
Explore 6 x 6 x 6 = 216 rooms of randomly generated hazards and enemies while collecting the necessary artefacts. Hundreds of monsters are roaming inside, guarding the sword shards — the last known thing to be capable of defeating the demonic castle owner.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
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Languages: English, Russian, Ukrainian, Portuguese - Brazil, German, Spanish - Spain, Portuguese - Portugal, Italian, French, Greek, Simplified Chinese, Traditional Chinese +20 more
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 461reviews | 77% | — | $0 |
| $6.99 | 159ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WASTE OF TIME ENERGY AND MONEY HORRIBLE CONTROLS AND GRAPHICS DONT BUY DISGRACE THIS IS IN A BUNDLE AND ON STEAM
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A Retro-Inspired Rogue-Lite Dungeon Crawler with Modern Enhancements Castle of No Escape 2 is a rogue-lite dungeon crawler that masterfully blends nostalgic 8-bit aesthetics with contemporary gameplay enhancements. As a sequel, it not only honors the legacy of classic dungeon explorers but also introduces modern features that enrich the gaming experience. Gameplay and Mechanics: Players navigate a procedurally generated castle comprising 216 rooms, each filled with diverse monsters, traps, and treasures. The objective is to collect sword shards to confront the demonic castle owner. The absence of traditional save points heightens the challenge, emphasizing the importance of each decision and adding to the game's intensity. Character Diversity: At the outset, players can choose from three distinct characters, each offering unique attributes and playstyles. Unlocking additional characters through in-game achievements encourages replayability, allowing players to explore different strategies and experiences. Visuals and Audio: The game boasts pixel art graphics reminiscent of early gaming eras, capturing the essence of classic titles. Complemented by a chiptune soundtrack, the audio-visual design immerses players in a nostalgic atmosphere that pays homage to its retro inspirations. Innovative Features: Beyond standard dungeon crawling, the game introduces elements like fire pits, icy floors, and a gambling system with slot machines and shell games. Interactions with various merchants and a blacksmith who offers armor upgrades add depth to the gameplay, providing players with choices that impact their journey. Challenge and Replayability: Embracing its rogue-lite nature, Castle of No Escape 2 offers a high level of difficulty, where each playthrough presents unique challenges due to its random generation system. The inclusion of a password system, reminiscent of classic NES games, allows players to record their progress, adding a layer of strategy and anticipation to each session. Conclusion: Castle of No Escape 2 successfully marries retro aesthetics with modern gameplay innovations, delivering a challenging and immersive experience. Its blend of strategic combat, diverse character options, and nostalgic design makes it a standout title for both fans of classic dungeon crawlers and newcomers seeking a unique gaming adventure. NOT THAT EASY TO PLATINUM AHHAHAHA
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В̳̍Ы̯̭̞̻̯ͯ̍ͬͅХ͍͑О̜͔̠̼̪͓̯̿Д̭̯̻̄ͫ̈͋̒͌́А̲͇ͣͭ̿̔̍ ̰̻͕̇ͭͦͧͭ̔̚Н͕̾ͤ̈Е̲͔͚͓͍͛̔ͣ̆ͅТ̱̪̪̜̼ͨ̒͛ͪ̽̔͋
No, just no. too much RNG ♥♥♥♥♥♥♥♥. I was walking through a room I had already cleared... and then an enemy spawned randomly in it just as I was reaching the door to leave the room back to an npc to buy a health potion... and it killed me. another time i walked into a room filled with these bouncy bubble obstacles that keep bouncing you when you touch them... but there were also spike floor traps. I kept getting bounced around into the spike traps till I died.
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Where this game's players are, estimated from review languages.
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