
CDF Starfighter VR Remastered is a VR space combat simulator that puts you in the cockpit of the CDF`s most advanced starfighters. Engage a variety of enemies in 4 different game modes and play the part of Lt. Rodgers in the extensive VR Campaign Mode.
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Update ---------------------------------------- Developer responded to my review, so I am changing my recommendation to positive. Unfortunately my problems persists, no advice helped and my Saitek X52 still does not work with this game, but otherwise the game is great and just the fact, that somebody still cares about his customers and actively works on development and bug fixing is good enough for me to give it thumbs up. And what's even better, the remastered version is on the way! This review reflects only current state of the game and I will update it when Saitek X52 issues making it unplayable for me will be fixed I hate not to recommend this game. Its a work of love of someone who probably played all Wing Commander games, who watches Battlestar Galactica and even has a copy of Wing Commander movie, no matter how bad that movie is. This game is descendant of Freelancer and Freespace series. From the moment I opened it I love it. The female computer voice, the attention to detail, the way that the computer voice interacts with what you do in the menu, the design style. And than you start the first mission, you are in a hangar sitting in a cockpit that looks so familiar, with the targeting and scanning system that fills your hart instantly with joy. So why the negative review? Because the controls do not work. If you have Xbox controller, it works perfectly. According to other reviews, also HOTAS joystick works. But I have Saitek X52 and when I saw it in the controls menu, I was overjoyed. I have selected it and image of the joystick with description of all buttons appeared - I was so happy that I almost suffered a stroke. So I started mission, applied throttle - and nothing happened. I my inital thought was, that there is some launch button that I just need to find. I had no idea that I just made a first step on the path that ends in the ninth circle of hell. I started pushing all buttons and button that is supposed to be primary fire brought up the menu. This menu is not a step to victory, it's a death trap. You cannot change controls, it just gives you overview of your current controls that do not work at all, but what worse - there is no way how to close it. The button that opened it dos not close it (of course, its primary fire, not a menu button). No other button closes it either. There is no close option in the menu, so all I can do is find a sub menu that gives you options to restart mission or go to main menu. So I went to main menu, check that I have really selected Saitek X52. Everything seems to by ok, so I fired the mission and repeat all the desperate steps that finally brought me back to the main menu. But I did not give up - there are custom controls option. If you try them than you have to admire again the attention to detail in this game. Custom menu brings a non VR screen and computer voice gives you instructions what you need to do. You start mapping all controls to your X52 joystick and everything works perfectly, every input and axis is recognised, you can set sensitivity to every axis and also revert it if need. Oh joy, I made it, it took some time and effort, but I made it! Cannot wait to finally leave the hangar. So I started the mission - moved the stick and the ship reacted! Pushed the throttle and leave the hangar. There is some enemy! Lower the throttle, quick turn to get behind his back - oh joy, this is awesome - a little closer, now, fire! Pushed the primary fire - and it opens that cursed, inescapable menu... It doesn't matter that you mapped primary fire to that button, it still opens that bloody menu. Next step I tried was to delete local user files to let the game recreate them - but this fix is for the older version of the game, not for the one I have recently installed. And it didn't help. Curently I have copied .ini file which someone posted on forum. With X52 selected I am now able to browse main menu using the joystick - but no key, neither on the joystick nor on the keybord now works as Enter, so I cannot launch the game or open any other menu item. But I am not giving up, I will check the config I try to fix this. Anyway I am not refunding this game. It deserves my money even with those issues I am having. And as always, it might be something on my side - joystick drivers, whatever... and the game itself is great!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After playing most vr space games I found this one to be my fav. It really scratched my Wing Commander itch. That being said this version is broken af. It crashed after almost every mission and eventually ate my save. So why the thumbs up? Because it's being remastered, and that schnit is sweet.
