟我又不買戰艦,好感度提升一開始以為很有用,但發現加的把比減得少。 而且可以花錢把敵對慢慢刷回來。是的,我點傳統是因為我有傳統點可以用,但不是因為真的影響很大。 搞不好有影響,反正,我的體感是差異不大。
挺失望的,本来看样子我还挺喜欢这个剧本的,但是操作有点反人类,玩起来火大的很,每次走路我都要选择一下单体还是全体,不应该是我需要单体时候专门一个按钮吗。然后一直提醒你有单位未行动又不能关,设置一个按钮禁用这些选项不行吗,然后就是人物全是固定的,和敌对人物既不能俘虏甚至不能抢船,大船也不能俘虏,本来俘虏条件那么苛刻还一堆限制,完全感觉不到养成肉鸽的快乐,加上几个反人类人物,这个扫雷和抓小偷是什么神人任务,前者要死一样找了三遍我都没找完,后者更是阴间我就是不管敌人都不一定追得上,这确定是三星能完成的(什么叫我解锁加速道具需要完成一个要有加速道具的任务才能完成)最后就是战斗画面,明明画风挺不错,但是这个战斗动画就像两个原始人上天了用木棍在战斗,太割裂了,一言难尽不值这个价钱
建议加个无时间限制的模式吧,就算时间延长到三年也还是有点紧,时间限制把养成和收集的乐趣都弄没了。让想过剧情的过剧情,想慢慢养成的慢慢养成不行吗?要让玩家有的选啊。。。实在不行就搞个到关键剧情要玩家点击才开始剧情,这样我们才有选择权。想慢慢养成的可以慢慢养成,
バランス調整が大味過ぎる。GB時代の理不尽なゲームバランスが好きな人におすすめ
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $166.5K | 409 | 75% | $11.99 | |
| $166.5K | 526 | 68% | $14.99 | |
| $166.4K | 700 | 84% | $5.99 | |
| $166.5K | 425 | 59% | $9.99 | |
| $166.6K | 454 | 80% | $9.99 | |
| $166.3K | 406 | 61% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6K | 98 | 82% | $1.99 | |
| $50.4K | 84 | 93% | $19.99 | |
| $32.7K | 304 | 83% | $5.24 | |
| $2.4M | 6.5K | 86% | $14.99 | |
| $608.2K | 1.3K | 95% | $19.99 | |
| $211.3K | 304 | 82% | $9.99 |