
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
котэ почтальон печкин упаковывает, клеит марки, отправляет капитану старшему котэ итак по кругу, день, ночь, день, ночь. я же стажирок, который хочет просто домой...
cozy game with a lot of playtime, worth the prize inmy eyes, hope there will be updates
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全天无休的快递站模拟器,基本都是重复性工作,想去快递分拣站上班但不想要工资的可以试试() 没有货币系统,升级只是为了升级而升级,并没有任何技能的提升,如果不是为了全成就早就跑了……
Meowmeowmeow meow, Mraow mraow meow meow!
This is a really cute light simulation game. It's perfect for when you're looking for something easy to play whilst chatting with your partner or a couple of friends. The mechanics are fun and not frustrating (the pairing mechanic can be a little tricky, but nothing crazy). The graphics and music are cute, the stamps and all of the art are adorable too. It feels really rewarding to ship off a perfectly Tetris'd boat of parcels, or find someone's package and hand it out. Definitely give this a go if you're looking for a less serious simulation game.
LO AMO
Cute game with good mechanics and a solid gameplay loop.
Um excelente jogo para relaxar e pra quem ama logística de organização. Um game cozy, sobre você ser um gato fofo, em meio a um mundo cheio de outros gatos também fofos, e você decidiu ser um carteiro dos correios do antigo carteiro que guarda segredos maliciosos (não zerei o game, então suponho que seu segredo seja que ele traiu a esposa pra ficar com uma encomenda. Isso sim exigiria esconder um segredo com um amontoado de 999 encomendas). O game não te força a resolver as coisas logo. Ele te dá todo o tempo do mundo para você jogar como desejar. Tbm te explica as noções básicas de sua profissão, mas não dá nenhuma sugestão de como organizar as caixas e envelopes que se acumulam no depósito... É aí que entra uma das partes mais divertidas do jogo no início (ao menos pra quem tem autismo e adora organizar as coisas) :D Minha sugestão é vocês desde cedo ja escolherem onde cada tipo de encomenda estará. Eu separei sob os seguintes critérios: destino, modificadores e formatos. Ex: perto da entrada daquela área onde atende os clientes, com uma estante de metal e duas de madeira ao lado, escolhi que fosse da Ilha dos Gatos. Na estante de metal, escolhi que ficasse encomendas pesadas, que a estante de madeira no fundo escolhi para as frágeis. O correios de vocês vai ficando cada vez mais bagunçado a medida que progride e libera novos destinos (não há salas o suficiente para a velocidade que essa bagunça cresce). Vocês vão ter que ir desenterrando novas salas soterradas por encomendas, para aí sim terem mais salas para tornarem elas salas de X destino. O game vai testar a cabeça de vcs quando houver decisões que parecem dificeis ou ilógicas na organização das caixas. Façam a melhor escolha. O que vale é funcionar pra vocês. Há! E existem duas escadas que vocês podem achar em meio ao depósito de vcs e usar pra alcançar o topo de estantes mais altas.
Its a nice game, dont get me wrong but....it could do with a couple more features. Someone else in the reviews put it well 'it feels like a demo' there truly isn't enough to do and once you finish the main story, the gameplay cycle becomes so easy that it takes almost no effort! I would love if once you finish the main story you could go to another island, or give the 'finding parcels' timeslot a countdown, a bit of a challenge would be nice! make it a gamemode like: Leisurely: No rush! Intended way to play with no countdowns and a relaxing gameplay loop! Plenty of time to sort, find and ship! Time to work!: Time is now a countdown from xyz ammount! Make sure to be getting those parcels out on time otherwise you'll have some angry kitties on your paws! Additionally I would love some more lore, Give NPC's concerns and worries! because there should be more damaged items coming off the boat, I only had to use the repair room a handful of times for my own messes but other places should be making mistakes too and not just damage! Example: You failed to find the parcel 3 days in a row, turns out its not your fault! Theres a shipping error and it's still in XYZ location, you need to call them and ask them to send it! It would make for a challenging thing for the players who aren't exactly organised! If the call is wrong then it might take a day longer for that locations packages to arrive because they're being extra careful, making your customers a bit nervous! There is more but I understand that game development is difficult but these are just some examples on what would improve the gameplay cycle.
Worth it. I've sent package to the wrong place multiple time. Some package need warmer/darker place and i gotta run around multiple time to check Sometime customer wont say their name only the characteristic of their box and you gotta take note of ever box Good Puzzle, Check Cute Character, Check Silly Old Man, Check
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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