
Become a GOD in this real-time turn-based combat RPG with non-stop brawling.
Modeled estimate, not a reported figure. How we estimate →
About
Everything was peaceful in the city of Chagas, where humans and other creatures lived together in harmony. Peace reigned… until Isaac laid his hands on a strange chainsaw, this act triggered a chain of events that would change the world forever. Death, violence, and murder became part of everyday life, bloodthirsty monsters now roam the city in search of more victims, and now, the only person capable of putting an end to it all is… YOU.
CHAINSAW will be released in chapters. By purchasing the game, you will receive all future chapters as free updates.
Claim your POWER and become a GOD, face your ENEMIES and grow STRONGER. Your influence spreads across the world, and four apostles answer your call:

An unstable and violent individual, strangely kind.

A cowardly, moralistic rabbit. He only thinks about his work.

A naive yet determined cat. Her greatest wish is to find a friend who was hospitalized a long time ago.

An emotional elephant who seems to share sentimental memories with the other apostles, despite apparently not knowing them.
In this world, your ENEMIES will show no mercy and will not respect your turn, they will ATTACK your apostles even during your own turn. THINK fast to avoid as much DAMAGE as possible. Do not let your apostles down, or they may turn against you. The violence of this world affects everyone, trust NO ONE.
CHAINSAW is a real-time turn-based combat RPG where you must create strategies and prepare your team before each battle, because once combat begins, enemies will keep attacking without stopping.
Explore a dangerous world filled with powerful enemies and uncover secrets;
Find items and equipment to improve your team;
Change your team’s formation to gain different effects with certain weapons;
React quickly in combat or perish.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Portuguese - Brazil, English, Japanese, French
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chainsaw’s first episode, Dream Logistics, lays a solid foundation for its surreal, angst-fueled narrative to build on in future installments. As is, the atmosphere and worldbuilding are the highlights, while the characters and combat system need further development and fine-tuning. Those looking for unrestrained creativity and some rough edges in their games should feel right at home in ikiru997’s unique world. Review written for Noisy Pixel which can be viewed here: https://www.youtube.com/watch?v=vpk5ZP8-_Qs
Definitely has potential. I'm liking the story and where it's leaning to, the characters have distinct and remarkable personalities , leaving room for curiosity in their development. The combat was pretty easy for me, there were some challenging parts but it were mostly cuz of my poor resource management. the artstyle, music and atmosphere are really good. I'm looking forward to the next ep and i'd definitely play it the second it drops. There were mistakes in the translation, for example, if you switch methods and that character can't use it, the text shows up in portuguese instead of english e.g: catherine using mark's method, mark using catherine's method and isaac using catherine's method (not stating it as a complain but just something to improve on). I enjoyed every minute of this game, I'll probably replay it just incase i missed anything since this game's lore is very promising and enjoyable. Definitely would recommend giving it a try.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Game is Great! Its pretty janky but i love the weird vibes, art, music and story so far.
Jogo foda pra caralho, to esperando ansioso pelo segundo episódio
É um jogo um tanto curto, claro que só tem um capítulo disponível até o momento dessa análise, acredito que também tenha uma rota alternativa que aumente o jogo um pouco mais, mas eu não joguei ela então não posso dizer nada sobre. Bom, voltando ao aspecto do tempo de jogo. Se compararmos ao conteúdo que está disponível na demo, tem pouca coisa nova, que é basicamente os momentos finais do episódio/capítulo 1. Sobre a história, não acho que eu tenha entendido muita coisa... Mas é interessante e eu gostei e eu quero ver como se desenvolve. O combate eu não achei muito desafiador, além de que, se você matar todos os inimigos que estão espalhados pelo mapa e uppar os níveis ([i] que é algo bem fácil [/i]), os bosses acabam perdendo um pouco do peso que tem, porque morrem bem rápido e acaba tirando esse sentimento do jogador de algo conquistado, porque tiveram latas de lixo e robôs mais difíceis de matar do que eles. Pelo menos foi assim na minha experiência, porque na demo eu passava reto deles e acabou por ser uma experiência um tanto mais justa e desafiadora. No geral eu achei um jogo divertido e bom, e também com um potencial sólido de ser algo bem melhor no futuro. Definitivamente vou continuar acompanhando. [i] "CLT também é gente" [/i] [b] Coelho, Marco [/b]
普通に面白いっすよ とりあえず最後まで言ったら追記もします
