
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.


Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.


With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.


Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.7Kreviews | 98% | — | $9M |
| $9.99−50% | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神,山东人轻松理解诗人倒装
只在最后收集成就跑图时看了攻略,总耗时8.2小时通关。 一款带有《星际拓荒》气质的游戏,推荐给所有四眼哈斯鱼。接触不同种族,学习他们的语言,最后帮助他们沟通,这其中一直驱动我的也是好奇心,我想知道我所推导的知识是否正确。每个种族的语言都有不同的特点, 我最喜欢的部分之一,就是总结每种语言的词根和特性,有些语言词根非常明显,一个词只要出现某种特征,它就一定是表示名词、代词、动词之类的,然后再据此结合情景、动作、图画、词语本身的笔画组成进行推导。另一个喜欢的部分就是我学会了语言之后不仅能翻译理解各种族的意思,还能实际应用,帮他们各族之间翻译沟通,非常有成就感。 游戏里面笔记本时不时就可以填字对答案,这个功能确实比较好,可以阶段性验证自己的猜测,但又感觉有了这个功能,导致作者在部分谜题里没有考虑只通过线索间的相互关联解谜,特别是在第三层,好多字实在猜不出来什么意思只能通过穷举法一个个试,对我来说像是强行作弊,感觉不太好。建议加上一个功能,笔记本里每一个字都应该能够回顾这个字在什么对话中出现过,不然想只靠联系上下文推导的时候根本记不住它在哪有过。 总体来说还是十分推荐这款游戏,非常对得上我的电波。 如果你耐心看完了我的评测,⎣ᐢ⥬⎣ᐦ
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $19.99 | 106ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A phenomenal deduction game based somewhat loosely on linguistics, leveraging heavily on the concept of linguistic determinism and relativism. Even if you aren't into that aspect of language, it's a great deduction and puzzle game. That said, if I never have to do this game's sneak minigame again it'll be too soon. I did come up against a particularly wild bug, where I had collected all the graphemes in the game, but the power went out, and when it came back up I was still in the last stage with none of the graphemes collected. Re-collecting them was actually a kind of neat, backwards puzzle. But, I'd still advise you to not lose power.
Really good puzzle game. You will probably know if you are into this sort of puzzle just by watching the trailer, since the style of the puzzles are shown off well. Also, the game keeps things challenging by ramping up the complexity of the language as you progress through. Very much enjoyed my time with it.
I highly recommend this game. It's challenging, which is what makes it SO exciting. The style, colors, and design are simply amazing. Thanks to the developers for the hours I've spent playing this game ♥
全成就达成,这是一款围绕游戏独有的语言来进行解谜推进剧情的一款文字解谜游戏,玩下来整体对于第一次接触到这种语言主题游戏的我来说还是很惊艳的。 游戏的主要玩法是通过点击鼠标来控制主人公移动,根据游戏内看到的人和事还有景观对出现的语言文字进行翻译,用翻译出来的意思来推进剧情,游戏内置记事本,可以先把自己推测的文字意思写上去。游戏内设计有五种大同小异的语言,分别对应五个章节的五个部族,虽然后面语言文字的设计对比前面略有敷衍,但是整体来看还是很不错的。 剧情也是这游戏的一大亮点,主人公通过解谜翻译各个部族的语言,将这些断绝联系许久的部族们重新连接起来,并且逐步挖出巴别塔内部隐藏的事实。我个人还是很喜欢这个故事和最后的结局的。 游戏的画风我个人感觉挺不错的,鲜明的颜色对比,在游玩的过程中感觉很舒适。 音乐这一块个人感觉还是很不错的,各种音效的设计也很用心。 下面说说个人游玩过程中一些比较劝退的点 首先是游戏的地图引导太弱了,很多时候不知道往哪走,也没有地图之类的功能,导致一些比较复杂的地形容易迷路。 其次是游戏最核心的文字翻译解谜,有一些文字除了排除法以外没有想其他文字一样有个确定意思的因素,就考纯纯的排除之后的猜想。这算是游戏的设计不足吧。 整体游玩下来还是很推荐这款文字解谜游戏的,推荐给喜欢解谜游戏的玩家以及想要接触语言类游戏的玩家。
Chants of Sennaar is one of the coolest puzzle games I've played in a long time. At first, the game felt like it was moving a bit slow. It actually deterred me from playing because I was getting bored and uninterested. But I kept hearing good things about the game, so I decided to give it another chance. After spending a decent amount of time in the first area, I eventually got pulled in enough to beat the game in one sitting. So if anyone can't get too invested at first, maybe it's worth another try for you too. Each area has its own unique vibe to it and the art-style portrays everything so flawlessly. Everything looks so clean and the environments are all beautifully crafted. The way they contrast is great, too. The way these civilizations have their own culture and beliefs creates the perfect foundation for the gameplay. Deciphering an entire language from scratch sounds daunting, but the game does a good job at simplifying things so that it doesn't feel like an impossible task. You can take notes on what a word might be and it'll auto-fill that word in the future. This gives you lots of freedom and room for error. Even if you just have a small hunch for a potential translation, you can try it out anyways and it might end up being the right concept. I really like this mechanic because you can deduce a lot from context clues, and even if the word you guess isn't the exact idea, seeing it alongside other words might be just enough for the lightbulb to come on. The progression is pretty straight-forward too; learning enough of the language will allow you to understand what you need to do in an area in order to progress. This is really cool because you actually don't even need to fully complete a language if you don't want to. You can get by if you learn just enough to understand what your objective is. Also, you pretty much never have to worry about being too far off-track. The game gives you a menu with pictures, and you can connect the pictures with the symbols of the language you're deciphering. If you get 3 of these connections right, it'll lock them in as being correct translations. So the game does a great job at letting you know that you're on the right track without outright letting you brute-force by guessing, which is still possible in some cases but not to an extent that ruins the gameplay. This game is definitely worth a shot if you like puzzle games in general, but it's even a nice game to experience if you just want to explore a well-crafted and visually beautiful world. Also, huge kudos to the translation team!
A very good game, that's a tad short of being great. The language deciphering and puzzle solving parts of this game are fun, and can be some real brain teasers. I'm not personally a fan of the stealth mechanics, but the game is very generous with its checkpoints, so it doesn't become a major point of frustration. Similarly, the maps are surprisingly big and a tad confusing at times, but there are a few fast travel points, so some of the backtracking pains are alleviated. The language deciphering becomes very simplified towards the end of the game, which is a shame - but I can also imagine the game doesn't want to "overstay its welcome", so to speak. All in all though, despite everything I've said, I'd still give this game a nice 8/10. I'd defintely recommend it to anyone, whose interest might've been piqued by hearing "language deciphering game mechanics" :)
好游戏 我等之所爱!
Una gran sorpresa. Estamos ante un juego de puzzle point & click en el que nos situamos en una especie de torre de babel y para avanzar tenemos que ir aprendiendo el idioma correspondiente. Por fin las clases de sintaxis servirán para algo. Me ha parecido una aproximación original y adictiva. Sumado a su estilo artístico que atrapa desde su presentación, es una opción ideal para echar 2-3 tardes. Además, el juego tiene un mensaje potente en el que la comunicación es el eje central del mensaje.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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