
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.2Kreviews | 89% | — | $4.6M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2DドットデザインのRPG。傭兵団の一員だった主人公が世界の命運に巻き込まれていく。 ・GOOD ・シナリオ・キャラ:シナリオはJRPGでも見るような設定や展開でしたが登場人物が続々と登場してきたり敵勢力も色々出てきて面白かった。敵か味方が読めないキャラもいたり登場人物も退場しまくるので話の展開が退屈じゃなかったです。仲間キャラも誰が仲間になるのかあまり読めないのでワクワクしました。 ・サイドクエスト:今作はメインクエストの他に寄り道要素としてサイドクエストが存在しますが、総数が10も無いくらいです。しかし、内容がシナリオの根幹に繋がるものだったりする濃いものなので面白かったです。他のゲームであるようなお使いクエストは無くあくまで本筋とは外れるけども重要なシナリオであるという作り方は非常に良かったです。 ・戦闘バランス:今作はターンベースRPGですが、デブ・デバフを意識して状態異常を継続させるという戦い方を基本にオーバードライブゲージというものを意識しながらスキルを使用していくというもので単調になりにくいのは良かったです。それでも結構手こずったりするのでバランスもちょうど良い感じでした。 ・BAD ・クリスタル:装備を強化するためにはめ込む強化要素としてフィールドで採取するクリスタルという要素がありますが正直もっとシンプルで良かったと思います。装備のスロットはどうやっても4つが最大であるのに対し、クリスタルのスロットはランダムで1~3あるという感じなので結局スロット1のクリスタルしか取らなくなるだけであり最大強化するまでも面倒なのでやりこみ要素というのは理解できますがスロットの大きさくらいは固定で良かったと思います。 ・戦えない敵ボス:本作は結構敵幹部やモンスターが出てきますが、個人的には全員と一度は戦いたかったなと思いました。都合上、シナリオ上で処理される敵幹部やモンスターがいたのでそいつらとも手合わせしたかったので残念でした。 ・総評・ シナリオは王道でありながらえぐい話もあったり、登場人物のほとんどが退場したりとハードな内容で先の展開が気になる面白い作品でした。戦闘バランスもちょうどよく寄り道要素も程良くあったので飽きずに楽しめました。昨今のフルプライスゲームを買うよりはセールでこちらの作品をやってみても良いと思います。DLCで追加シナリオもありますので本編で満足した方はオススメ出来ます。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩 超载系统很有趣,在长轴战斗中有很大的随机性,所以战斗就不是单纯的走流程了;多方势力混战的剧情也挺有意思,鲁路修、守望者那段可太经典了;真王的设定很酷,让我想到了美食的俘虏里的美食界7王;最后没有把所有问题解决,还留下了一个非常大的矛盾,应该是会出下一部作品;翻译很接地气,对话的无效信息很少,信息密度很大。 天铠的战斗体验不是很好,尤其是真王难度的数值;步战的数值有点不太对劲,前期道中小怪个个都是猛男,摸几下就没血,点名表扬永恒花园右边守门的2头牛,真的nb,地震复读,2轮秒天铠;玩开头以为格伦是主角,玩到一半觉得圣女公主是主角,最后发现byd背刺王威廉好像才是主角,不过有一说一,威廉的究极技确实像主角的技能。
สนุกมาก คุ้มทุกบาทที่เสียไป
me ha gustado la historia y jugabilidad en general, el unico problema fue no poder subir al maximo el clan debido a que la mision de la ex esposa esta bugeada :c
A masterpiece. When you're looking for a FFVI in a modern style then you should play Chained Echoes. 5* ttv // caspar90
还可以,就是有些操作上过于繁琐,比如水晶,一开始觉得有意思,后面实在懒得弄
100% buy recommendation! Chained Echoes is a masterpiece RPG with beautiful visuals, wonderul music, awesome battle system and LOTS of exploration! Additionally, if you're a fan of final fantasy 12, you will find many welcome familiarities in the story and world building.
Phew, after a few months and 20 hours of on an off playing sessions I've finally got to-- WAIT THAT WAS CHAPTER ONE????
This is my first time writing a review so bear with me alr? It's a great game, totally recommend for those looking for a classic JRPG. It has the basic elements such as TP, elemental attacks and skill classes, but it also adds an "Overdrive bar" which will have different effects on your characters depending of its state, so appart from surviving, you'll have to constantly check the state of that bar, its an added difficulty which rewards you for keeping it in mind. The combat itself is very fun, there are tons of strategies you can make by mixing different skills and abilities with different characters, making it tremendously satisfactory when whatever you strategized works out and you see that big DMG. Still, I have to say that, although fun, sometimes it can get very tedious and repetitive when you have to fight the same monsters over and over again to get through a dungeon or stage. Nevertheless, it's very fun to plan your whole rotation and strategy beforehand, specially if one single mistake will result in a game over. Talking about combat, difficulty is on point, there is no boss fight in the game that will force you to farm for better weapons and crystals in order to defeat them, and neither will they be easy to defeat, so with just the right strategy you can defeat any boss in your way. Every boss and major enemy is also unique from others, so normally not one sole strategy will be the right one, you'll have to constantly adapt and think of what to do which helps keep the game interesting all throughout On the artistic part, the story, visuals, and soundtrack are amazing. The story is profound, interesting, and not cliche, all lore and new information is delivered in a way that you can follow it, understand it, and not fall behind. Visuals for backgrounds, characters, stages, and enemies are all very well done. And finally the music, OH THIS GAME'S SOUNDTRACK IS GLORIOUS, every ost is memorable, and perfectly portray the feeling of the place/scene they play in. There are some things I didn't quite like and thought they could've had more potential though. My biggest problem with the game are the crystals, specially the elemental bonus resistance and enemy type DMG bonus. For example, lets say that I'm in a stage of the game where there are mostly undead type enemies, beforehand I never collected or farmed any Undead Killer crystals cause I simply didn't need them, so I start picking up those crystals (If I'm lucky to find those) as I advance through the stage, but by the point I could combine that crystal with any of my equipment I'll already be done with that stage, and probably wont ever need to use that crystal again. Honestly some of the crystals were so situational that I didn't even bother picking them up, only picking straight stat boost crystals. That's pretty much it. 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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