
Explore the mysterious castle full of monsters and secrets in a quest to collect all the treasures (that will also protect you from the curses on your way) and crush the main boss. The game won't let you exit the castle, no matter how you try. Technically you can win, but there is no end.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Genres
Stats
Languages: English, Russian, Ukrainian
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 162reviews | 67% | — | $0 |
| $2.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game only tells you the XBOX controls, so after about 20 minutes of experimenting and you then know which buttons does what and how the damage system works, you'll just walk around, never looking at the actual map and just react to what you meet before pulling up on the boss and winning. It was a neat little 50 minutes... but most of the enjoyment is just learning the mechanics and then steamroll the enemies before putting down the game. Oh and the constant achievements rolling in. It's free now, so it's mostly just a thumbs up for having been a neat little time spender. ( also you get a little wizard in the point shop )
Castle keeps me forever, I am pixel hells happy hostage. Bugs feed me hope, do not fix, I enjoy the pain buffet.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 461 | 77% | Free | |
| $0 | 152 | 88% | Free | |
| $516.6K | 1.3K | 85% | $9.99 | |
| $44K | 1.4K | 79% | $1.99 | |
| $27.3K | 256 | 86% | $4.99 | |
| $64.2K | 415 | 82% | $7.99 |