
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.7Kreviews | 88% | — | $4.6M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogasso, definitivamente um dos jogos ja feitos.
普通にJRPG好きはとりあえずやってみてってぐらい手放しでおすすめできる スカイアーマー手に入れてからまじで買ってよかったと思えた 本筋のストーリー進めながら他のキャラのストーリーを並行進行できるのが面倒くさがりな自分には本当にありがたかった
It's fine. The art is great, the music is good and the combat is decent, but the writing is really lackluster. The ending in particular is awful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩RPG最重要的是什么,就是探索的欲望与自由度 相比于减法做过头的星之海,宿命残响才是那个季度当之无愧的领跑人 不说最后反响如何,本作的地图设计确实是有下了心血的,被关在失落的魔法学院门前,或是在森林里看见精灵领地的一瞥,深深勾起玩家的探索欲望。迷宫或是天凯和小人切换探路,确实可以看出制作组确实在思考(鬼脑 BD构筑不算复杂,几个方向简洁明了,养成快,我看有些人讨厌水晶系统,但实际体验下来刷水晶的需求不高 剧情方面我觉得倒是很正常,亚洲地区喜欢王道剧情,但欧美那边更喜欢写伦理剧,所以逻辑走向是合乎他们那边的逻辑的。而且欧美那么很喜欢把完成“宿命/使命/天命/”的角色搞下线,在这方面也确实没有偏离主角的人设,他本身就是被过去/现在的罪孽驱动的角色 我希望所有的rpg爱好者都可以来尝一下这部作品,他确实值得品味
Not too bad, not too bad at all.
Really excellent. So refreshing to have an RPG that doesn't have insipid grinding or gambling. Wonderful soundtrack and gorgeous pixel graphics. Perfectly paced, and not too much content to 100% to get overwhelmed. Just lovely.
诶呦我去,你自己看看你的地图设计,你自己看看你的装备设计,你自己看看你的宝石设计,玩起来纯坐牢,sp给的那么抠搜干什么,还有路边野怪的强度,我寻思野怪不就是让人刷的?越刷越爽越刷越有,结果前期探路的时候随便一个野怪都能差点团灭你。那破地图设计的吧,你以为能过去的路实则过不去,那么老大个空隙给谁看呢?啥资源给的都抠搜的,装备迭代的快简直意义不明。宝石的设计更是恶心,繁琐又臭。
Love letter to jrpgs without the annoying stuff. Fun and engaging combat, good albeit confusing storyline with a bit too many plot twists. Loved the characters and the interactions between them. Overall, truly enjoyable experience well worth your time. While it may seem all over the place sometimes, everything falls into place in the end and the story wraps up beautifully.
It's a decent game so far, I've only ever played one other JRPG and that's Sea of Stars which is better in every possible way except story. Just completed Act 1 and the story in this game so far is pretty basic but the characters are memorable. The plot twists are pretty lame too so far. The world design in this game isn't great, you just look at the map, you see forks in the road, you go to the shortest fork and 100% of the time there's an item. The game is pretty linear so far, the exploration is half baked and the combat draws out for too long at times. A lot of fights just come down to RNG and it's pretty annoying, I've died a couple times to making a single mistake and I've had fights where I just had to count on the enemies being stupid in order to win. Winning a combat in this game doesn't feel very satisfying because I'm always at the mercy of the NPCs. You can't visually see status ailments in this game so a lot of times I get staggered and forget and end up wasting a turn, it's pretty stupid to have to read these things constantly. The fast travelling is extremely tedious and just using the map in general is a chore. I know I've listed a bunch of negatives about the game but the story and characters have a charm to it that keeps me going. I'm not sure how long the game is but if the formula isn't switched up a bit then I'm not sure I'll be able to finish this game. I recommend this game to people who are into JRPGs, I'm not that guy so for me the game's a 6/10 so far. Will update the review once I completed the main story + DLC. Edit: So 26 hours into the game they just taught me about the "hate" mechanic which is pretty silly, would've loved to know this 20 hours ago? Not sure why it's like this. Just started Act 3 and I'm pretty burnt out of the game, currently taking a break before I complete the second half of the game, I'm currently on sky islands and the traversing here is incredibly unfun, there's lots of small islands to explore but the way you traverse is so boring and time consuming that I don't even want to get the loot, I just want to get out of here ASAP. As mentioned before, the map in this game is terrible, completely useless at times and interfacing it is somehow even worse. Waiting for these moving islands makes me want to rip my hair out, I genuinely can't believe I'm only half way through this game, the motives of everyone is not well thought of, the way they present new information is not interesting and I feel like this game is going on for too long and there's no clear end goal. There was a hilariously bad part in the game where you have to fight someone who's clearly toying with you and is extremely strong and you "beat" him and everyone in your team has no reaction to it, doesn't question it at all and I'm just here like are y'all serious? I'm just ranting at this point but I feel like the more I play this game the less I enjoy it. The fights are getting longer and the characters are pretty shallow, the gameplay loop is getting tiresome 26 hours in, not sure how I'm going to continue for another 20 hours.
Really great and extensive indie jrpg with a mature story. Loved it!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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