
Take up your sword, channel your magic or board your Mech. Chained Echoes is a 16-bit style RPG set in a fantasy world where dragons are as common as piloted mechanical suits.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.2Kreviews | 89% | — | $4.6M |
| $24.99 | 1.7Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Adorei o jogo, muito bom.
This was a really well done RPG, but I couldn't get through it. I rarely say this, but my biggest gripe is that the game was TOO hard. From early on, you encounter battles that feel "impossible" with your current group. Eventually you beat it with a combination of luck and a perfect configuration, but it often took me many tries. I wished they gave you more information like most RPGs do -- there are no health bars on bosses, so you have no idea how much progress you've made. You can't see your enemies moves or exactly how much damage yours would do. After 22 hours, this wore on me and I had to throw in the towel. But, there was a lot of good too. Your characters move at lightning speed when exploring, the overdrive mechanic adds new strategy to battles, and there was no grinding required to level up. You level up at a pretty fixed rate, and its fun to strategize about which skills to learn or upgrade. I can see why a lot of people love this game, but for me personally it got a little repetitive and frustrating. 6.5/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Japanese, Simplified Chinese
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我好久没有玩到这样一部世界观设定宏大,人物动机合乎逻辑,有探索乐趣的JRPG了。 虽然后期略显赶工,节奏把控不到位。但能把故事讲完就已经很不错了。 略有不足的是机甲不应该是这样的,他应该像重装机兵一样有趣。希望能玩到第二部。
I started this game a few years ago but never finished it due to life obligations. Recently, I decided to come back to it and finally see it through. It took me just under 41 hours to 100% the game and earn all achievements. Before getting into the game itself, I want to mention that the fact this was created by a single developer (with some art assistance from one other person) is an absolutely jaw-dropping accomplishment. As someone who has developed multiple games, I was blown away by what Matthias was able to pull off and genuinely impressed by how intelligently many of the systems were designed from a production standpoint. Bravo. Character Progression Chained Echoes features a large cast of characters, though you'll spend most of the game rotating around 6–8 before gaining more in the later acts. Most fit familiar RPG archetypes, but a few stand out and feel genuinely unique. Each character has a talent tree that grants stat boosts, passives, and abilities. Across the entire roster, there's plenty of room for experimentation, and if you enjoy party-building, you'll have a great time. Combat continues to evolve as you recruit new allies and unlock new branches of the talent tree, so every few hours you're given a reason to rethink your party composition or try new strategies. That said, if you wanted to brute-force one setup through most of the game, you probably could. There are also multiple tiers of weapons and armor that can be upgraded throughout the game. One of the coolest progression systems is the Class Emblems, which grant characters access to abilities they normally wouldn't have. You can slap a Cleric emblem on an assassin and suddenly have a character capable of both massive damage and party healing. Since abilities scale with a character's stats, you'll usually want to amplify their strengths rather than make them more balanced, but it's still a really cool idea. Combat If you're reading this review, you've probably heard people talk about the Overdrive system. It's essentially a heat meter that grants bonus damage, damage resistance, and reduced mana costs when managed properly, while penalizing you if it gets too high. Heat builds whenever characters use abilities, but the game also displays a random ability type (physical, magical, healing, buff, debuff, or utility) that will significantly reduce it when used. As a result, fights can play out differently depending on how the meter shifts. I think most complaints about the system are valid in the sense that it can become tedious in some fights. However, if you invest points wisely and maintain a diverse set of abilities across your party, it isn't nearly as restrictive as some make it out to be. For me, it was a fun idea that mostly lost its novelty by the end of the game, but it was never detrimental to the experience. Sky Armors (The Giant Mechs) This was the one part of the game that fell a little flat for me. As a traversal tool, the Sky Armors are fantastic. Swapping between movement modes and transitioning between mech and on-foot gameplay is quick and seamless. In combat, though, they felt a bit stiff. There's nowhere near the same level of variety or complexity as the standard party combat, so after a few hours it starts to feel repetitive. The Overdrive meter also functions differently during Sky Armor battles and becomes completely predictable. Once you discover a strategy that works, there's very little need to adapt to what enemies are doing. The last 40% or so of Sky Armor encounters felt nearly identical, and I found myself repeating the same approach over and over. As a side note, I've seen reviews claim you need to become proficient with multiple weapon types to handle bosses. In my experience, that's not true. I barely