
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Чилл но не чилл. хорошо так что устал глаза минус, я доволен Игра как будто просит проникнутся сочувствием к работникам почты, но только укрепляет подозрения -"что вы делали с моей посылкой". брать смело с друзьями
cats
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As many other people have said, i wish there was a neutral option. It's a cute game and fun to play while listening to a podcast, but gets very repetitive, although that is what this game's kind of supposed to be. The NPC's are boring and repetitive. It'd be nice to get some new dialogue, since you get used to what kind of parcels they want based off of what they say, and usually are already on the way to the package before the sentence is done. I personally did not have issues with package overcrowding, but that may be because i optimize everything and spend a lot of time on the best layouts... TwT Heart packages feel stressful, since often they have to be stored in seperate conditions. Then when you come back to them, the heart package has changed. I don't know if that's actually the case, or if i just accidentally sent off a package that was supposed to go with a heart package. Decorating the parcels feels kind of useless. Sure, you get stamp bonus, but when you don't have important level up mechanics and get a lot of points for other things as well, it just feels... irrelevant. I do not think it is worth the full price. You basically get the same experience as the demo, just get to unlock more effects and rooms. Maybe get it on sale or keep replaying the demo.
택배 찾으러 왔으면 이름을 얘기해라 ㅡㅡ 나 누군지 알지?? 이러면 어케 아노 시발
一个停留在demo就已经够了的游戏,非常无聊。新品节玩到demo惊为天人,太喜欢这种无脑操作的解压小游戏了,所以等着时间上线,一上线立马拿下开始玩,玩了几个小时感觉不对劲了:我个人是很喜欢玩这种无脑操作解压小游戏的,玩过摇奶茶,玩过房产达人,超市模拟器,主厨人生等等,但是相比起这些游戏,猫咪邮政最大的问题就是:正反馈约等于零。不像上面说过的三个游戏那样,这个游戏收发快递是不赚钱的,只赚奖励点,因此就出现了几个问题: 1.奖励点唯一的作用就是升级,但是升级既不能让我装饰房间让它变得更漂亮,也不能减轻我的工作量,让我的工作变得没有前期那么繁琐,相反,升级反而会增加工作量。在demo中,包裹过安检机只要查是否冰冻、易碎和超重,但是正式版里还要查包裹要不要避光、要不要保温、是不是爱心包裹、要不要去除腐败状态等等,我要做的事情变多了,但是没有工具来减轻我的工作量,不管什么都还是要我自己亲力亲为去做,那我努力工作的意义是什么?玩这类游戏,努力工作赚钱or升级,不就是为了让自己变得不那么累、变得更轻松吗?怎么反过来了,越努力越辛苦?这是什么“能吃苦就有吃不完的苦”的现实写照啊? 2.奖励点的奖惩设置也非常不合理。寄出快递时,有包裹损坏的惩罚,但是损坏一个包裹只扣一分还是两分,寄出一个却奖励非常多的分数。一开始我还会为了不损坏包裹注意摆放顺序等等,后面发现完全没必要:我纠结墨迹的这些时间,早就够我随便摆满然后再收发几个快递了,惩罚机制完全起不到惩罚的作用,包裹即使坏掉了也能寄出去、也能交给收件人,那坏不坏还有什么影响和意义呢?游戏玩到后面还会出现一个维修室,但是一个维修室一天只能维修三次,维修次数有限制,包裹是否损坏既不影响寄出也不影响交给收件人,那我何必维修?还有维修的必要吗?结果就是维修室完全变成摆设了。 3.船只大小也不合理。实际上,一开始玩demo发现船很小的时候,我还以为是要到后期,随着我寄出的包裹越来越多,船才会越来越大,可以放的包裹越来越多,但是在实际游玩的过程中,发现完全不是这样。我的进度稍微慢一些,但是加了游戏群,窥屏群聊的时候才发现,船的空间大小是完全随机的,有时候大有时候小,即使在群友的大量反馈下船变大了,但是这种随机性仍然存在,有时候船容量大,有时候容量小。我其实不太明白,在一个主要操作就是机械重复的游戏中,加入这种随机性的意义是什么?同时,船只前往的地点也是完全随机,很迷。有时候我在榛果乡新月湾的包裹已经满到溢出来了,但是船就是不去这俩地方,只去风吟港和阳光海岸,偏偏这俩地加起来的包裹不超过五个,我只能拼命挖包裹山试图让这一次多寄点东西走。我也不懂,这个为什么要随机?两个地方按顺序出现,每个地方的包裹都可以定期寄走一点不好吗? 