
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень уютная и классная игра, что бы отдохнуть и отвлечься. Открываются новые комнаты и условия посылок, умеренное прохождение. Явно советую на прохождение, как одному так и с друзьями :3
Optisch und stilistisch ist das Spiel wirklich schön gemacht und lädt am Anfang sehr zum Spielen ein. Leider verfliegt dieser Reiz extrem schnell: Nach rund drei Stunden wird der Spielablauf einfach sehr eintönig. Die Aufgaben wiederholen sich ständig und wirken stellenweise echt anstrengend. Ein Beispiel aus dem Alltag im Spiel: Eine Katze möchte ein Paket für seine Mutter abholen und weiß lediglich, dass es "würfelförmig" ist. Nachdem man ihm vier falsche Pakete gereicht hat, lehnt man die Abgabe schließlich ab – das fühlt sich weder belohnend noch sinnvoll an. Besonders frustrierend ist das Bewertungssystem: Obwohl ich wirklich extrem penibel darauf achte, keine Fehler zu machen, werden mir immer wieder Punkte wegen angeblicher Schäden abgezogen. Das ist unverständlich und nimmt zusätzlich die Motivation. Fazit: Ein optisch gelungenes Spiel für zwischendurch, das aber wegen der fehlenden Abwechslung und teils frustrierender Mechaniken leider absolut kein Dauerbrenner ist.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had a blast playing this cozy little game with my wife and brother-in-law! Completed the game in a little less than 8 hours. Would love to see more content being added to this game, as it becomes a bit pointless to keep playing the game since there will be no more goals to strive towards. For example, it would be awesome to open a new post office on one of the other locations, or joining the captain on the boat to see more of the cat world! Solid 9/10.
A super fun cozy game, a must have if you're into managerial games.
Don't get me wrong, this game is very satisfying and chill in some aspects. However, this game feels more like early access than full release. This game is a perfect game to have upgrades, why doesn't it? Why is there no money system? Why can't we buy more storage shelves and chose which types we want? It would be nice if you could order any type of shelf and place it wherever you want. Being able to upgrade shipping boat as well would be extremely useful. Why does x-ray machine need to tell you that package is overweight when you already have things that measure weight, just make the heaviest option mean its heavy. I think hot/cold packages should have its own packaging that is not cardboard box. Fragile packages could need to be wrapped in bubble wrap or something similar. Honestly I don't like Lover stamp mechanic at all, I believe it should be replaced by "Suspicious" package, where before shipping it you have to x-ray the package to see if it has any illegal stuff in it, which would also make the x-ray machine an actual useful x-ray. Give us option to close doors of other rooms. Ladders don't really have a use, they are mostly in a way. I would like to add how locating packages only by the name isn't good at all. Such a good missed opportunity to add serial numbers/codes on packages. Also sometimes when kid comes asking for a package for his mom, he doesn't say her name, just the last name and since last name on package is only the first letter there can be a lot of packages that fit the description and have the same first letter of last name and female first name. Changing package naming so it says full last name + first letter of name and adding unique identificator for every package. I really do love the gameplay and I think its perfect, but the game really misses some core functions like I stated above. :luv:
全実績解除に行くまでの虚無の時間が苦痛だったけど、それ以外は本当に楽しかった。
Fun silly cat game, right? WRONG For whats marketed as a "relaxing" game, its filled with striaght bs,, Initially its fun and simple, straight-forward, and its fun with friends when you divide up the work based on what you like doing. Eventually the game goes down into being just straight up irritating. The npcs start being extremely vague which is a pain when you start ending up with a million packages. Theres generally not enough shelves if you want to be super organised, and the mechanics are straight bull. Why include other rooms that dont add anything special aside from being extra storage? Why make it so package descriptions are incredibly vague? We stopped playing after some feature called the "revealuna" was introduced cause it really didnt make sense and added a whole nother level of being infruiating. Id like to see new features that get added that could maybe reduce this stuff and truly make it "relaxing" MIGHT play again if they make better updates
[h3]Cozy bis in die Schnurrhaare[/h3] Wenn man im Duden / Wörterbuch beim Wort „cozy“ ein Beispiel suchen würde, stünde dort vermutlich [i]Cat Mail Co.[/i]. Nach rund zwölf Stunden habe ich das Spiel im Solo-Modus beendet – und kann trotzdem noch immer nicht die Finger davon lassen. Und der einzige Grund dafür war die wirklich gelungene Demo, die (fast) alles zeigt, was das Spiel zu bieten hat. Mir ging es so, dass ich nach dem Spielen der Demo direkt weiter im meinem Postamt bleiben wollte. Das Spielprinzip und die Steuerung sind angenehm simpel (danke an der Stelle für die Option zur Invertierung der Maus). Genau diese unkomplizierte Art ist aber auch das, was ein Kopf braucht, der vom täglichen Overload genug hat: Virtuelle Postmütze aufsetzen und Pakete verteilen. Mal holt man sie direkt bei den Kunden am Schalter ab, mal arbeitet man sich durch einen der Postberge, die der Vorgänger freundlicherweise hinterlassen hat. Jedes Paket wird von mir natürlich noch individuell beklebt – der Empfänger soll sich schließlich freuen. Danach noch etwas "Tetris" spielen, wenn unsere Post abgeholt wird und die nächste Schicht geht los. Auch [i]Cat Mail Co.[/i] hat bei mir wieder zuverlässig das Phänomen „Nur noch ein Paket, dann ist Schluss“ ausgelöst. Zwei Stunden später gelingt es mir dann irgendwann doch, mich loszureißen. Für mich ist das ein rundum gelungenes, kurzweiliges und herrlich entspanntes Spiel. Und auch nach Abschluss der Hauptstory lässt es sich wunderbar weiterspielen, falls einen der Sog noch fest im Griff hat. [hr][/hr] [b]Fazit:[/b] Eine liebevolle, entspannte "Katze-trifft-Post-Simulation", die genau weiß, wie cozy sie sein möchte – und mich damit bisher viele Stunden lang bei der Stange gehalten hat. Kurzfassung: - Entspannender Gameplay-Loop - Angenehm einfache Steuerung - Liebevolle Details wie die Paket-Sticker - Auch nach der "Hauptstory" im gewohnt, chilligem Flow spielbar - Aktuell habe ich nichts Negatives an dem Spiel auszusetzen
The game is great, the art style is very cute and the soundtrack sublimes the whole thing The reason why I'm writing this review is for you, yes you, across your screen: [h2]If you're neurodivergent or have neurodivergent friends: [b]GET THIS GAME IMMEDIATELY[/b] - yes, at full price (if you can)[/h2] - You are assigned a repetitive task - with clear instructions - that you can do at your pace (there's no time limit, or anything) - it mostly involves sorting things (!!!) - there's [u]no repercussions[/u] for doing things wrong You can't give a customer a package that isn't theirs: you get to go back to your little warehouse and fetch it Damaging or incorrectly labeling a package that needs to get sent gets you a one (1) point penalty on a score system that gets into the several hundreds anyway, so really not a big deal Giving the delivery person a package that goes to island A, when they tell you they are grabbing packages destined to island B does nothing - the package gets sent back to your warehouse on the next day - you get to see really cute cats - and if you play in co-op, you are playing with your friends, awesome!! For the non-neurodivergent people: these bullet points are like catnip ([i]pun intended[/i] :3) to us, so share this game with your friends and have a good time!! Also if you can, get the bundle with the Supporter Pack, you get the soundtrack, an art book, and two cute Desktop wallpapers The devs really deserve that extra money <3
cats
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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