swapped weapons on my Sky Armors until near the final fight and had no issues, so make of that what you will. Story I enjoyed the story overall. The central plot is interesting, and there are plenty of twists and revelations that make it exciting to follow. That said, the quality of the writing is inconsistent. Sometimes the dialogue feels natural, while other times it veers into very anime-esque or cheesy territory. It never hurt my enjoyment of the game, but don't come in expecting incredibly compelling writing. Several characters have tragic backstories, but it often felt like the game didn't explore them much beyond that. I would've loved to see more character arcs develop throughout the adventure, though I understand that's a big ask considering the scope of the project. To be fair, some of the dialogue is genuinely funny and enjoyable (namely the guards looking for Sienna—iykyk). Overall, the story itself is engaging, but the dialogue is mostly just passable. Crystals This is my one major gripe with the game. Weapons and armor can be equipped with crystals that provide additional stats and passives. On paper, it's a great system. In practice, it's incredibly tedious, and by the end of the game I largely ignored it for anyone outside my main party. There are around 30 different crystal types. For this example, let's use an Attack Up crystal. Crystals drop between ranks 1–3 but can be upgraded all the way to rank 10. Combining crystals simply adds their ranks together, and each crystal has a purity value that determines how many times it can be upgraded. Here's where things start getting annoying. If I combine an Attack Up crystal and its purity hits 0, it can no longer be upgraded. "Just use it to upgrade another crystal," you might say. Nope. Once a crystal has been upgraded, it can't be used as upgrade material. It's just stuck. Crystals also only combine with the same type of crystal. Remember when I said there were around 30 of them? Yeah... getting enough matching crystals to make high-rank versions can take awhile. BUT WAIT THERE'S MORE. Crystals have random sizes from 1–3 slots, and equipment starts with only 2 crystal slots until you upgrade it. If you find a better weapon or armor in the field, it's often not worth equipping because you'll lose your crystal bonuses. Even when you get back to an anvil, your best crystal might not fit into your new gear until you've upgraded it. Then you multiply this process across 6 characters (or 10 in the late game), and it becomes an insanely time-consuming chore. The worst part is that crystal bonuses are actually really good, so you don't want to ignore them. But keeping everyone's gear updated takes forever. Ultimately, that's why I only bothered maintaining crystals for my main four characters and stopped worrying about everyone else by the end. Final Thoughts Overall, Chained Echoes was a great experience, and I'm very glad I gave it another shot. The scale of what was accomplished by such a small team is genuinely impressive, and despite some rough edges, it's easy to see why the game has earned so much praise. 7.5/10
I purchased this on sale for $9.99, and it is one of the best games in my library. Highly recommend if you like JRPGs.
Good game. Great combat system (except for the Sky Armor — ♥♥♥♥ that) and a nice story. Most characters are forgettable, though Tomke is the goat.
Alright. I'd based on taste give the game a 7/10 But I'll try to make the review as constructive as I can within 5 minutes. 1, Graphics and smoothness: Pretty good for this type of game. 2, Story: It's a game filled with plot and history, and if you pay attention to all these various elements in the story, albeit at times in riddles, it will help you fully clear the game. Now I didn't personally bother collecting what I needed to in order to fight the secret last boss, but aside from that I cleared around 90% of the game. The story is alright I guess, the characters are unique, sometimes relatable. 3, Music is pretty good. 4, Combat and difficulty is very nicely balanced. If you get good at the game, and upgrade things along the way, you can still beat it without really having to do any extra grinding. But, without really grinding and utilizing the various upgrade systems in the game, it gets excessively difficult. You have various ways of beating each fight, various play styles, and so far I haven't come across anything super broken that doesn't rely on RNG. There are ways to make one character deal a huge amount of damage if they do not die while you're preparing that is. If you're really good at these types of games, but still read lore, etc. It may take you about 40h for a full clear. Is it worth the money? Yeah. I
Tremendo. Historia increíble y tiene algo de contenido endgame, no innova mucho en tema de mecánica de combates pero no le hace falta. 100% recomendado.
虽然很喜欢像素风,但是剧情看不懂,战斗也不爽,不能刷级,容易卡关
Schönes Spiel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.7K | 598 | 88% | $19.99 | |
| $9K | 42 | 93% | $7.79 | |
| $0 | 2 | 100% | Free | |
| $87K | 539 | 80% | $8.69 | |
| $826.2K | 2.3K | 94% | $14.99 | |
| $152.8K | 314 | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 16.7K | 92% | $14.99 | |
| $4.6M | 9.6K | 88% | $24.99 | |
| $4.6M |
| 4.7K |
| 74% |
| $39.99 |
| $4.6M | 18.8K | 76% | $9.99 |
| $4.6M | 2K | 88% | $99.99 |
| $4.6M | 5.5K | 94% | $25.99 |