
In this award-winning puzzle adventure game, play as the Traveler on a quest to reunite the Peoples of the Tower. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the Myth of Babel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #94, worst KR #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Sep 4 → 40/day in the week after.
About

Winner of Best Indie Game at the 2024 New York Game Awards and nominated multiple times at other ceremonies including The Game Awards and the BAFTA, Chants of Sennaar is a critically-acclaimed puzzle and adventure game developed by Rundisc.
Divided since the dawn of time, the Peoples of the Tower no longer speak to each other, isolated by fear or mistrust. It is said that one day, a Traveler will find the wisdom to break down the walls and restore the balance. Travel the endless steps of a prodigious labyrinth, uncover the truth and unveil the mysteries of this fascinating universe where ancient languages are both the lock and the key.

Inspired by the myth of Babel, discover an enigmatic and vast tower. As the Traveler, delve into a world full of mysteries, where Peoples have grown distant, unable to communicate with each other anymore. Begin your adventure in a prodigious tower inhabited by five distinct Peoples, observe, listen, and strive to mend the bonds of distrust.

With a smart gameplay system, explore and solve various puzzles to uncover the mysteries of five different interconnected languages. Always guided by your trusty notebook, note each symbol, keep track of your surroundings, engage in conversations with people and unravel the meaning of every glyph. Each step will pave your way to the top of the Tower as each word will restore the link between People.

Dive into an enthralling and colorful world full of secrets. Tumble headlong into a beautiful world inspired by impactful European comics authors where every floor of the Tower possesses its own visual identity, supported by distinctive technological levels, architecture and culture. Embark on a poetic and enchanting journey driven by a soul-stirring, lyrical soundtrack, made by Thomas Brunet.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.8Kreviews | 98% | — | $9M |
| $9.99−50% | 2.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I downloaded this game at 11pm, stopped to sleep at 4:30AM, and played it to completion when I woke up. I don't think its a masterpiece, but its very good. The satisfaction of being able to figure out what people are actually saying is hard to find elsewhere. During my playthrough, a certain group had a very dim view of a word, lets say "boat" that I genuinely transcribed the word to mean "dumbass" and was wondering why these people were so hostile! Turns out they did have a word for dumbass; it was just a different, unrelated word. The game is very good at giving you information in fun ways. Early on, I had plenty of nouns rattling around in my notepad when a stranger offered a game that had me pick a random card out of four before they'd do the same and whoever got the better card won. Thing is; these four cards connected to four of my nouns. Chants of Sennaar used this random strangers game to establish a hierarchy between these four nouns using this rock-paper-gun game! And this information was then tested and proven useful later! Brilliant! Basically you should play this if something like Return of the Obra Dinn or Outer Wilds is in your top ten best games.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9M | 7.1K | 86% | $49.99 | |
| $9M | 17.9K | 93% | $19.99 | |
| $9M | 13.2K | 87% | $34.99 | |
| $8.9M | 12.9K | 94% | $19.99 | |
| $8.9M | 38.8K | 95% | $12.99 | |
| $9.1M | 26.1K | 84% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.4K | 229 | 71% | $24.99 | |
| $68.7K | 242 | 99% | $19.99 | |
| — | 0 | — | — | |
| $0 | 10 | 30% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Reviews, worldwide (the counter carries no country): 800/day in the week to Jul 16 → 40.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $9.99−50% |
| 2.2Kratings |
| 97% |
| — |
| not modelled |
| $19.99 | 106ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
夯爆了,神作
这个游戏好的地方大家都说过了,我就说说不好的地方,从一开始玩到最后每一处惊艳的地方都无法阻止我给好评,但并不代表问题很少 首先潜行关太尼玛多!!!我不知道别的解密玩家怎么想的,我玩解谜的时候只想安静思考,就像玩apex的时候只想赶紧打架,这么多潜行关是要干嘛。然后玩家走路也有点慢,小人物大场景,不喜欢跑图的慎玩(但比开放世界好很多) 然后有些解谜的引导也不够好、不知道要干啥、目前信息是否周全,书本里一些图像和汉化后的词也很别扭(尤其放逐这个词,其实自闭更合适,我看日语里就写的孤独之人还比较贴合)很多词也是不知道啥意思、只因为图一样所以放进书里就自动翻译了,缺少一些破译的过程吧。如果是解谜玩家,这个游戏的解谜要素其实较少,大多是语言破译,做的比较好的地方就像学习一样,先教你认字,听懂别人讲话,再学会用他的语法说,很有逻辑 【下面是剧透!!!】[spoiler] 不一定是设计的不好,但至少我不太喜欢。当我知道我是人造人的时候给我玩出存在主义危机了。而且神和塔原来是无脸男们造的,太楚门世界了,我本来以为就是个人们齐心协力对抗自然/神的故事结果来了个高科技无脸男大族知道所有的事情,给我整的有点虚无主义了。然后无脸男层明显在讽刺现实信息时代大家彼此隔阂,同样我以为是个神话故事结果突然现实隐喻我感到有人从背后踹了一脚,不是说这种形式不好就是觉得突然从幻想拉回现实有些浑身不适 [/spoiler] 最后建议大家玩的时候切换一下语言会很有意思有别的角度去理解!会小语种的话看语句翻译体验不同语言的语序翻译他们的话也特别有意思!(我用日语去看诗人说话就超级顺)
新颖度、可玩性、难易度、画面、音乐、立意,全方面好评,伟大的神圣的和平赞歌,想把自己打晕了再玩一次。
有趣的语言解读游戏,一次流程就可以全成就,很完整的体验,恰到好处的解谜。
nb,震撼,神中神。结局图形变化出五个文字时,不禁惊叹出声
此游者,我所喜爱也
지독하게 밀린 여릉방학 숙제 같았음
Very good game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.