4.游戏bug巨多。玩了17个小时,玩到一半出现bug,走廊的包裹不刷新,导致我开不了维修室,于是我的进度完全卡住了。也联系了群管理进行维修,但是也没修出什么东西来,后续还是不断有人碰到这个bug,没办法,只能开一个新档重新玩。但是完全重复毫无正反馈的游戏剧情,玩起来真的是一种折磨,导致我17个小时了还没通关,也没有玩下去的欲望了。体验感极差。 5.新手指引非常烂。所有的指引都说得不明不白,要全部靠你摸索:走廊的包裹山,要你自己发现这里有包裹可以拿;包裹山的包裹要自己悟,全部是寄出去的没有等人来领的;船长第一次来的时候虽然会告诉你摇铃铛开船,可是他也没说是哪个铃铛,摇了船上的铃铛船长只会让你别乱动,找了一圈才知道是另外一个铃铛,等等。新手指引等于没有。 6.情侣包裹的设定简直就是一坨,不知道有什么意义,完全拖延时间。情侣包裹必须得两个一起寄出,不然就会退回,但是情侣包裹的大小不同,有的要避光有的要保温有的要冷藏,而且你也记不住哪两个包裹是对应的,为了寄出的时候方便只能把两个包裹放在一起。那么问题就来了,特殊房间非常小,如果情侣包裹很小也就算了,有的情侣包裹巨大,你根本没有那么大的空间在特殊房间里放两个大情侣包裹,那请问,我该怎么办?给他贴装饰标签分开放?那我一个个找的时候不是要花费更多精力?还有,有的包裹的情侣包裹在包裹山里,这样他就不出指引光线,你只能放到一边慢慢等把他挖出来,不知道除了拖时间外还有什么意义。早期情侣包裹的指引也是烂得不行,三条光慢慢悠悠飞过去,你得一直盯着一直跟着走,还好后面改了,不然我只会更早弃游。 总而言之,这是我今年玩过最失望的游戏,没有之一。非常无聊,远没有demo好玩。与其花钱买这个游戏,不如玩玩demo算了。demo才是这个游戏最好玩的地方。
Llego de trabajar toda la tarde en una bodega de envíos para seguir trabajando en una bodega de envíos... pero de gatos.
An okay game. Just passable enough to get a recommended from me. Played it with 2 other friends and they were definitely a bigger reason I enjoyed it rather than the gameplay. Took us about 6 hours to beat the game. Gameplay is very straight forward. Cats either want to send a package or are picking up a package. If sending, you'll need to stamp the packages correctly. As you progress you'll unlock modifiers for packages. The only interesting ones are fragile, heavy, and lovers. All the other ones just dictate what room the package has to be stored in. These modifiers and rooms you unlock are the only sense of progression outside of the main objective. I think a lot of potential was missed here. I would have loved to have been able to upgrade our storage area, the boat we send of packages on, or even be able to buy decorations to customize our post office. The game really is relaxing and slow-paced as the description describes it. No time limit on anything, very miniscule punishment for damaging packages, and overall just chill vibes. I don't think I would recommend this for solo players. Playing with friends made it 5x better. While the game is relaxing and just entertaining enough, I did expect and want more.
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Jogo divertidin. estava jogando quando acabava de trabalhar na vida real. e o jogo me lembra mto meu trabalho. Só não avalio mais, por conta da escala, que não tem a opção de 5x2.
一开始还有点新鲜感,但是越玩越累越玩越累,玩到直接睡着了 一般这类经营类游戏,等级提升后都是会给你提高工作效率的工具、更快的移动速度,更大的仓库和船之类的 但是这个游戏辛辛苦苦升了一级之后只会带来的更大的负担、更多的混乱——更多的目的地,更多的细分邮包种类,逐渐堆积成山塞不下的仓库,以及永远无法充分利用的船!邮船空间本来就不足的情况下总有几个空位塞不满实在是太让人难受了! 偶尔还会在升级后跳出提示:解锁了一种毫无用处的新邮票,让人怀疑费那么大劲升级有什么意义? 虽然游戏没有时间限制似乎是可以慢慢轻松的玩,但是这个游戏实在是让人玩不下去。感觉我就是一个仓库搬运工,工作越来越多越来越难,我得不到任何流程和工具上的提升,也不会涨工资。感受不到任何能让人游玩下去的成就感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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