
Cat Gladiator is a hardcore 2D slow-paced Monster Hunter-like action game! 4-player co-op, a wide variety of weapons, equipment, and items to aid in arena Boss battles. Become an adorable gladiator cat, team up with friends, conquer tough Bosses, and savor victory!
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Gameplay:
This is a 2D Monster Hunter-like co-op action game that supports solo play or online co-op for up to 4 players.
Observe boss attack patterns, leverage your weapon's unique traits, and use items wisely to defeat powerful bosses. After a victory, use boss materials to forge new equipment, take on even stronger bosses, and climb your way to become the top gladiator cat in the arena!

The balanced Sword & Shield; the elegant Longsword; the sustained-damage Cannon; the devastating charged Greatsword; the cyclone-spinning Dual Blades; and the note-playing Harp.
Each weapon has its own rhythm and unique moves, offering a completely different combat experience when facing enemies.

Arena foes demand respect! Observe their attack patterns, exploit your weapon's unique traits, and strategically counter. Equipment bonuses and tactical item usage are key to victory.

Struggling alone? Team up with up to 3 friends for 4-player online co-op! Enjoy the thrill of dominating your foes together.

Need a break from the challenges? Try your hand at fishing! Different fish grant different stat bonuses—don't forget to grab a bite before battle!

Traps, BoomBuckets, healing potions, basketball bombs, secret recipe grilled fish... Using items wisely can greatly reduce the difficulty of battle!

Forge armor from boss materials to boost stats (attack/defense/crit) or enhance item efficiency (CD/casting speed). Experiment with synergistic builds!
About Us
Cat Gladiators is developed by a small three-person team. We love Monster Hunter, so we wanted to create a "2D co-op hunting game." We simplified the weapon mechanics to make it "easy to learn but hard to master," while also enhancing the role of items—so more players can easily jump into the co-op action!
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Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see a lot of potential in this game, but it still feels a bit rough in places. I found the first slime fight to not be a good introduction due to it's attacks being poorly telegraphed. Hit boxes in general also feel a bit off. Fishing requires your bobber to land in a specific area, but there's no indicator telling you where the bobber will land until after you've already cast the line. I also found it a bit frustrating that the Long Sword's jumping slash animation has no i-frames, making it very easy to get interrupted. I'm really hoping the devs stick with this game and add more QoL improvements because it has a really solid foundation, it just needs a bit more polish.
所以太刀见切算什么?完美闪避?还是啥都不算?好歹说一下吧
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我并不喜欢这个游戏,但这个游戏是朋友送给我的,虽然在跟他玩,但我玩的还是很折磨,从画风到玩法都不是我喜欢的,但还是给个好评,毕竟是跟朋友一起玩
[h1]总体评价[/h1] 总的来说,联机勉强行,但小毛病不少。 [h2]主要问题[/h2] [b]钓鱼体验:[/b]理论上钓到一次就能买,但实际根本钓不到,单机游戏搞这种概率? [b]难度曲线:[/b]不顺滑,有段时间容易被怪秒杀。 [b]多人联机:[/b]偶尔掉线,处理方式就是卡住不动,只能退出重加;而且不能快速找到之前房间,同房间也看不到联机人信息,无法加好友或看装备。 [b]等级标识:[/b]怪物等级搞了青铜、黄金、钻石,最后又冒出R7、R8,不如一开始就直接R1到R8,多此一举。
About 15 hours to do everything there is to do save for competing for the leaderboards on endgame hunts, less if you're not solo. It hits the mark in all the important areas. My only gripe is the interaction between the time attack design and the simplistic armor skill system making it so you basically only focus on damage skills, because anything else is a waste of time (lower rank on a hunt = less material rewards). Items are useful but don't scale in damage enough to consider boosting them over simply hitting the monster harder (or at least I failed to make a gimmick item-heavy build work).
不错使我的猫猫原地旋转。
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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