
Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

A quiet island. A forgotten post office. And a mountain of undelivered mail.
You arrive just in time… or perhaps a little too late. The former postman has vanished, leaving chaos behind: parcels piled to the ceiling, customers growing impatient, and a once-thriving postal service on the brink of collapse.
One package at a time, you’ll bring it back to life.

Cat Mail Co. is about slowing down and enjoying the rhythm of small, satisfying tasks.
Incoming mail arrives by boat, and outgoing parcels must be carefully loaded for their journey.
Sort deliveries for the right destinations, or risk having them returned damaged. Take your time serving customers, organize your storage exactly the way you like, prepare for the next wave, and keep everything running smoothly as the post office slowly regains its former glory.
With each improvement, new destinations unlock, along with tools and abilities to help you manage the growing operation.

Every package tells you how it wants to be handled… but how you do it is up to you.
Weigh parcels to determine postage, apply destination labels, mark fragile or heavy goods, and decorate them with a variety of stamps. Functional or whimsical, every sticker you place adds personality to your work.
There’s no such thing as a “correct” way but just your way.

The post office doesn’t sleep… and neither do you.
As night settles in, moonlight reveals secrets. What seemed ordinary during the day may carry strange properties after dark, offering magical insight into how some parcels should be treated.
The routine continues, but in a magical way.

The massive backlog left behind isn’t just a task, it’s the story of the post office waiting to be uncovered.

