
A space tactics roguelite with naval combat and extraction elements. Explore space, pick fights, collect loot, then escape. Upgrade and unlock new ships to strengthen your fleet and face tougher foes. Play with up to 4 friends in online coop.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a navigator, a protector of Catharage station. Countless enemies threaten its survival. You must venture out into the unknown, gather strength, and vanquish our foes before they can destroy us. The city stands eternal.

In Catharage, you pilot a single, large ship through space. Your ship is equipped with weapons and modules that you can use to engage enemies (or evade them). You'll find randomly generated loot that you can equip or scrap for currency. You will complete missions for Catharage station, earning valuable credits. Should you die, all is lost - but return home in time, and your reward is saved. Use what you recover to upgrade and unlock ships, hire fleet members or pay for one-time bonuses, to face tougher enemies and go further.
Unlock more than 30 different ships to fly, each with their own attributes. Some may be large and slow, but highly armored. Others are nimble and frail, yet hit beyond their size. Discover three weapon types with several special perks that change their behaviour. Find modules that grant attributes or active abilities, such as microwarp drives, cloaking devices, or EMP blasts. Items may come with special traits, such as scaling damage or set bonuses. Loot rolls in rarities ranging from scrap-worthy to run-changing, and every kill may change your chances.
While you become stronger over time through investment in global attribute bonuses, variance exists on a smaller scale as well. Each run, you can find special upgrades that may change its course: Pick up an engineering upgrade before you start and make your weak corvette into a strong brawler. Find a forge to turn a lumbering battleship into a nimble kiter. Every encounter is different. Maybe you'll chance upon a battle in progress and scavenge the remains - or jump straight into a gas cloud that strips your armor, leaving you vulnerable to enemies you once thought beneath you.
Catharage is a slow-paced but punctuated game. Since you decide where to fly and who to fight, sessions can be as calm or hectic as your taste demands. While space is large and atmospheric, fights can quickly become overwhelming - make sure you're adequately prepared. The game is challenging, but knowledge reigns supreme: Learning about enemies, systems and strategy is key to mastering the encounters and obstacles set before you.
Fly alone or together with up to 4 other captains. Specialize your ships to fill different roles, use support items to buff and heal your allies, or split up to clear sectors faster.
Catharage is a part-time solo development project. A substantial demo is available, make sure you try it to see if the game is for you!
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't be fooled, this game is not slow-paced when a host of missiles are on your tail, while cannons narrowly miss tapping your belly, whether or not you notice your shields are down. The lack of controller support, save for a steam deck or steam controller, which I hear it does capably, does not hold back your mobility. I am mostly so far a demo player of this game, but my few runs in the full game show immediately the quality of life improvements present in the full game that are sadly absent in the demo. Great fun, fully worth the full price.
the controls, visuals and camera controls are just too annoying.
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| $21.4K | 77 | 60% | $6.99 | |
| $21.5K | 114 | 96% | $9.99 | |
| $21.4K | 136 | 59% | $4.99 | |
| $21.4K | 226 | 88% | $5.99 | |
| $21.4K | 201 | 79% | $3.99 | |
| $21.5K | 134 | 94% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 2.5K | 74% | $29.99 | |
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| $3.3K | 12 | 58% | $7.99 | |
| $25M | 13.1K | 86% | $49.99 | |
| $59.8K | 313 | 95% | $8.99 | |
| $5K | 8 | 62% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I will preface this review by saying this game isn't for everyone, but I found that it was for me. This is the kind of game you get with a solo indie developer who understands his vision and refuses to water it down to a mass-market commodity. It is initially inscrutable, which I personally found intriguing but may be a source of frustration for others. It appears complex, but the essential game loop is actually simple and familiar. Its gameplay alternates between tranquillity verging on boredom and pandemonium, usually culminating in disbelief when your hours-long run is ended abruptly and rudely. The aspect of the game that players will likely find most polarizing however, are the ship and camera controls. Although the developer has attempted to streamline and facilitate customisation of the controls since the initial release, they are still inherently complex and for the majority I suspect, highly unintuitive. If you are not comfortable with 6DoF control, this