WHY DO THESE PEOPLE RELEASE GAMES THAT DONT WORK I GET TO DOCK WITH SHIP AFTER COMPLETING MISSION AND IT CRASHES
Agree with most of the other reviews. While it needs some work and a bit of refinement I'd say it's got some potential indeed. For an indie game they've got some pretty great voice acting and environments. If they can streamline the whole package I could see myself spending a bit of time in here.
Ive installed a rtx2080ti to my pc and gone from the oculus rift to the hp reverb. it crashes as soon as I load it. tried all options it gives me except oculus rift option
This game has been quite the struggle to play, between having to constantly change my controls to my prefrence (Gamepad 2 in the settings) and also having to set the custom axis every time I turn on the game not to mention the the non stop crashes and frame rate drops. However the game is fun and beautiful the story is well thought out and now that I've made it pass mission 4 it hasn't crashed yet so maybe the dev did some tweaks, frame rate drops still but not too bad. Could I recomend this to buy I'd say no unless you're down for the headache of getting it to work right, sorry dev this is like wishing a terrible fate to happen to my friends. I like this game alot but it does need alot of work to get the rest of these bugs out.
There is a Gem in Here. Now About Those Game Crashes........ HMD Used: Oculus Rift with XBox One Gamepad Computer Set-Up: i7-8700, Windows 10, GTX 1070Ti, 16 GB RAM In reading the reviews on this thing, I had been staying away from it. When the developer posted a Re-Mastered Version would be coming in the future, I thought I would take a stab (after all, if it were that bad, I could refund it). I'm glad I did. First off, starting this thing up in Oculus VR Mode, was nothing but a disaster. Although I could get the game started, the gamepad was completely unresponsive (except for the Thrust)/ But when I started up the game in Steam VR Mode, I had a more pleasant experience, although I was stuck on the default Steam VR screen until I left clicked on my mouse, then the game started. After playing with the game for a bit, I decided to change the GamePad Configuration to '2' (I'm a lefty), inverted the pitch, and reduced sensitivity on the pitch/yaw. Getting to the Custom Control screen (which, unfortunenately, you had to take off the Rift, and make the changes on the flat screen monitor) resulted in a game crash or two. When I got stuck on the Custom Control screen, Task Manager usually had my RAM pegged out at 85%. In finally getting the controls to my liking, I started to play a lot more: Trial Run, Free Flight, Simulation/Training Mode. Wow! This is the first space game in a long time (I would count Everspace, but their support for the Xbox One gamepad was horrible the last time I played) where I had a game impress me in the same way Eve Valkyrie VR did. The sense of scale is immense (flying around the base ships is incredibly fun, and flying around the various astreroid fields was also a good time (especially the violatile asteroid field). Tracking both friendly and enemy ships is a breeze (love the 3-D radar), and the ability to match the target's speed is a great feature. But then came the crashes........ Every so often (average of every 4 missions or so), the game screen would freeze, requiring me to re-start the game. Less common, but no less important, is that the Unreal Engine would crash (with an option to send the developer a report on what happened; which I took advantage of). More rarely, is the one time where the crash closed down Steam entirely. Normally, these crashes would cause me to refund the game, but the basic gameplay, its sense of scale, the fun of flying around, captivated me enough to keep coming back (although after the game crashed Steam, I decided to stop). Now I haven't gotten to the campaign yet, but I've mostly enjoyed what I played so far, and do want to come back for more. Unless the game performance starts tanking worse than the stock market in December, I plan to come back to play, and look forward to what the remaster may bring.
I'll be honest, it's cool an unique and all that, but, it's missing a proper vr control to stand out as a VR game. Add interactive, intuitive cockpit controls and dlc campaigns further on. Until then it's "okay" but for me not the VR space shooty game of choice.
Too many technical issues to list. Most frustrating experience I have had in a long time attempting to get a game to run properly.
Unterstützt angeblich HOTAS Saitek 52 und 52 pro. Sogar unter Steuerungseinstellungen anwählbar - funktioniert jedoch nicht. Darüber hinaus häufige crashes und freezes. Sehr schade, weil eigentlich vielversprechend. Refund beantragt.
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