Run the post office solo, or with friends.
With up to 4-player co-op, you can divide tasks, optimize your workflow, or simply enjoy the routine together. Whether you’re stamping, sorting, or loading the boat, teamwork makes the mail flow.
A cozy, stress-free gameplay loop with no timers or penalties
A satisfying package handling system: weigh, stamp, label, and sort
A meaningful day/night cycle with magical nighttime mechanics
A relaxing “pre-crastination” experience focused on preparation and flow
A post office in a cat's world to organize and restore
Up to 4-player cooperative gameplay
A narrative discovered through sorting parcels
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏的内容解锁只能靠每天的经验升级和自己去垃圾堆里抠快递解锁区域 增加的内容只有更繁琐的操作 玩家的投入没有正反馈 我和朋友玩了三四个小时 到现在满地大货 船长这坑比 这么大条船就给老子装这点货 也没有什么方便你整理或者提升你自己的升级 刚开始的一个小时还有点乐趣 到现在感觉再游戏里上班
画风还行,但是槽点挺多,感觉属于大多好评的游戏,好评率如此高恐怕还是因为猫。 前期比较惬意,但是越往后越觉得开发者像是在找茬儿,新的包裹类型更像是故意在给玩家增加难度。一开始确实有一种邮局模拟的感觉,但是后边的包裹种类开始比现实中开邮局还累了,而且累得很没道理。后半部分的游戏机制很类似《Beholder》、《Papers, Please》和《感谢你的投递》这种文书/信息核验类资源管理。但是不同的是,我举的三个例子都是反乌托邦世界观,因此和这种机械化重复工作的游戏玩法很搭配。而这款游戏的后期行为,却是打着cozy的名义让你不停地工作,所以越往后越累,玩得越久越觉得违和。 其实游戏前半部分我还是很喜欢的,因为它属于物理解压/模拟经营+工作流优化,类似《浣币模拟器》和《冲就完事模拟器》(但是ASMR做得没有它们好),只是伴随着难度提升开发偏门了,不仅工作流没有优化,反而越来越复杂。开发者恐怕没有考虑强迫症的视觉反馈和音效反馈是这种游戏畅销的玩法本质之一。 游戏模拟了一个“真实”的老港口邮局,虽然玩家可以把箱子丢在地上,但是开发者还是很希望玩家把箱子归纳到柜子上的。但是这就有另一个问题了:包裹的种类到后期太复杂了,开发者的货柜又没办法很好的归纳种类,玩家又不能自己搞一个分类自动化,结果就是看起来乱糟糟的。雪上加霜的是,船的容量非常有限,导致包裹越来越多,每次都要在船上搬来搬去好多次以寻找最佳的出货组合,还要记住哪些是易碎的哪些是重的,哪些又因为是情侣包裹要和另一个放在一起,然后发现另一个太大了还是易碎品没地方放。就算玩家可以自己贴邮票标记也没用,因为包裹堆积如山,看几遍我也记不住。 玩家低头会看到一个自己的身体。但是这真的很诡异啊,低头挡视线,还能看到脖子的横断面。我知道这是为了增加玩家身为猫猫的代入感,但是这还不如让玩家喵喵叫两声要好,或者增加一些猫猫的行为而不是猛猛干活。虽然游戏说没有时间要求玩家可以惬意的干活,但是惬意的干活也是干活啊,这就好像老板说这方案不着急你慢慢做,但是你还是要做啊!像我这种人,如果有活没做完,我做梦都是这件事,哪来的惬意可言! 还有一个问题,就是多人模式。我无法想象一群猫猫在这么逼仄的工作环境里怎么才能做到井井有条,估计箱子堆放得能互相打起来。当然,我是没有朋友的所以我没有尝试多人模式……但是如果多人模式只是增加了人数和开放窗口而其他都没变(船的装货量以及物品的储存空间),那这游戏将是一场打着悠闲猫猫旗号的邮政炼狱。 总结,《猫咪邮政》是一款治愈系模拟经营+整理收纳的游戏,但是游戏玩法则是信息对比分类+多步骤处理+收纳管理,愣是给我玩出了致郁系体验。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian +1 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я хоть и играл в нее только 2,8 часа но игра мне очень понравилась , она расслабляющая,залипающая и очень милая всем всем советую
Расслабляющая игра
The first couple hours of Cat Mail Co. are genuinely great. Sorting, stamping, weighing, building out my own little system for where everything goes. The organization part is just really fun in this game. There's Cozy vibes and great chill music. After you unlock some of the other towns and rooms its gets a lot harder to manage but I still very much enjoyed the challenge of it all! There's technically enough shelf space, but you really have to plan and manage everything carefully, and sometimes that means squeezing two towns' worth of destinations onto one shelf setup just to make it work. I agree with a lot of other reviews where a lot of residents don't come to pick their packages for ages, so a lot does pile up, but I just started putting packages in the front and it worked great for me. Near the end there was a lot of buddy packages which did end up bothering me as I cant ship them all and some were huge packages, so there definitely was a struggle there, but other than that I loved this cozy game!
This game was so good it cured a cozy itch i've been needing to scratch. I love that you can play this game at your own pace no rushing or min. maxing needed. However, I do look forward to updates on the game hoping to upgrade the post office be able to edit the storages or even choose the shelves and lay out. Maybe even holiday events with Halloween and Christmas nearing and offer gift wrapped postages and what-not.
meow
Nice, little game. A bit grindy, but with something playing in the background it's not very noticable. It's just not worth the 15$/€ asking price. I'd say 10 would be apropriate since it's very basic and doesn't offer much besides the simple gameplay loop and a very small play area. 8/10
This is the Doki Doki Literature Club of cozy games. It's very fun and cozy for a few hours to start with, Then it it adds new package type after new package type that requires storage in certain (tiny) rooms or being on the top or bottom of stacks, or even only being shipped with another specific packages. By the way you can only find out this other specific package at night! Then you have the boat that takes your parcels to where they need to go. He only ever goes two places at a time and you can bet your bottom dollar he isn't going to the place you need. So packages pile up. But wait, there's more! There's also piles of packages that the previous postcat didn't send so you have even more parrcels taking up space! This changes from cozy postcat game to logistical nightmare simulator and is the most stressful "cozy" game I've everr played. It doesn't get stressful until the 2 hour refund window is over, So take my advice and avoid at all costs. Or at least watch some later gameplay if you enjoy this sort of complicated sorting/storing type gameplay so you know what you are getting in to.
мяу мяу мяу, мяу мяу! мяу мяу!!! мяу, мяу мяу мяу мяу мяу мяяяу.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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