game is not for you. If you tried Homeworld and were frustrated with the camera, this game is not for you. You have been warned. Persevere, and you will find that the meat of the game is resource gathering and ship-to-ship combat, both of which are relatively straight-forward in execution. For combat, again think Homeworld, but with fine-grain control over the weapons and abilities of an individual ship. You do also have the optional opportunity to command a minor fleet in a limited fashion, but this is not a feature I relied on heavily. Through the many classes of ship on offer and ranged against you, there was enough nuance and variety in these mechanics that I didn't begin to feel jaded until I completed the initial goal of the game around hour 30. To my surprise, this unlocked a further layer of end-game content that I wasn't expecting and which provided an ongoing challenge. Taking this account with the relatively low asking price, the game offers a great dollar-to-entertainment ratio. As a rogue-like, the gameplay loop and resulting progression is both familiar and well-crafted, with a large contingent of unlocks and permanent upgrades to accumulate, supporting a variety of feasible play-styles. The resources that these unlocks require are only obtained when extracting (deliberately choosing to end a run), so there is always an element of risk/reward involved in each run. Extract too early and you receive a relatively paltry reward compared to the initial effort required to mould your ship into something remotely effective. Continue to test your luck in search of additional loot and despite frequently feeling over-powered, it is likely that eventually you will be murdered at long range by a single unexpected shot. Despite the justifiable feeling of unfairness that accompanies this, it is a testament to the compelling “one more run” nature of the game that I continue to play. The game utilises an untextured and minimalist approach that seems to be common recently in Unity-developed games. In this case, it results in attractive and frequently grand visuals, aided by the backdrop of immense, mysterious and ruined structures that populate the environment. Both the stability and performance of the game was adequate on a mid-range machine. I experienced only the occasional crash when saving and then attempting to resume a run. Thankfully, the game recognised this and honoured the resources that I had accumulated, significantly reducing the impact of this issue. I look forward to seeing more from this developer.
Scratches a Homeworld-EVE-Flotilla like itch I wasn't aware I had.
Great capital ship space game, making the best combo of Rebel Galaxy, eve offline, roguelikes and extraction. Great variety of progression, weapons, ships, enemies, playstyles/builds. You feel powerful yet need to be thinking and cautious. Criticisms as of this early build, but the game is still great: Controls slightly unintuitive, font choice is bad, stat cards on equipment upgrade compare needs to be like-for-like, picking out distant visual objects against some of the backgrounds or your own sensor bubble is very difficult.
A great skeleteon for a slower-paced rogue-light with a unique setting and gameplay, although It feels like it could use a lot of polish and refinement it's hard to complain at this price.
Camera controls are terrible, space is dim and ugly, game for those who love torture.
Games great. UX is a little weird. But it plays well in general and has a good game loop. Sometimes you can get one shot if you dont pay attention to your stats. The dev is active, and helpful. Ive put some time into this one and been playing since early release. If you like space games, youll probably like this one.
Not a huge fan of the actual controls or firing. For whatever reason it states that H and Z control throttle. Z does slow me to a stop, but H does literally nothing? I can't move unless I use "3" for the preset throttle of forward fast. I think the weapons could feel more "Umph" as it doesn't even feel or sound like you are shooting anything. Maybe it's just me, but not my cup of tea.
I'm giving this a thumbs up because I think the dev deserves the backing. That being said, It's a tough game where the RNG will frustrate you. You'll need to discover the rules of how weapons and systems work, you might think it's the same as other games and "yeah I got this" only to get F'ed over by the next thing. I hope the game will get enough support from players and the dev, so this will end as a very good game. Why it isn't listed as early access I dont know, cause sadly I think it needs a lot of work to not just be a niche. It really has a lot of good things going for it, but it's to random for my taste. Usually the weapons are weak and then occationally you get some god gun that just obliterate ships, it feels like there's nothing in between. The game is cheap and if you crave space flight I most certainly think you should try it.
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Players by region
Where this game's players are, estimated from review languages.