
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like the game very much, its fun and change of perspective from Chaos Galaxy, instead of playing as the big guy you play as one of the little guy, reminds me of early Warband gameplay and RTK officer mode. Many complain about the time limit, I understand where they are coming from but the game is built around the time limit removing it will cause the game to feel empty, these complaint are similar to blood of Dawnwalker which relies on time limit as well. I feel like modern gaming kinda is poisoned by the Sandbox feel of most RPGs limiting the rise of cool games. If you see all the other comments below they only ever complain about the time limit but not the gameplay it self. Speaking of gameplay I do enjoy the tactics and character abilities, even character interactions are fun. My only gripe is with Traditions, it feels like they give very low bonus early in game when mistakes can set you back significantly but they are good mid to late game. I played the demo before and see a lot of improvements from back then, I do hope for more dlc/updates because I like this game style a lot.
说实话没有预期的好玩并且远远不如混沌银河, 看似自由行动其实能做到事情很少,游戏难度不平衡感觉总是被压着打并且机制奇葩,舰船和大型机的攻击模式也很奇怪 长弓只有直线地图炮 支援舰只能两格炮击移动后还不能使用非常恶心 不用友军吃伤害当诱饵基本就是赌对方站哪里, 而且反击时还不能使用这类武器简直笑死 机战的模式抄一下不行吗 做的真的太简陋了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
バランス調整が大味過ぎる。GB時代の理不尽なゲームバランスが好きな人におすすめ
Battle Brothers系が好きなら触ってみて損はないと思う。 既存の国産ロボゲーと比較してる人もいるけどレトロゲーっぽいシンプルな感じがドストライクでした。
从混沌12到这款的老玩家,建议: 1、这款游戏的精髓还是养成,更厉害(或特色)的兵种 2、养成好了当然要战斗才能有爽感,所以强制剧情这点比较无解,通常就是好不容易养成好了,要大结局了 3、如果不更新的话,建议开放创意工坊
我很少能对一个战棋游戏产生失望的感觉,这游戏做到了。成长曲线相当的离谱,升级你几乎感觉不到任何的成就感,因为升级意味着你自己的强度和数量几乎不变的同时,要面对更多更强的敌人,我可以接受你的难度,但至少得让我看到自己在变强!否则我只能说:新手教程蛮好玩的!提升后期难度的方式有很多种,战旗游戏常用的手段是增加更多的你需要动脑子进行排兵布阵或者各个击破的关卡设计,比如火焰纹章系列。或者放一个数值极其离谱的BOSS,比如超级机器人大战系列。唯独不会把敌人的整体实力同步拉高到跟玩家等级进度相同的程度!优秀的战旗游戏后期,一定要让玩家看到自己辛苦养成出来的角色的强大,而粗暴的同步拉高敌人数值,恰恰体验不出这一点,非常的愚蠢!而这游戏在同步拉高敌人数值的同时,还堆数量。
