
Help Madeline survive her inner demons on her journey to the top of Celeste Mountain, in this super-tight platformer from the creators of TowerFall. Brave hundreds of hand-crafted challenges, uncover devious secrets, and piece together the mystery of the mountain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 43.43/day in the week to Aug 27 → 56.14/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 147.6Kreviews | 97% | — | $46.7M |
| $19.99 | 10.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作无需多言
Escalar
morri 50 vezes no tutorial, dito isso perfeito/10 recomendo para pessoas que não são experientes em jogos difíceis.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.9M | 108.4K | 90% | $29.99 | |
| $47M | 261.8K | 96% | $9.99 | |
| $47.1M | 109.9K | 93% | $24.99 | |
| $46.2M | 72.8K | 93% | $19.99 | |
| $47.4M | 92.9K | 93% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $479.9K | 892 | 94% | $19.99 | |
| $147.8K | 352 | 98% | $16.99 | |
| $17K | 48 | 96% | $14.99 | |
| $134.9K | 284 | 86% | $19.99 | |
| $126.4K | 358 | 94% | $9.49 | |
| $33.5K | 135 | 76% | $14.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ch: 1"Ohh this games pretty fun!" Ch:3 "oh this is actually kinda hard" Ch:9 "*breath in* ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥"
Perfection
Sunumunu yaptığım ve oynamadığım bir oyun olarak bitirmemek olmazdı :). Zor olsa da (1162 kez ölümle) zirveye ulaşmış bulundum. Hikaye açışından yetişkin birinin kolayca tahmin edebileceği bir şekilde bitti ama zaten öyle aman aman bir şey de beklemiyordum. Oynanışı eğlenceliydı gerçekten. Oynanır.
god
神作好玩 但是作者是藏比
困难但有趣,复活机制友好,死亡试错并不使人恼火
This game was fine except for the beginning and the end. Of course, the beginning is a barrier to entry because of the high level of difficulty. The reason I mentioned the end is because of the 6 Bose? Battle. I experienced a boring and angry stage due to the repetitive pattern of shooting only the ball and laser. It was a very bad experience. But there's a good thing that most difficult stages aren't forced to go on, so you can move on. But even I, who was clearing all the B-side and collecting all the strawberries, thought it was very bad in chapter 6.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.