
A short interactive novel. There is no "truth" in this game. This is not an armchair detective story—it is simply about a girl in a stall. You will advise the protagonist, determine how she perceives everything around her, and witness her ending.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
As stated in the overview, the playtime for this work is around 30 to 60 minutes—not including the time needed to unlock all endings.
Our protagonist is a girl named Utsu-chan, and you will act as her friend and guide. What you do together is more than just casual chat—it carries a deeper significance.
The game spans five days. Each day, you will hear rumors about different girls. "Truth" doesn't matter—all you need to do is decide what kind of voice to respond with to Utsu-chan inside the stall. Your accumulated choices will lead you to different endings.
This is a story about loneliness, misunderstanding, fragile emotions, and the bonds between girls—set among ceramics, stainless steel, and neurotransmitters.
・Warning:
This work contains descriptions and expressions that may be disturbing, including but not limited to school bullying, social anxiety, depressive tendencies, and inappropriate behavior by minors.
All content represents the protagonist's subjective experience and is not intended to encourage or glorify any such actions.
*This game currently supports Chinese only. English localizations are planned and will be added via a free update shortly after the initial release. Since I'm a solo developer, the translation will follow a bit later — thank you for your patience! The game is completely free, and once new languages are added, you'll get them automatically with no extra steps.
Genres
Stats
Languages: Simplified Chinese
Engagement
Reviews
需要全屏模式
我先是按照自己认为的选择选了一次,然后就开始尝试成就,简单来讲: 1和2是顺着小郁或杠小郁,3是冷漠冷静的选择,单选一个选择或某个选择占比更多,结局就会偏向对应结局,选择的过程还挺有意思的,结局时候在“于是”的位置,有时是直接下一步,有时还是有选择机会,但其实对最后结果没有影响,感觉是有东西没有完全做完,结局五则是让所有选项没有逻辑,按照2134循环选择就行,还挺奇怪的,开始时我还以为要培养小郁的独立思考能力,所以有些选项选3,有的就沉默,结果还是没能让小郁摆脱主角,非要主角说话有明显逻辑问题后,小郁才会主动摆脱主角。 大家也可以尝试以下起名位置放已知角色的名字
作为新人出道作超过及格线,
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Hours played at review time, across 23 reviews with recorded playtime.
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Where this game's players are, estimated from review languages.
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