打完了吕库古线,玩法很古早但是很有意思,同时也有许多不足,整体来说和50块钱的价格体验接近。能让你沉下心玩几十个小时但是称不上神作。 讲一下优缺点吧。 优点:1、人物和机体立绘比较有特色。 2、各种机体、战舰的性能定位都有自己的定位。 3、作为战旗的数值计算相当有意思,各种分队、改队形、开哪个技能都需要大量思考,很有操作感。 缺点:1、UI操作相当繁琐,虽然作者仍然在持续改进。但是仍然非常、非常、非常麻烦。 2、机体和人物升级相当麻烦,需要刻意留尾刀,建议每个任务完成后给予参战人员一定基础经验然后降低杀敌经验。 3、战舰和机体数量相对贫乏,基本只分为4档,其中最高档是各个势力的专属机体,需要战功兑换或者战场捕获。但是敌方战舰无法捕获,因此我开局的女舰长虽然是撞击专精但是开局后就再也没有撞击的战舰来驾驶。 4、很多机制粗糙且不完善。比如士气机制,队内单位死亡不会降低队内士气;dot机制,燃烧在中后期伤害严重不足而且残血敌人要到回合开始才会受到伤害,会骗AI队友集火浪费输出、腐蚀来源非常贫乏,基本只有终局的一个战机可以稳定提供。 5、捕获概率低且sl后得改变动作顺序才能影响几率,建议敌人被我军包围后会额外提升捕获概率。 6、战舰内部的机体无法使用人物技能和道具,我不能先使用推进器组后再让小队出击。 7、能量系统存在感薄弱,基本只有后期少数几个机体需要能量补给,建议削减能量上限然后增加每回合自动恢复能量来增加存在感。 8、剧情有些虎头蛇尾,游戏中有很多不同的势力和佣兵团。这些势力的剧情其实可以说写的不错,但是很多感觉都只是埋了伏笔而没有完全结束任务线(可能是我通关时没有把任务全清完,当时我是9星佣兵团,地图上只有一个5星的墨家防线)。比如郁金香佣兵团想要复国,但是没有最后复国结果的路线。4个势力的将军各自都有完整的背景故事和人设,但是基本都是背景板,因为这些将军基本没有相关的任务线,也不能入队。 9、结局相关,由于这个作品是前传性质的,导致历史大走向不会改变,几个胜利结局有些大同小异。 10、机体战舰自定义度不够,甚至连涂装都没法换。 关于很多人诟病的时间问题我个人并没有感觉到,因为这游戏赶路需要大量时间,我接取任务基本都是接附近的委托任务并且基本忽略战争任务,同时会SL防止无意义的时间浪费(如参加战争跑到半路发现战争结束、开始任务发现道具没买齐或者干脆是任务失败)。最终革命军大胜结局是在第二年的2月14日打完的。
まだまだ序盤ですが鹵獲ゲーです。鉄砲忍強すぎなので捕まえましょう。私掠戦は編成に必須。 過去作にあった内政しなくてもいいので気楽っちゃ気楽。待ち伏せしだすと敵のAIが気になるかなって感じ。 中断多用して乱数回す?感じになるのでこれなら別に機体売ったほうが良かったのでは?と思う。 まぁ後半に強い機体が出てくるかもしれないので鹵獲しないで済むかもしれない。 鉄砲忍が最強のまま終わるかもしれないけどw ※戦場で貢献値を稼いで本拠地?の軍需倉庫で機体と交換するのが必須ムーブ?700貯まるまではひたすらレベル上げが必要かも。必ず他の国の戦争にも参加して貢献値稼ぎながら700戦艦交換したら★4へ挑戦権獲得って感じになりそう。人集め終わったら★5もやって中級戦場でまた鹵獲回しって感じかな。 ※※主人公勢力がやや劣勢なので最初に委員会スタートも悪くはない気がしてきた。貢献度機体も図鑑登録あるみたいだし… ※※※男主人公機は単騎で小惑星帯に置くとダンバイン化します。ついて行ける人は居ないのでもうあいつ一人でいいんじゃないかなと思いながら無双を眺めましょう。格闘は必中なのであんまり耐えきれ無さそうなら下げましょう。でも即死はまぁしない。 ※※※※画面端の敵をノックバックすると恐らく消えます。即死なんて要らなかった…
So far, excellent. Fair warning, the game isn't as easy as the previous games from the Chaos series, but so far I'm liking what I see. I would not mind difficulty toggles and some explanations about game mechanics (capture and so on), but perhaps a tutorial mission about the latter will be introduced further in the game.
你翻山越岭,跋山涉水,最后发现自己是个在找屎吃的🤡。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7K | 82 | 79% | $1.99 | |
| $50.4K | 84 | 93% | $19.99 | |
| $32.7K | 304 | 83% | $5.24 | |
| $2.4M | 6.5K | 86% | $14.99 | |
| $608.2K | 1.3K | 95% | $19.99 | |
| $211.3K | 304 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $166.5K | 409 | 75% | $11.99 | |
| $166.5K | 526 | 68% | $14.99 | |
| $166.4K | 726 | 83% | $5.99 | |
| $166.5K | 425 | 59% | $9.99 | |
| $166.6K | 381 | 60% | $17.99 | |
| $166.6K | 454 | 80% | $9.99 |