
A post-apocalyptic roguelike set in modern-day New England. Scavenge tools to craft an arsenal capable of dealing with the ever-evolving hordes of zombies, mutants, aliens, and robots in one of the deepest survival sims around.
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About
Cataclysm: The Last Generation is a single-player turn-based post-apocalyptic survival game. Based on the all-time classic Cataclysm: Dark Days Ahead, The Last Generation tells the story of a world where the dead walk, alien horrors stalk the land, and the fabric of reality as we know it has come undone. Despite all this, a few unlucky souls yet survive, and whether the last generation of humanity is destined to die off, or to become something fit to survive in this brave new world is up to you.
TLG's primary aim is to preserve Cataclysm's depth and respect for plausibility while refining what it has always done best as a game, foregrounding character progression and immersive life sim elements in a world that will put your survival skills to the test. Dig through the wreckage of shadowy government conspiracies to uncover the truth about the Cataclysm, form your own band of survivors, and adapt to the myriad threats by expanding your arsenal, installing military-grade bionics, or mutating into your own kind of monster.
Trailer music "Splatterpunk" provided by Karl Casey @ White Bat Audio.
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Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Another Broken Cashgrab[/h1] If you are here, you probably already know the CDDA drama: mods — sorry, “devs” — slowly self-inserting themselves and their personal tastes into what used to be a fun game. Guns? Sci-fi tech? QoL? Player options? God forbid. We have a VISION here. The problem is that this “vision” is usually several miles behind what an average zombie apocalypse sandbox player actually finds fun. They are not designing around gameplay. They are designing around what feels correct to them, then acting like everyone else is too dumb to appreciate the genius. That rant is mostly about CDDA. Unfortunately, the same applies to TLG. Go read the GitHub. Half the README feels less like documentation and more like the maintainer doing a victory lap around their own importance: do not bother me, do not question me, do not expect too much, I am very serious and very busy. Then somewhere in there, allegedly, there is a game. Or at least the remains of one. Because what I see is not a proper fork. It is a political self-insert survival platform with the fun sanded off and “core gameplay loop” stapled over the wound. You liked custom settings? Mods? QoL? Weird toys? Build variety? Actual player freedom? Too bad. Those things keep getting sacrificed to the sacred altar of CORE DESIGN. And it is impressive, in the worst possible way, to loudly posture about game design while not even caring enough to avoid breaking Shift+Tab, the default Steam Overlay shortcut. “Just change your Steam settings.” Fantastic. Peak UX. User problem, obviously. At some point you have to ask: why pay for this, or support it at all, when the answer to 99% of questions is basically “code it yourself”? And the GitHub / Discord / forum moderation culture does not help. The dev tries very hard to present herself as the victim of bad dev culture elsewhere, but from the outside it looks like the same power trip with different branding: fragile moderation, aggressive tone, and a tiny personal kingdom where every mild question gets treated like an attack on the throne. I regret buying into the “poor indie dev fighting the bad CDDA devs” story. What it feels like I supported instead is another person using a game as infrastructure for their own little power-flex kingdom. That is the warning for potential buyers. As for the fork itself: Bland. Grindy. Anti-fun. A chore. It does not feel like a bold alternative. It feels like someone changed some numbers, removed a lot of the fun, increased friction, and called the leftovers “design.” You used to smash corpses, eat food, level skills, find strange tech, build ridiculous setups, drive around, experiment, and enjoy the sandbox? Well, now enjoy no food, no real tools, corpse-smashing turned into manual labor, no bionics, no cars, no crafting depth, no sci-fi, no custom settings, and barely any of the chaos that made the original entertaining. What is left? An ego. A message. A “vision.” If you came here because CDDA has been patching out fun and you hoped this would be the answer, it is not. Play your favorite old build. Play CDDA experimental. Play literally anything else before rewarding this kind of dev culture with your money.
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Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Hours played at review time, across 85 reviews with recorded playtime.
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Great fork, not a very nice dev, especially considering I paid for the game when I didn't have to. Edit: After reading several other reviews turns out I'm not the only one to be treated weirdly hostile within days of seeking help on the discord. I was banned by the dev from the discord after asking some questions about food intake, rationing, and trying to basically understand the system a little better. Each time this Worm Girl came down with a harsher and harsher response. I tried to ignore them, and just talk to the others, and finally they said something like "Can you not read?" and I had had it, and finally said "I'm kinda done with your belligerency, please leave me be." and boom, I was banned. I have no idea why they seemed to be so hostile and trying to ignore them just made it worse. I didn't want to be rude back, because thats not how I am, but a person can only take so much before they are going to respond. I tried to reach out to them, but, being banned and all makes it kinda hard. And now I'm at the point where I just don't care anymore, and I'd rather warn other people to steer clear. I'm writing this to add to the other reviews here as a warning, don't give money to this Dev, their treatment of players is awful. You can get the fork for free. Also, remember, this is a transaction, and you are technically a customer, and now operate in the business world. There are options to handle such things.
