
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.43/day in the week to Aug 27 → 56.14/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 147.6Kreviews | 97% | — | $46.7M |
| $19.99 | 10.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
beautiful game
Despues de empezar a jugar este juego me di cuenta que me gustan las trans. Juegazo 10/10
the base game made me happy chapter 9 gave me depression
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.9M | 108.4K | 90% | $29.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $47.1M | 69.5K | 93% | $19.99 | |
| $46.2M | 72.8K | 93% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 | |
| $47.5M | 91.8K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $479.9K | 892 | 94% | $19.99 | |
| $147.8K | 352 | 98% | $16.99 | |
| $17K | 48 | 96% | $14.99 | |
| $134.9K | 284 | 86% | $19.99 | |
| $126.4K | 358 | 94% | $9.49 | |
| $33.5K | 181 | 77% | $14.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolute montanha
Игра максимум тянет на браузерную убивалку времени
jogo mto tuffo
I wanted to enjoy this game, and I can recognize that it's a masterpiece that will be enjoyed for years, but i can't help but notice how poorly designed it is. I think I'll start with the positives, so first of all, the pixel art and soundtrack is absolutely beautiful. This game's overall atmosphere is wonderful, and all of the artwork is absolutely gorgeous. Second, the game's just so damn addicting. The quick fast-paced movement and platform is extremely satisfying. However, I also think it is hard to ignore how frustrating this game is. And I don't mean it's too difficult-I think it has a great difficulty. I'm talking about how the game is awful at explaining mechanics and overall just clunky. I personally love high-level difficulty in video games, though I think there is a wrong and a right way to do it. A difficult game should feel fair towards the player, though still demand high amounts of skill. It should force the player to learn from their mistakes. In a well designed difficult game, the player should understand what they are doing wrong and think, "Oh, I messed up." when they lose. Playing Celeste, however, makes you feel like you're slowly bashing your head against a wall until the wall eventually collapses. Losing over and over doesn't teach the player anything, and instead just frustrates them. Many mechanics feel broken, and deaths feel undeserved. I enjoy how the game makes the player find things on their own, but some things feel flat-out absurd and unforgiving. I understand the appeal of Celeste, and I still have not fully finished the game, so my opinion could change, but as of now I don't think this game is for me.
no puede ser tan bueno si el juego tuviera polla se lo mamaria con las dos manos
This game was fine except for the beginning and the end. Of course, the beginning is a barrier to entry because of the high level of difficulty. The reason I mentioned the end is because of the 6 Bose? Battle. I experienced a boring and angry stage due to the repetitive pattern of shooting only the ball and laser. It was a very bad experience. But there's a good thing that most difficult stages aren't forced to go on, so you can move on. But even I, who was clearing all the B-side and collecting all the strawberries, thought it was very bad in chapter 6.
High difficulty but fair. Offers an extremely vast variety of challenge depending on what one person likes, whether more casual or serious. Also offers assistance to make the game easier if you're struggling beating levels but want to see the whole game through. Also beautiful music, and story line to go with it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.