
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.7Kreviews | 88% | — | $4.6M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
joia
I found the game to be enjoyable. It seems that it offers different ways to build your party and allows for a lot of exploration. It also feels like a modern JRPG in the sense it's removed a lot of grinding, instead opting for milestone level-ups through progressing in the story or completing challenges. I'm not sure how to feel about that, but I guess it means that you'll mostly be around the level for bosses rather than overleveled. Another aspect of it being a modern JRPG is that you're always doing super moves or abilities because your MP is always refreshed after each battle and fills up the Overdrive bar (explained later). It's main mechanic, the Overdrive meter, is something I'm not a big fan of. If you exceed a certain point, you'll hit a burn-out meter raises the amount of damage you take. There are ways to lower it, of course, but it makes me feel like I'm playing sub-optimally because I forgo a buff for some random move instead. I guess it allows you to make tactful decisions, so that may appeal to others. The Overdrive bar also feels a little one-note. You always want to be in Overdrive, so being below the bar for it is seen as a disadvantage. Something that I think would be interesting in a future game with this mechanic would be moves or abilities that serve different functions depending on your position in the Overdrive bar, like a character who has abilities with added effects if in burn-out or someone who benefits from during set-up. Something that you'll also find in reviews of this game is that their crystal mechanic where you insert the aforementioned into weapons or armor for passive benefits (a la FF7 with the Materia minus the active abilities you could acquire) is a pain to deal with. Unlike in the game this takes inspiration from, you are only able to add and remove the crystals at specific stations in the game. It makes upgrading weapons with the crystals more of a hassle, as you acquire new gear at a rapid pace if you know where to look. Despite my essay of complaints, I'd say that the game is still decent. I'd say give it a go if you want.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It can be overwhelming at first, but once you get the hang of it, you'll be in for a ride.The story, the battle system, the music, and the sheer amount of polish and detail are insane! Solid 9.5/10🤌🏻
Jeu sympa, le début laisse entrevoir une histoire intrigante et les mécanique de jeu intéressantes
Un JRPG bastante clásico. Me han gustado los personajes y el mundo que han creado para el juego. Necesitas avanzar para ir entendiendo el trasfondo del grupo así como la mitología de la ambientación, pero conforme se despliega, en mi opinión esta bastante cuidado y se nota que le han puesto cariño. Por otro lado, la historia no es especialmente original, pero tiene unos cuantos giros que me han sorprendido. En general, muy buen juego. Engancha sobre todo la trama principal, los momentos en que te deja "a tu aire" para explorar/hacer secundarias no me han resultado tan interesantes.
Sehr schön gemacht
场景设计稀烂····
This game was sooo good. I was hooked within the first hour. The story was written really well and the combat was so snappy and intuitive. This is a must play for any JRPG lovers and even if JRPGs aren't your thing I still think you will love this game. The music was amazing and really captured the mood. I hope there's a sequal in the horizon
A well-made JRPG, one for the books. I liked the overdrive mechanic of the game, it made battles not tedious since I was almost always focused on the overdrive bar which was a good thing for me, it adds some new challenge to the fights. Art style looks like stardew valley which isn't necessarily a bad thing, it's mild and not overwhelming. The game has some Suikoden II elements to it (which if you still don't know by now, is one of the best JRPGs ever created). Elements like building your own castle and recruiting characters. But not made entirely the same and done in its own style. But the BEST part: The story and the characters! It's not your ordinary generic hero story. Good and evil is not black and white but very nuanced and the dilemma and decisions made are heavily influenced by the various reasoning and plight of everyone, that totally makes sense for the someone who'd be in the characters' shoes. Oh and the plot twists! Perfectly written, it's not a plot twist for plot twist sake or just to F you up but it smoothly pushed the plot in an interesting and sensible manner. The characters are memorable, everyone had their own character development, their own stories that didn't seem to follow a formula you'd usually see in these types of stories or games. And that made them fresh and worth getting invested in. In short a 9.5/10 for me. Loved the game, I know other people who grew up playing JRPGs would also love this. Thanks for the game!
I just felt annyoed playing with it and the systems
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.7M | 3.7K | 83% | $59.99 | |
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| $4.7M | 8.7K | 89% | $14.99 |