
A post-apocalyptic roguelike set in modern-day New England. Scavenge tools to craft an arsenal capable of dealing with the ever-evolving hordes of zombies, mutants, aliens, and robots in one of the deepest survival sims around.
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About
Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.
TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.
Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.
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Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't make it far in this game. I spent the first 45 minutes fighting with the settings since the game font was almost unreadable immediately on launch. I finally figured out that the game is set to Directx11 by default which breaks fonts for some reason. I switched to OpenGL which made the game at least readable. I decided to play a bionic sniper. Sounded cool. Spawned in completely blind and deaf. Nowhere does the game tell you that your augments are OFF and you have earplugs in by default. I fumbled my way through the maze of unwieldy menus to figure out how to turn my vision on and take my earplugs out. I immediately noticed that the game itself looks really good. That's really the only positive thing I have to say unfortunately. Then I was slapped with the most glaring problem. The interface is a disastrous mess of mazes within mazes of menus. It is absolutely daunting. The garbled mess of an interface is more dangerous to your wellbeing than anything else in the game as far as I can tell. Your intuition for game controls helps you figure things out in most games because they're built with intuition in mind. That skill will do you a massive disservice here as nothing is intuitive. Nothing. 0 things. None of the keys that do basic things like open and close doors are standard. It gets worse when you realize that opening a door is a different key than closing a door for some reason. There are so many examples of similar actions being bound to different keys instead of being bound to the same key. Every action in the game is either performed by memorizing hundreds of key combinations or manually navigating the menu maze. There are no action bars. There is no way to pin common actions to the gui. Unless those features are buried in the menu hell somewhere so deep that I never tripped over them. At this point I knew I was going to hate this game because the controls are the worst I've ever seen. I decided to try combat anyway. I opened the door and was met with 3-4 zombies. I tripped through the menus and hotkeys to figure out how to fire my gun (because of course that's harder than it should be too). I fired my weapon at least 10 times. I didn't hit a single shot. Apparently a bionic sniper can't aim. Makes just as much sense as the gui. I'm assuming there's an unbound hotkey somewhere that aims before you shoot or some nonsense. I killed a couple zombies with my fists instead before I was swarmed and killed right outside the starting building. I play difficult roguelikes every day. It's my favorite genre. Some even have complicated GUIs that take some getting used to. The GUI in this game is the worst I've experienced in any game ever. This is only the second game I've ever played where the bad GUI made me quit all by itself.
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Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best game of all time. period.
Im biased but this is a great game and i like it
Incredibly interesting game, Reminiscent of stuff like Rimworld and text adventure games which is awesome!!!! I'm not very good at it having to consistently recheck the controls and messing up with menus despite doing the tutorial but for a game as complex seeming as this I find it understandable. I also find the art very charming I always loved pixel art growing up and the art here is no exception :) Overall I think it's a very cool and worthwhile game to check out and I plan to keep playing for a long time
It's good (over 6k hours in cdda and this mogs it)
Fantastic branch of Cataclysm, which is already a fantastic game
There are a lot of CDDA forks and recommended packs and this and that, but just like DF, if you want to give money to a beautiful use of your free time, this is where you do it for Cataclysm. Worm Girl's an extremely detail oriented dev, updates come out for this CONSTANTLY and you can feel the care for the crafted experience.
I'm really glad this fork exists. Basegame DDA went in a direction I didn't care for thematically, and the alternative popular fork seemed like too far of a backswing. I tend to agree (or at least see the logic) with the Dev's reasoning for making changes to systems and they communicate with the playerbase well.
I am still learning the game as a whole, but I really enjoy the changes and improvements added to this version. Definitely worth your time to learn and experience this gem.
an incredible fork of an incredible game
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