
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
优点: 画风尚可,没了。 缺点: ①作为整理类游戏不但没有爽感还随着包裹的积压而越发心烦。超小的船上空间让快递站的包裹越积越多,且不说每次找包裹的麻烦,单看着一仓库的包裹就烦。 ②游戏的数值成长完全不明所以,每天工作完成给的积分不知道有什么用。 ③放置包裹的手感也稀烂,包裹不能转向放置,地上有别的包裹,手上的就放不下来。 游戏完成度50%都不到,别浪费时间尝试。
게임 자체는 잘만듬 근데 설계가 잘못됨 손님을 많이 받고 레벨업을 해서 새로운 컨텐츠를 해금한다는 그런 성취감이 있어야하는데 택배는 시부랄거 해리포터4/3 승강장 에서 계속 쳐 나와대지 보관방법은 지랄맞게 늘어나지 선장새기 배는 개미 ㅈ만큼 실어가면서 생색은 졸라게 나지 그 와중에 진상 손님들이 분노를 증폭시킴 퇴근하고 한 게임인데 5천원 주고 노동을 또 해버림 이게 시발 우체국인지 주인 없는 유렁 박스 보관창고인지 헷갈림 하하호호 즐거움 보단 개시1발 노동하는 느낌이 들는게 개같음
Media

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| — | 0 | — | — | |
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| $313.4K | 458 | 93% | $11.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone with ADHD my whole life, I find it very satisfying in organizing and putting things in their correct places and this game is purrfect in scratching that itch I have. I enjoy the challenge of developing a system to make the packages neat and tidy and to not let them scatter around to where I can't find them, the different constraints for the packages also add the right amount of challenge in setting up. The art style while basic is also really cute and I enjoyed looking at all the small details littered around the station, I also enjoyed how the story was really simple and didn't needed to be complex for the game to work. The game can feel a bit repetitive going back and forth with the packages but I never found myself disliking the system, just felt like it was back and forth over and over. Highly recommend if you enjoy organizing and cozy games, easy 8/10!
Cutest and most relaxing game I've played! I play with my two siblings and my older brothers partner and its always such a good time. There are a few bugs where we had to quit and rejoin a few times and it would be pretty cool to have a section where you could customize and chose your cat, but other than that we had so much fun playing this game! I love putting the story together with the cute photos you gather throughout the time you play, organizing is so fun but does get a tad stressful when there isn't a ton of space left and end up leaving some boxes on the floor, but that's the fun of it! Trying to find space while keeping an organized layout! I played the demo first and immediately got gifted the game because all of us were so invested and sad that the demo had ended! I'm looking forward to future updates and too see how this game evolves later on!!
It's a very relaxing game with a lovely artstyle and attention to detail. I played the demo a while back and immediately had to get the full version afterwards! I love that you can keep playing indefinitely after you finished the story - highly recommend!
- Посылка для моей мамы, ее фамилия Серомех... *Прихожу на склад* - Блятb, мама на С. Надо найти маму на С - Cyка твоя мaть, блятb *ищем посылку* 10/10 реалистичных разговоров на складе, клянусь
всегда хотела попробовать работать на пвз
Akad benne néhány bug,de szerintem nem veszi el a játékélményt,chilles game,de közben meg kell azért logikázni is a dolgokat :D
Um excelente jogo para relaxar e pra quem ama logística de organização. Um game cozy, sobre você ser um gato fofo, em meio a um mundo cheio de outros gatos também fofos, e você decidiu ser um carteiro dos correios do antigo carteiro que guarda segredos maliciosos (não zerei o game, então suponho que seu segredo seja que ele traiu a esposa pra ficar com uma encomenda. Isso sim exigiria esconder um segredo com um amontoado de 999 encomendas). O game não te força a resolver as coisas logo. Ele te dá todo o tempo do mundo para você jogar como desejar. Tbm te explica as noções básicas de sua profissão, mas não dá nenhuma sugestão de como organizar as caixas e envelopes que se acumulam no depósito... É aí que entra uma das partes mais divertidas do jogo no início (ao menos pra quem tem autismo e adora organizar as coisas) :D Minha sugestão é vocês desde cedo ja escolherem onde cada tipo de encomenda estará. Eu separei sob os seguintes critérios: destino, modificadores e formatos. Ex: perto da entrada daquela área onde atende os clientes, com uma estante de metal e duas de madeira ao lado, escolhi que fosse da Ilha dos Gatos. Na estante de metal, escolhi que ficasse encomendas pesadas, que a estante de madeira no fundo escolhi para as frágeis. O correios de vocês vai ficando cada vez mais bagunçado a medida que progride e libera novos destinos (não há salas o suficiente para a velocidade que essa bagunça cresce). Vocês vão ter que ir desenterrando novas salas soterradas por encomendas, para aí sim terem mais salas para tornarem elas salas de X destino. O game vai testar a cabeça de vcs quando houver decisões que parecem dificeis ou ilógicas na organização das caixas. Façam a melhor escolha. O que vale é funcionar pra vocês. Há! E existem duas escadas que vocês podem achar em meio ao depósito de vcs e usar pra alcançar o topo de estantes mais altas.
Its a nice game, dont get me wrong but....it could do with a couple more features. Someone else in the reviews put it well 'it feels like a demo' there truly isn't enough to do and once you finish the main story, the gameplay cycle becomes so easy that it takes almost no effort! I would love if once you finish the main story you could go to another island, or give the 'finding parcels' timeslot a countdown, a bit of a challenge would be nice! make it a gamemode like: Leisurely: No rush! Intended way to play with no countdowns and a relaxing gameplay loop! Plenty of time to sort, find and ship! Time to work!: Time is now a countdown from xyz ammount! Make sure to be getting those parcels out on time otherwise you'll have some angry kitties on your paws! Additionally I would love some more lore, Give NPC's concerns and worries! because there should be more damaged items coming off the boat, I only had to use the repair room a handful of times for my own messes but other places should be making mistakes too and not just damage! Example: You failed to find the parcel 3 days in a row, turns out its not your fault! Theres a shipping error and it's still in XYZ location, you need to call them and ask them to send it! It would make for a challenging thing for the players who aren't exactly organised! If the call is wrong then it might take a day longer for that locations packages to arrive because they're being extra careful, making your customers a bit nervous! There is more but I understand that game development is difficult but these are just some examples on what would improve the gameplay cycle.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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