The fork is fine, good even, but the dev has a chip on their shoulder the size of a continent and will pick fights with people in the steam discussion or discord for minor criticisms or questions (even questions about how the game works which for something this complex is... a choice). Grab it from the github if you must play it but i can't recommend spending money on it.
I made a suggestion on Wormgirl's discord that the glass system has confusing and inconsistent naming. She first went on a weird condescending tangent about how "wired glass was invented in the 1950s blah blah it's worse than reinforced glass, windshields don't need wired glass". Then I posted a screenshot of how the reinforced windshield for vehicles requires wired glass, and she shrugged it off as her making a mistake and went off on another tangent talking about how she already removed so many redundant glass varieties from CDDA (cool, that's good). When i said "I just wanted the glass naming to be consistent" she went off on me saying "i don't care what you want". Then when I asked about why laminated glass is a worldgen only thing that can't be crafted. She muted me and deleted my suggestion post. This is EXACTLY the sort of behavior I hated from the CDDA devs, slightly worse even because at least they can't delete github conversations like Wormgirl deletes discord posts, otherwise I would post a screenshot of it as proof of her behavior. I regret paying for this on Steam.
Yea I played this one a little bit. It's fine. Ignore the negative reviews by salty CDDA devs, they are mad that their toxic attiude towards fans has now come back to bite them in the @$$. They were the monopoly on "decent realistic survival cataclysm branch", and now with the introduction of CTLG, they are not. This fork is rough, and I said it as someone who has 1000s hours in CDDA and CBN. But not in the sense that it's bad, it's just harder than the other two, and you won't feel like a demigod among men anytime soon, but when you do, it would feel like you earned it. It would feel like you have torn that $h!t from the mouth of defeat and the gate of hell. It would make you proud (after it made you sweat and shiver countless times before that. I swear I spent ♥♥♥♥♥♥♥♥♥ MINUTES in real life for a turn in which I stupidly or carelessly put my character in precarious positions. But when I managed to get out of those by any means possible, the high I've got was incomparable to anything I've experienced in my gaming life so far. Buy it, play it. Or do it the other way around because Worm Girl is a chad who gave the world this gem for free on github. But no matter which way you go about doing it, just ignore the blatant negative reviews. It's a shame that a game as magical as Cataclysm got so much drama behind it, but that's life I guess.
The fork this is based on is going down the toilet but Worm Girl has an actual vision for the game. As far as I am concerned this is the definitive version of Cataclysm.
Lots of good changes from CDDA, and that diversity strengthens both games. Developer banned me from the Discord when I tried to get involved with the community. Still recommend supporting this, it's a great fork of an open source game and that's good for the art of game development across the board.
I have 100+ hours on the Github fork over multiple playthroughs. Most reviewers here are people who played for free first, loved it, and bought it here as a "tip jar" for the dev. You're not going to see many negative reviews here as a result. tl;dr: I can't recommend buying unless you played it for free on the Github first. I can't even recommend trying it for free unless you're absolutely desperate for a hardcore survival roguelike. Even then, I'd try everything else first. The Last Generation (TLG) is a mod of Cataclysm: Dark Days Ahead (DDA), a game with a famously steep learning curve and an absurd number of keybinds. TLG has an actual tutorial and a hotkey which opens an action tree from which you can select the desired command, which immediately helps. Its still not very intuitive or fun to learn, but that's the sin of the father so its hard to complain. What separates TLG is that it strips out or pares down a lot of the "classic roguelike" parts of the original game (character progression, dungeon exploration etc.) in favor of "solving for survival" gameplay. This means an emphasis on calorie-counting, nutritionally-balanced meal planning, and healthy lifestyle management. This would be more interesting if the game did not take place in a version of New England where most of the people are dead. There is tons of food lying around. You can hunt, you can fish, you can trap. Survival in this environment takes time and a little knowledge, not brain cells. The bigger issue is one common to a lot of survival games: once you solve the initial problem of basic survival, there isn't much left to do except make a new character. Good survival games feature an evolution (new needs), an escalation (multiple people), or both once the basic survival loop is mastered. TLG says "good job", then pushes you to do the same endgame dungeons that exist in other forks of DDA, and who implement them better. The dev is a good programmer, but not a good game designer. The changelog for the last year has mostly been minutia or changes to systems that already worked "okay" rather than fixing the overarching issues, and they absolutely have a problem with criticism and banning people. Don't expect things to improve.
Do NOT speak in the Discord, you WILL get banned. Wormgirl was being honestly pretty condescending to someone I saw that as ♥♥♥♥♥♥ and said 'Don't be rude : 3' And then got banned instantly. Really scummy person, seemingly unable to take the most mild shift in views. Overall the game is pretty decent though, with good pushes and active time, just don't let the creator trample over you.
Great version of Cataclysm that is actually fun to play. Most of the negative reviews either complain about personal issues with the developer or about the game not being the exact version of Cataclysm they think would be perfect. You can look up the changes and even try them out for free by getting the fork from GitHub; it’s not like the changes are hidden. You can easily decide whether you like them before buying the version on Steam. Buying this is a way to support the developer and get your game updates through Steam. If you don’t want that, just try the free version first.
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