
A post-apocalyptic roguelike set in modern-day New England. Scavenge tools to craft an arsenal capable of dealing with the ever-evolving hordes of zombies, mutants, aliens, and robots in one of the deepest survival sims around.
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About
Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.
TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.
Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of those classic "spray replay value all over your face and body" games, I have about 24 hours played and have yet to get past like the third day the entire world is made of rakes and you will step on every single one
good fork, decided to support the dev even if some of their actions are disagreeable
I've been playing Cataclysm for well over a decade and definitely have thousands of hours in it pre-Steam release. I haven't been a big fan of where DDA was going, so I stopped playing a couple years ago. Found out about this, did some research, decided to buy it. It was very worth it and I'm happy to be supporting a smaller dev.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.2K | 359 | 82% | $9.99 | |
| $85.2K | 404 | 85% | $9.99 | |
| $85.2K | 666 | 69% | $3.99 | |
| $85.2K | 219 | 85% | $14.99 | |
| $85.1K | 400 | 80% | $12.99 | |
| $85.2K | 266 | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 3.7K | 81% | $11.99 | |
| $389.5K | 1.4K | 86% | $7.99 | |
| $247.5K | 547 | 87% | $19.99 | |
| $1.9K | 18 | 6% | $4.99 | |
| $1.4K | 17 | 94% | $2.99 | |
| $812 | 34 | 18% | $0.99 |
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cataclysm TLG has really stood out as a well thoughtout fork. It's a deviation done with genuine care and the focus is on building an immersive sim that emphasizes fun alongside its difficulty. Instead of difficulty for its own sake. That balance is where TLG wins me over. To me it better fits the vision of what this kind of survival experience should be: deep and challenging, but without getting bogged down in realism or over complication taken to the extreme, the way CDDA can. TLG keeps the depth that makes the genre great while staying focused on the actual experience of playing. Wormgirl has a great sense of direction on how this game should evolve and to me its the 'true' way forward with the series. If you want a survival roguelike with real teeth that still respects your time and your enjoyment, this is a great one to sink into.
Have you been playing Project Zomboid and thought "this game is too straight forward"? Have I got the game for you. I have played several branches of Cataclysm this is currently my favorite. I like the Gradual Mutation perk and I appreciate that there is a dev who is still trying to support point buy, DDA gave up on that a long time ago. Some of the stuff I have seen the dev talk about sounds interesting though it's hard to know how far off that will be. If you are interested you can play the game for free by downloading on Github, but I liked this enough that it felt worth putting some money towards supporting the development of the game.
Cataclysm: The Last Generation is one of my favorite sandboxes. For those unfamiliar with the family of roguelikes descended from the original Cataclysm, they are traditional roguelikes with deep (if sometimes obtuse) systems. Item crafting and modification, maintaining your happiness, learning skills, creating custom vehicles, so many systems it would be absurd to list all of them in a steam review. The price of this is of course that you will need to learn to navigate the UI of the game to make use of all these features, and there is a lot of UI to navigate. Fortunately C:TLG is available for free, so you can go try it out, see if it's for you, then come back here and support the developer later (which is why I have a measly 1 hours of playtime listed. I still prefer to play off of steam). For people that are already familiar with Cataclysm (Dark Days Ahead in particular), I'd like to say that I think this is a good fork of the game. Worm Girl, the developer, has a solid vision of what she wants the game to be like and consistently works towards that. In the short time I've been following the game I've seen the surprise expansion of fungal monsters, adjustments to long standing systems for the better, and many many bug fixes. Compared to DDA I felt like the changes to the balance of armors, healing times, combat in general, food and tool scarcity, etc all led me to make more interesting choices during my playthroughs. I constantly had different needs I needed to address without being able to stock up on a massive supply of food and tools quickly, and had to make decisions over whether it was worth it to for example craft better armor to scavenge in or if I needed to go out there in what I had to secure a few more days of food. Of course like most games centered on survival you can eventually reach a place where your basic needs are functionally met, and at that point its up to you to explore the world in a self directed manner. Finally, I see a handful of negative reviews that boil down to people having a bad interaction with the developer on discord. I've been in the discord since I started playing, and while Worm Girl can be somewhat abrasive, I haven't seen anyone get banned that was not being fairly annoying and entitled. I've been annoying on accident without being banned. Some people though seem to feel very entitled to tell them what the correct way to develop a game is, or get mad about very minor changes. Buying a game that costs the same as a hot dog with fries and a large coke doesn't mean you become a game director. Worm Girl is actually very responsive to bug reports and suggestions (even if the answer is sometimes simply "Not doing that").
Really nice and helpful community
Fantastic retool and rebalance for people who want to play cataclysm in a way that feels a little more like an actual survival game! Im a long time player of cataclysm and this is my go-to fork for its crisply optimized lag, challenge, and singular vision.
サバイバル要素強めと聞いて期待したのですが、サバイバルの方向性が私の好みとは違っている感じでした。 が、開発を応援する意味でおすすめとしておきます。 まず日本語版でプレイする方のみの問題として誤訳(未翻訳ではない)がひどく、精神系のデバフを受けているかの如く混乱させられますw (最近のAIなどでもなく旧来式の機械翻訳と思われ、語彙数が少ない英語によくある同じ単語を文脈によって全く違う意味で使うケースにことごとく引っかかっている) CDDAはアイテム豊富過ぎて再序盤を乗り越えると食料にも衣料品にも車に積みきれないほどでしたが、こちらは本当に少なく、初日から飢えと渇きと付き合う必要があります。 増えすぎたアイテムの整理や初回のドキドキを超えたら面倒になるだけの要素の削除は英断だと感じます。 ただ戦闘に関しては制限が強すぎて序盤にとれる択がほとんどないように感じました。 近接戦闘があまりにも弱体化されていて、ポイントシステム内だと武術覚えて近接戦闘と回避に全ぶりした@さんでもノーマルゾンビ1体とも死闘になり、まともに回避上げもできません。 ゾンビというより何かしらの超生物を相手にしているかのようです。 逆に自由ポイントで筋力MAX@さん作るとゾンビをぶんぶん投げて無双できます。(すぐ飽きる) 総じてCDDAの難易度では満足できなくなった玄人向けと感じます。
Every single character I've made has died before the first day Only recently have I had a character survive up to day 2
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