Ok, por onde começar? Eu joguei a demo de CHAINSAW há alguns meses atrás e me lembro de algumas coisas, mas as mudanças são bem visíveis. Agora, por exemplo, temos um jogo 16:9 e que corre de maneira bem mais fluída, a história finalmente avança, infelizmente não tanto quanto gostaria, mas o suficiente para me fazer dizer que valeu a pena esperar pela versão completa desse primeiro capítulo. Acredito que ele sirva mais com uma introdução do que qualquer outra coisa. A dificuldade também está bem mais balanceada, comigo conseguindo zerar em pouco mais de uma hora, mas seguindo somente uma das rotas. Existem pequenos bugs no momento em que escrevo, embora, pelo que tenha visto pelas respostas nas discussões, eles já estejam sendo resolvidos, fora isso os diálogos são muito bons, os visuais são bonitos e me lembram um pouco a Yume Nikki, principalmente a mecânica dos métodos, e o combate é meio OFF. É um bom jogo e aguardarei pelos próximos capítulos! Eu recomendo!
Pretty cool, but definitely needs a lot of polishing (mainly gameplay wise). I'd say its still worth trying out if you don't mind spending a few bucks on it :)
HISTÓRIA INTERESSANTE PODE COMPRAR SEM MEDO
I found this game at the start of the month, falling in love with the creator's art and the story's potential. I waited for the official release to play it, and although it grew on me, I see a lot of things that could be improved to reach the level its art promises. For me, the worst part is the world design. I'm not sure if it's intentional, but it can be a bit confusing to navigate or just looks bad. Also, some rooms won't let you go back for some reason, simply removing the door or having a layout that makes no sense within the world's internal logic, which breaks immersion. Some examples are the dump, which despite being below leads to the crepe area and doesn't let you return to the previous zone for no apparent reason, or the hide-and-seek area, where the door disappears and it feels like you've entered a completely different, enclosed place. There's also the lack of places to heal; in other words, you don't heal when you save the game, which can be really annoying, especially after the first few battles. Then there's the English translation, which can be bad at specific moments. I should play the game in Portuguese, since I still have some experience to compare. Also, I feel like some parts have little dialogue or the dialogue box itself (mind you, not the dialogue sprites; I love those) is a bit... odd to look at? One thing I want to mention, though I imagine it'll be fixed with new episodes, is that the story is quite confusing and I don't feel there's much to build on yet, which is normal considering the first episode's gameplay is over in an hour or less. Oh, and there are sprites that bug out in battles (like Mark Rabbit's) or where it's really noticeable that the quality was lowered to fit the drawing into the game. I'm not sure how to fix that without changing engines or adjusting the pixel art, but I wanted to mention it even if it's not something I give much importance. What I want to highlight are the battle system's flaws, like the protagonist's low damage, which makes him seem useless and forces you to rely on Mark Rabbit almost constantly. I also feel PT is unnecessary given the small number of skills each character has, or that none of the boss fights have any kind of foreshadowing to create that feeling of being about to start an important battle. This leads me to say that the boss fights are also very unchallenging, though I won't dig too much into that because WhimsicalHounds' review already covers it, along with other major issues in the game's combat. Also, I recommend checking out Bashin's review, which details other problems with these combat mechanics that I agree with, though I don't want to go into them right now. Moving past the criticisms, as I said, I LOVE the developer's style, which is what dragged me to this game the most. The battle mechanic felt fresh compared to most RPGs I usually play; it's not my favorite, but I like it. The main characters presented are interesting, though Isaac sometimes comes across as a simple edgy guy. The whole thing about our existence within the game also seems like it has potential. Anyway, I think this game has a story, characters, and mechanics that could become something impressive if given time and care. One thing I saw in the credits was a song for the "Murderous Route," which I imagine will be a Snowgrave-style route from Deltarune, where you choose something that, for people who haven't started the game and don't want spoilers, when you get the option it's obvious it'll lead to another route or ending. I say this so you know that in this game those kinds of decisions could really define the story's direction. I'd like to try it, but I've already had enough with Deltarune and Undertale and their respective genocide routes, which permanently change the game files and bring consequences for those actions. So I won't try this route until I know it doesn't do that or until I've gotten the rest of the possible endings when the game is complete. In short, I recommend this game for what it could become. It's pretty cheap and, though it doesn't have much content right now, it'll be expanded, so I don't see a problem spending that money on it. Either way, I'll be waiting for the next episode and the next improvements closely and with excitement. PS: Please release the OST somewhere; I need to listen to the genocide route song and the one from the end of episode one.
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